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Forums - Gaming Discussion - Bayoneta Wii U-PS3

fatslob-:O said:
curl-6 said:

That's more likely a matter of 720p being easier and cheaper than 1080p. You have to invest more to optimise up to 1080p. Hell, even Xbox One seems to be 720p standard and that's a fair bit more powerful than Wii U.

It's true that 1080p is more demanding than 720p but we have enough evidence to rule out that the WII U has more than 8 ROPs. X1 titles are even more demanding so that comparison isn't fair seeing as how it has less time to perform blending operations.

Where's the proof though? None of its games so far have been very technically orientated, so I don't think judging it on what we've seen so far is anywhere near an  fair or accurate measurement of its full capability.



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Still bummed about her haircut.



EdHieron said:
Still bummed about her haircut.

I actually like it better. Her more posh haircut in the first game didn't really seem to suit such an edgy, sexy character as well as the shorter hair does, I reckon.



curl-6 said:
fatslob-:O said:
curl-6 said:

That's more likely a matter of 720p being easier and cheaper than 1080p. You have to invest more to optimise up to 1080p. Hell, even Xbox One seems to be 720p standard and that's a fair bit more powerful than Wii U.

It's true that 1080p is more demanding than 720p but we have enough evidence to rule out that the WII U has more than 8 ROPs. X1 titles are even more demanding so that comparison isn't fair seeing as how it has less time to perform blending operations.

Where's the proof though? None of its games so far have been very technically orientated, so I don't think judging it on what we've seen so far is anywhere near an  fair or accurate measurement of its full capability.

Proof ? There is no such thing as proof, only evidence to support my substantiated claim. Why not though ? The WII U has had a full year and it didn't achieve 1080p on a graphically simple title such as W101. Even at a later date with a talented in house studio such as retro studios also couldn't hit 1080p for DKC:TF which jaggies seem to suggest. BTW the WII U is also comparatively easier to program for than the last generation hd twins so there's no excusing it of taking a long time to tap it's power ...



fatslob-:O said:

Proof ? There is no such thing as proof, only evidence to support my substantiated claim. Why not though ? The WII U has had a full year and it didn't achieve 1080p on a graphically simple title such as W101. Even at a later date with a talented in house studio such as retro studios also couldn't hit 1080p for DKC:TF which jaggies seem to suggest. BTW the WII U is also comparatively easier to program for than the last generation hd twins so there's no excusing it of taking a long time to tap it's power ...

None of those games were aiming for maximum technical  fidelity. Both were simply content to be colourful and clean looking.

Its power hasn't been tapped because nobody has tried. There hasn't been a single game developed from the ground up for it with the aim of being graphically intensive.



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curl-6 said:
fatslob-:O said:

Proof ? There is no such thing as proof, only evidence to support my substantiated claim. Why not though ? The WII U has had a full year and it didn't achieve 1080p on a graphically simple title such as W101. Even at a later date with a talented in house studio such as retro studios also couldn't hit 1080p for DKC:TF which jaggies seem to suggest. BTW the WII U is also comparatively easier to program for than the last generation hd twins so there's no excusing it of taking a long time to tap it's power ...

None of those games were aiming for maximum technical  fidelity. Both were simply content to be colourful and clean looking.

Its power hasn't been tapped because nobody has tried. There hasn't been a single game developed from the ground up for it with the aim of being graphically intensive.

If it truly had that rasterizing power you speak of then why did the developers not just gave these games a resolution bump ? Right now evidence stands at my side and until I see more games hitting 1080p I'll stand by my hypothesis that it's still likely coupled with 8 ROPs which puts the eDRAM mostly in vain.



fatslob-:O said:
curl-6 said:
fatslob-:O said:

Proof ? There is no such thing as proof, only evidence to support my substantiated claim. Why not though ? The WII U has had a full year and it didn't achieve 1080p on a graphically simple title such as W101. Even at a later date with a talented in house studio such as retro studios also couldn't hit 1080p for DKC:TF which jaggies seem to suggest. BTW the WII U is also comparatively easier to program for than the last generation hd twins so there's no excusing it of taking a long time to tap it's power ...

None of those games were aiming for maximum technical  fidelity. Both were simply content to be colourful and clean looking.

Its power hasn't been tapped because nobody has tried. There hasn't been a single game developed from the ground up for it with the aim of being graphically intensive.

If it truly had that rasterizing power you speak of then why did the developers not just gave these games a resolution bump ? Right now evidence stands at my side and until I see more games hitting 1080p I'll stand by my hypothesis that it's still likely coupled with 8 ROPs which puts the eDRAM mostly in vain.

Same reason Xbox One devs largely chose 720p or 900p over 1080p; same reason PS3/360 were so often sub-HD; because devs typically prioritise things like development time/costs over maximum resolution.

The eDRAM was not in vain; Shin'en have explained how useful it was to them, even saying their new next gen engine was possible because of it: 

"We've gone deferred+HDR. Very simple and fast on WiiU because all renderTargets fit in EDRAM.

NAN used forward rendering because we were afraid deferred would be too slow for 60fps. Fortunately it works great on Wii U"



EdHieron said:
Still bummed about her haircut.


It beats her being hairy on the bum.