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Forums - Gaming Discussion - PS4 vs Xbox One Games Chart from November to May Shows a Striking Difference

PS4 indies are like 360 arcade titles.

360 indie games are like 99 percent unplayable crap made in one night by 10 year olds. They don't have achievements, only a very few are decent to good.

PS4 indies are games like Pinball Arcade and Mercenary Kings. Quality games from real development teams. They have trophies and a professional development quality.

When xbox fans rag on "indie station" I honestly think they are failing to realize these are not the same things. Part of the most important thing on 360 was a constant supply of XBLA games. It's just not realistic to have awesome AAA retail releases every week. I'm lucky if two retail games I want come out in a month. Arcade/Indie games keep me occupied in between these spaces. Some of 360's best games were Arcade titles and in the end of the PS4's life I'm willing to bet it will have been the same situation.

 

I just don't honestly understand how anyone can so easily dismiss having so many extra games available regardless of your console of choice. If they don't appeal to you that's fine but that doesn't mean they don't appeal to other people.



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walsufnir said:
crissindahouse said:

That's what I don't understand since this gen, why did nobody make such a list last gen and probably even the last years and say "PS3 got 15 games this month but Xbox 360 got 25 indie games alone"

Then it was "Xbox 360 doesn't get any games" because those indie games didn't count but now they count for a full comparison...

3000+ indie games

http://marketplace.xbox.com/de-DE/Games/XboxIndieGames?sortby=TopRated

almost 600 arcade games

http://marketplace.xbox.com/de-DE/Games/XboxArcadeGames?SortBy=ReleaseDate

"Xbox has no games because Indie games will only count when PS4 releases"

And yes I know that most Indie games are crap on 360.

 

Thread should've ended with this post, seriously.

Not really. When people were saying "Xbox doesn't get any games" in the last few years, it wasn't discounting indies. It was because MS basically abandoned the console. Yea, there was a bunch of indies on XBL, but they were also on PS3 as well, so you couldn't use it as a talking point to make the 360 look better (on the flipside, the XBone doesn't have much of the same indies as PS4). So all the 360 was getting were multiplatform games and crappy Kinect games.

And the difference between then and now is that PS4 owners are merely saying "hey, we have all these games to play. The PS4 doesn't have "no gaemz". Xbox 360 fans, on the flip side, were saying "Xbox 360 library is so much better than PS3 because we have Braid" for example. In a time where the consoles are still new, all we're saying is that there is content to be enjoyed. Whereas, I remember seeing on here some months back where someone said it was too late to put Minecraft on PS consoles, Sony "dropped the ball there" and that 360 had better exclusive content due to Minecraft. There's a difference, here, in people's perceptions to indies. It's not "oh indies didn't count on 360, but they all of a sudden count on PS4".

And even if it were a simple as that, don't act like Xbox fans haven't been flip flopping all over the place anyway. Better resolution/framerate, better sales, exclusive DLC in games, etc. were topics Xbox fans were championing all last gen and now, all of a sudden, they don't matter.



BMaker11 said:

And even if it were a simple as that, don't act like Xbox fans haven't been flip flopping all over the place anyway. Better resolution/framerate, better sales, exclusive DLC in games, etc. were topics Xbox fans were championing all last gen and now, all of a sudden, they don't matter.


I agree but that goes both way. When the original Xbox had more power than PS2 it was a huge argument for the Xbox owners and the PS2 owners claimed it really didn't matter.

My view is that if I'm going to have a console for 5-8 years then I would like it to be as powerful as possible. There is no down side to that.



JPL78 said:

BMaker11 said:

And even if it were a simple as that, don't act like Xbox fans haven't been flip flopping all over the place anyway. Better resolution/framerate, better sales, exclusive DLC in games, etc. were topics Xbox fans were championing all last gen and now, all of a sudden, they don't matter.


I agree but that goes both way. When the original Xbox had more power than PS2 it was a huge argument for the Xbox owners and the PS2 owners claimed it really didn't matter.

My view is that if I'm going to have a console for 5-8 years then I would like it to be as powerful as possible. There is no down side to that.

That's a significantly different scenario, though. Gen 6 was so lopsided in favor of the PS2 that despite being more powerful, Xbox just didn't get as many games. Yea, sports games, Soul Calibur 2, and late multiplat releases (GTA and MGS2 come immediately to mind) looked better on Xbox, but when Final Fantasy/Kingdom Hearts, Tekken, MGS3, Devil May Cry, etc. never touched the console, power comparisons don't matter. You can have the most powerful console, but it doesn't mean anything when it doesn't have the games to back it up. There was no "sharing 95% of the same library" in gen 6 between PS2 and Xbox. Such a comparison only became relevant between PS3 and 360 because they shared so many games, and it looks like it'll be that way this gen too.

For example, I could have that $9600 Mac that blows everything out the water, but there's no point when most of Steam's games are only on PC.



The difference is bigger because I'm sawing a lot of games not listed for PS4 in this comparision.

BTW Octodad launches today... I will buy it.



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BMaker11 said:
JPL78 said:

BMaker11 said:

And even if it were a simple as that, don't act like Xbox fans haven't been flip flopping all over the place anyway. Better resolution/framerate, better sales, exclusive DLC in games, etc. were topics Xbox fans were championing all last gen and now, all of a sudden, they don't matter.


I agree but that goes both way. When the original Xbox had more power than PS2 it was a huge argument for the Xbox owners and the PS2 owners claimed it really didn't matter.

My view is that if I'm going to have a console for 5-8 years then I would like it to be as powerful as possible. There is no down side to that.

That's a significantly different scenario, though. Gen 6 was so lopsided in favor of the PS2 that despite being more powerful, Xbox just didn't get as many games. Yea, sports games, Soul Calibur 2, and late multiplat releases (GTA and MGS2 come immediately to mind) looked better on Xbox, but when Final Fantasy/Kingdom Hearts, Tekken, MGS3, Devil May Cry, etc. never touched the console, power comparisons don't matter. You can have the most powerful console, but it doesn't mean anything when it doesn't have the games to back it up. There was no "sharing 95% of the same library" in gen 6 between PS2 and Xbox. Such a comparison only became relevant between PS3 and 360 because they shared so many games, and it looks like it'll be that way this gen too.

For example, I could have that $9600 Mac that blows everything out the water, but there's no point when most of Steam's games are only on PC.

I don't know, Kingdom Hearts aside all of my favorite games that generation were on Xbox. Morrowind, Kotor, Fable and far superior versions of the original Splinter Cell trilogy come to mind. All those games you named either didn't matter to me at the time or came out in HD versions last gen.

That 9 thousand dollar Mac serves arguably many far more important uses than just playing games. Despite what some people like to believe I still think a console serves one primary function: to play games.

i was agreeing with you though. People pick and choose their arguments regardless of whether or not they have argued against that same point previously. Politics are full of this as well. It really doesn't matter what point mattered before if you just ignore that and claim the opposite. People usually have short enough memories to not call you out on such bullshit flip flopping.



BMaker11 said:

So all the 360 was getting were multiplatform games and crappy Kinect games.

 

Those Kinect games weren't crappy.  They may not have appealed to you and I but if they sold one copy to one person, and somebody enjoyed them then they were good games.  Just not good to you.  And low Metacritic scores don't count.  A game is a game.

 

Wise men in this thread taught me that.



Dr.Henry_Killinger said:
CommonNinja said:

Yup, Xbox is late to the indy scene, but I expect them to start catching up this summer, also, I know the chart doesn't say it because it isn't officially anounced yet, but Super Time Force is suposed to come to Xbox One around May-June according to Cappy.

I think the reason a lot of people online say that "ps4 has no games" is because it doesn't have as many big games as the Xbox One right now.  When most gamers think about games, they think about the big AAA titles rather than the smaller indy titles.

While I think indy games are great for filling the gap between bigger releases, Sony still needs to get on the ball and start anouncing some of thier big fall titles if they have any.  So far all we know about is the order wich is likely comming aroud september-october.

X1:  AAA exclusives (6)

DR3

Forza 5

Ryse

Killer Instinct

PvZ: Garden Warfare

Titanfall

PS4 AAA exclusives (4)

Killzone

Knack

Infamous Second Son

MLB The Show (comming soon)

 

It isn't really a huge difference, but a Driveclub release date would be nice to get from Sony, because other than that and The Order we don't know of any other exclusives planned for this year.  My gut feeling is that they have one more that they are waiting to anounce at E3 (from Sony Bend).  Lets hope I'm Right.

Killer Instinct is AA unless you consider Resogun AAA

Titanfall and Plants Vs Zombies: Garden Warfare are not exclusive to XB1, unless you include WarFrame, FFXIV, and Blacklight: Retribution


Agreed. And I would in no way consider a plants vs zompie game AAA. But let's at least compare apples to apples people.

Shinobi-san said:
Tabular said:
JayWood2010 said:

Now how many of those do you care about........Yeah the list gets immediately shorter after that, we dont talk about that though.....Ports of games on older platforms also dont get talked about......  Meanwhile ouya still has those 700+ games, better rush to get it.  Ouya > XBO/PS4 Confirmed for the 2nd time


Ok, personally I enjoyed... Shadowfall, AC4, Flower, Resogun, Contrast, Battlefield 4, Trine 2, Tomb Raider DE, Outlast, Don't Starve, GZ, Infamous SS. All exclusive or better on PS4 than Xbone. It's been a damn good launch.

Also i dont see Warthunder on your list

Is it good? I don't think it's out here (NA). I definatly want it though.



"These are the highest quality pixels that anybody has seen"

d21lewis said:
BMaker11 said:

So all the 360 was getting were multiplatform games and crappy Kinect games.

 

Those Kinect games weren't crappy.  They may not have appealed to you and I but if they sold one copy to one person, and somebody enjoyed them then they were good games.  Just not good to you.  And low Metacritic scores don't count.  A game is a game.

 

Wise men in this thread taught me that.

Oh, come on man. That's just being PC about the topic. If that's the case, SuperMan 64 wasn't a crappy game, Jaws 4 wasn't a crappy movie, and the XFL wasn't a crappy football league....as long as one person liked it.  



JPL78 said:

PS4 indies are like 360 arcade titles.

360 indie games are like 99 percent unplayable crap made in one night by 10 year olds. They don't have achievements, only a very few are decent to good.

PS4 indies are games like Pinball Arcade and Mercenary Kings. Quality games from real development teams. They have trophies and a professional development quality.

When xbox fans rag on "indie station" I honestly think they are failing to realize these are not the same things. Part of the most important thing on 360 was a constant supply of XBLA games. It's just not realistic to have awesome AAA retail releases every week. I'm lucky if two retail games I want come out in a month. Arcade/Indie games keep me occupied in between these spaces. Some of 360's best games were Arcade titles and in the end of the PS4's life I'm willing to bet it will have been the same situation.

 

I just don't honestly understand how anyone can so easily dismiss having so many extra games available regardless of your console of choice. If they don't appeal to you that's fine but that doesn't mean they don't appeal to other people.

Good thing I have reading comprehension skills.

Confusing Indies with Hobbyists, is a terrible insult to the future developers of the industry. Especially, when I'm aspiring to be an indie.

Contrast is nothing like No Luca No (if were being serious here its a terrible game -1/100)

However to be fair to XBLA their were many gems like TKA. Quality Control was neccessary, so it doesn't suprise me that XO is more strigent on indies for the X1.

Furthermore, XBLA games had to compete with exclusives like Halo, Gears, Fable, Forza not to mention multiplats and the PS3 library.

Conversely, PS4 Indies which are of generally higher production value then XBLA games are facing competition from maybe 4 exclusives and 10-15 multiplats right now.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank