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Gaming - Bayoneta Wii U-PS3 - View Post

curl-6 said:
fatslob-:O said:
curl-6 said:

That's more likely a matter of 720p being easier and cheaper than 1080p. You have to invest more to optimise up to 1080p. Hell, even Xbox One seems to be 720p standard and that's a fair bit more powerful than Wii U.

It's true that 1080p is more demanding than 720p but we have enough evidence to rule out that the WII U has more than 8 ROPs. X1 titles are even more demanding so that comparison isn't fair seeing as how it has less time to perform blending operations.

Where's the proof though? None of its games so far have been very technically orientated, so I don't think judging it on what we've seen so far is anywhere near an  fair or accurate measurement of its full capability.

Proof ? There is no such thing as proof, only evidence to support my substantiated claim. Why not though ? The WII U has had a full year and it didn't achieve 1080p on a graphically simple title such as W101. Even at a later date with a talented in house studio such as retro studios also couldn't hit 1080p for DKC:TF which jaggies seem to suggest. BTW the WII U is also comparatively easier to program for than the last generation hd twins so there's no excusing it of taking a long time to tap it's power ...