fatslob-:O said: The performance hit of tiling is small but once it goes past 16 or so tiles it can become problematic but no developers to my knowledge have ever attempted it and most of the time they opted out using 2 or 4 tiles. Why would a CPU be important for the purposes of rendering ? You don't know the definition of a "bottleneck" ... A bottleneck is something that limits potential on a system, not holds it back. 10mb of eDRAM is enough as it is for 720p resolutions using a tiling solution. A 720p framebuffer is around 7.3mb. The depth buffer is always of the same size as the framebuffer even when it's multisampled. 10mb of eDRAM is enough for a 720p 2x multisampled framebuffer with the depth buffer and can fit in 3 tiles. So really when you think about it the xbox 360's solution is aguably better. |
10MB does limit potential on the system; with 32MB it could do more.
On Wii U, a 1080p frame takes only half the eDRAM.