Zero999 said:
bolded: tons of irrelevant stuff easily scalable. bolded2: NO. |
How is any of that irrelevant? Nomura isn't going to downgrade the game just to get it on WiiU.
Sigs are dumb. And so are you!
Zero999 said:
bolded: tons of irrelevant stuff easily scalable. bolded2: NO. |
How is any of that irrelevant? Nomura isn't going to downgrade the game just to get it on WiiU.
Sigs are dumb. And so are you!
S.Peelman said: So let me be the Devil's advocate here... What is it exactly that makes Final Fantasy 15 so 'impossible' on WiiU? |
Nothing on FF 15 is impossible on wii u, people just like to exaggerate. most difference we would see is resolution and some less shiny effects.
OT: PS4 and X1 architecture are similar so I can understand why Square decided to release it on X1 rather than the WiiU. They wouldn't need to go through all the porting issues (implying the additional costs) that they might have faced with the WiiU and can at least justify the release on the X1.
Kresnik said:
Otherwise we'd be saying "Kingdom Hearts has a fanbase on Sony platforms" and so the game should be coming to Vita before anything else, which obviously isn't the case. Not that there's any indication that X1 has any better fanbase, but if X1 keeps a hold of any of the PS2 -> 360 converts, then I think it will do. I don't really know where the Kingdom Hearts fanbase is these days. Square have done such a shit job of handling the franchise following #2 that I'm pretty sure they just fragmented and dissipated by this point. |
Uhhhhhhhhhhhhhhhhhhhhh
Yeah i notice but i see KH more of a HC franchise so i think many would jump ship to get it (hh gamers to hc gamers). Also its all spin off for nintendo numbers which mean something!
Fusioncode said:
How is any of that irrelevant? Nomura isn't going to downgrade the game just to get it on WiiU. |
what's so impossible about a little downgrade on things that won't affect the gameplay experience?
Zero999 said:
Nothing on FF 15 is impossible on wii u, people just like to exaggerate. most difference we would see is resolution and some less shiny effects. |
Lower resolution, geometry with lower complexity, lower polygon count per characters and monsters, choppy frame-rate, no Tesselation, no real-time lighting, or very limited with most of it ending up pre-baked, the list goes on...
There's a LOT that would have to be done to make it work on the Wii U. You seriously have no idea what is going on in that game.
Zero999 said:
what's so impossible about a little downgrade on things that won't affect the gameplay experience? |
It's not just downgrading, it's also additional costs and extra time spent doing something which may not even be profitable.
shikamaru317 said:
^This. The fact is that new assets would need to be designed for a Wii U version, that means more development effort. Square doesn't believe that the sales potential on the Wii U outweighs the development effort required to port the game to Wii U. That isn't the case with the Xbox One, all they have to do to get it working is lower the resolution some and maybe a few other minor changes. |
This!
Zero999 said:
what's so impossible about a little downgrade on things that won't affect the gameplay experience? |
These aren't little downgrades, they would have to change so many things that it would be like a designing an entirely seperate game, it just isn't worth it considering how poorly 3rd party games sell on WiiU. Why do you think Square Enix didn't put Thief or Tomb Raider DE on the platform? They've already given up on it.
Sigs are dumb. And so are you!
Zero999 said:
what's so impossible about a little downgrade on things that won't affect the gameplay experience? |
give us an idea of what you think is inside the wiiu, what kind of gpu, how many shaders.