curl-6 said:
Even without high res textures, a 1080p frame, double buffered, is what? About 16MB? And Shin'en certainly seemed to think the eDRAM was useful for more than just framebuffering, as they explained that they used the extra space for other GPU writes, and specifically pointed out that CPU and GPU both had access to it if they needed it. |
They can still pull it off without the eDRAM ... These eshop titles are not texture or shading intensive ... In this sense they would mostly be bounded by the ROPs because the setup, shading, and texture mapping/filtering stages are mostly negligible and or insignificant.
And could you expand on their reasoning on why it would be useful for the CPU to have access to the eDRAM in a significant effect ?







