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Gaming - Bayoneta Wii U-PS3 - View Post

curl-6 said:
fatslob-:O said:
curl-6 said:

Actually, several eshop games are 1080p as well; Puddle, for instance is 1080p/60fps on Wii U.

And Shin'en have detailed many uses for the eDRAM, including CPU-intensive work and non-framebuffer GPU writes.

Those eshop games could likely pull it off without the eDRAM considering most of the games use low resolution textures ...

CPU intensive work means almost nothing for the most part when the GPU is the most important part to rendering. There are very few important workloads out today that would require fast access times. 

Even without high res textures, a 1080p frame, double buffered, is what? About 16MB?

And Shin'en certainly seemed to think the eDRAM was useful for more than just framebuffering, as they explained that they used the extra space for other GPU writes, and specifically pointed out that CPU and GPU both had access to it if they needed it.

They can still pull it off without the eDRAM ... These eshop titles are not texture or shading intensive ... In this sense they would mostly be bounded by the ROPs because the setup, shading, and texture mapping/filtering stages are mostly negligible and or insignificant.

And could you expand on their reasoning on why it would be useful for the CPU to have access to the eDRAM in a significant effect ?