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curl-6 said:
fatslob-:O said:
curl-6 said:

32MB was not in vain; there are 1080p Wii U games, and with a 720p frame there is even more space left over for framebuffer operations or CPU/GPU tasks. 

I'd say that it was in vain ... The only 1080p games so far on the WII U is Wind Waker HD, Monster Hunter 3 Ultimate and Rayman legends. (Even though that one is 1080p on last gen platforms.) Most of the games ended up being 720p and lower.

Having to use an inefficient workaround just to render higher resolution frames (360) is a bottleneck. With more eDRAM, it could render the frames intact, and have the benefit of bonus space to use for other things.

How exactly is "tiling" an inefficient work around when it's very efficient ? There's not a whole lot of use than what you think ... Most of the graphical tasks are being done on shaders.

 

Actually, several eshop games are 1080p as well; Puddle, for instance is 1080p/60fps on Wii U.

And Shin'en have detailed many uses for the eDRAM, including CPU-intensive work and non-framebuffer GPU writes.

Those eshop games could likely pull it off without the eDRAM considering most of the games use low resolution textures ...

CPU intensive work means almost nothing for the most part when the GPU is the most important part to rendering. There are very few important workloads out today that would require fast access times.