fatslob-:O said:
Those eshop games could likely pull it off without the eDRAM considering most of the games use low resolution textures ... CPU intensive work means almost nothing for the most part when the GPU is the most important part to rendering. There are very few important workloads out today that would require fast access times. |
Even without high res textures, a 1080p frame, double buffered, is what? About 16MB?
And Shin'en certainly seemed to think the eDRAM was useful for more than just framebuffering, as they explained that they used the extra space for other GPU writes, and specifically pointed out that CPU and GPU both had access to it if they needed it.