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FF 15 and KH3 makes more sense on Wii U than Xone

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novasonic said:

The Last Story is very simple and 20 hours long max.


Sorry, what? The Last Story is one of the best games availables for the Wii, and its only sin is being easy. Lost Odyssey lasted 20 hours if you focused on the main campaing. Last Story could last (heh) 40 hours if you aimed to do secondary stuff.



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starworld said:

doesn't an HD 5770 have 800 shaders vs wii u 160

Yeah, I think he meant to say 5550, that's what the Wii U's GPU seems to be based on. 



Somini said:
No it does not. Xbone sells more 3rd party software than WiiU could ever dream of.


Ummm ok? Yes thats mostly true but that means all games now? Yeahhhh...Think about that! 

Edit: Just so i can back up my statement...

 

Sonic+Sega All Star Racing Transformed ~ X360=390k WiiU=300k (Not a huge difference)

Rayman Legends ~   X360=240k WiiU=290k 

Point is certain franchises can do as well on WiiU. Just not many. I can do MH too but that wont be fair. BTW kingdom hearts spinoffs had done pretty well on nintendo platforms, so your logic doesn't help

 



Hynad said:

No. X doesn't have bigger scale. The action is always local with barely anything going on in the background. All you see are mountains (and not much else) in the distance. FF XV has that Leviathan battle, with realistic water, cloth physics, real time lighting effects, with quite a bit of stuff being animated all at the same time (airships attacking Leviathan, while that beast crashes that bridge resulting in the bridge collapsing in real time, etc...). X has nothing on that scale. The overall draw distance is great, but nothing is happening anywhere unless it's close to the player character.

The Wii is incapable of achieving even this: 

wii u would run the game without much difference.



shikamaru317 said:
starworld said:

doesn't an HD 5770 have 800 shaders vs wii u 160

Yeah, I think he meant to say 5550, that's what the Wii U's GPU seems to be based on. 


the wiiu has only 160 shaders, the hd 5550 has 320 shaders and runs 360 ports better with out any effort.



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outlawauron said:
Zero999 said:
Dr.Henry_Killinger said:
Lets get somethings clear here:
FFvXIII was originally a ps3 exclusive, SE rebranded it as FFXV to get it on the PS4 and XB1(Which they expected to have a larger market share + dev costs of their engines was tanking them, which is also why they made 3 ffxIII)
FFXV would definitely be a downport, thus we have the problem of porting costs vs expected sales. Not to mention the game would face heavier competition on the Wii U from Bayo2 and X.

In Regards to Kingdom Hearts III, the numbered Kingdom Hearts have never been on Nintendo platforms, and SE is making multiplatform again because of money.
However, since the 3DS game is the closest in terms of story to 3, one could argue that it has a nintendo fanbase, but thats a strectch cause not every 3ds owner has a wii u and numbered kh never go to handhelds.

In the same "logic", KH was never on xbox and will be 10 years since it was on a sony home console. 4 KH are on nintendo platforms and sold very well there, period.

the games would run very well on wii u and would profit a lot.

Your spin is outrageous. You're very good at what you do. Not to mention there's more KH games for PS3 than there have ever been on Nintendo platforms.

Game wouldn't run period on Wii U, would take an entirely new team to develop it alongside of the current version.

ps3 got 3 KH games through a collection, nintendo systems have 4 KH games.

what if it takes more people for the port? isn't that what developers do all the time? the games would run and would sell a lot.



Zero999 said:
Hynad said:

No. X doesn't have bigger scale. The action is always local with barely anything going on in the background. All you see are mountains (and not much else) in the distance. FF XV has that Leviathan battle, with realistic water, cloth physics, real time lighting effects, with quite a bit of stuff being animated all at the same time (airships attacking Leviathan, while that beast crashes that bridge resulting in the bridge collapsing in real time, etc...). X has nothing on that scale. The overall draw distance is great, but nothing is happening anywhere unless it's close to the player character.

The Wii is incapable of achieving even this: 

wii u would run the game without much difference.


yes i agree the wiiu can magically run everything.



tbone51 said:
Somini said:
No it does not. Xbone sells more 3rd party software than WiiU could ever dream of.


Ummm ok? Yes thats true but that means all games now? Yeahhhh...Think about that

What are you even saying, if anything? Important 3rd party software have no place on the WiiU, that has been proven time and time again. There is a reason why there is virtually no support on the WiiU outside of Nintendo itself.



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Zero999 said:
Hynad said:

No. X doesn't have bigger scale. The action is always local with barely anything going on in the background. All you see are mountains (and not much else) in the distance. FF XV has that Leviathan battle, with realistic water, cloth physics, real time lighting effects, with quite a bit of stuff being animated all at the same time (airships attacking Leviathan, while that beast crashes that bridge resulting in the bridge collapsing in real time, etc...). X has nothing on that scale. The overall draw distance is great, but nothing is happening anywhere unless it's close to the player character.

The Wii is incapable of achieving even this: 

wii u would run the game without much difference.

I think you're underestimating the tech in Final Fantasy 15. The physics calculations needed for all of those crystal effects around Noctis for instance would be pretty demanding. Every aspect of the game has been improved between the original PS3 version and the next-gen version, hair and clothing physics, lighting, textures, anti-aliasing, etc. The Wii U isn't that much more powerful than the PS3. I see you cited Monolith's X earlier in the article, but X's graphics really aren't that much better than the original PS3 version of Versus 13. If the original code for Versus 13 on PS3 was completed I'm sure that they could easily get it running on Wii U, but I'm not sure that they could easily take 15's code and downgrade everything to run on Wii U. Could it be done, yes, it probably could, but it would take considerable effort, and I'm sure that Square believes the sales potential of a Wii U version doesn't outweight that extra work needed to port it.



shikamaru317 said:

I'm not even convinced that they would sell better on the Wii U than the One. KH3 maybe, since Nintendo systems have had some previous KH games, but that would be easily solved if Square would be intelligent and release 1.5 and 2.5 HD on Xbox One before KH3 comes out. Yes, FF 15 and KH3 would sell better on Wii U in Japan, that's a guarantee, but worldwide is a different matter, the Xbox One is set to pass the Wii U in North America and Europe before too long, Titanfall might even be enough to pass the Wii U in both North America and Europe. By the time FF 15 comes out, Holiday 2014 at the earliest, Xbox One will likely be well ahead of the Wii U in North America and Europe, and by the time KH3 comes out, Holiday 2015 at the earliest, Xbox One sales will probably be at least double the Wii U in North America and at least 1.5 times the Wii U in Europe. I think it's a pretty safe assumption that FF 15 and KH3 will both sell better on Xbox One outside of Japan than they would on the Wii U.

Add in the fact that the Wii U's specs would hold back Nomura's vision for the game and it's obvious why it's coming to Xbox One instead of Wii U.

Xone won't pass wii u in europe anytime soon and the chances are that it will sell better on wii u if the installed bases are similar, like the ps3 vs 360 scenario.

you're also underestimating a monster called mario kart 8.