fatslob-:O said:
If it truly had that rasterizing power you speak of then why did the developers not just gave these games a resolution bump ? Right now evidence stands at my side and until I see more games hitting 1080p I'll stand by my hypothesis that it's still likely coupled with 8 ROPs which puts the eDRAM mostly in vain. |
Same reason Xbox One devs largely chose 720p or 900p over 1080p; same reason PS3/360 were so often sub-HD; because devs typically prioritise things like development time/costs over maximum resolution.
The eDRAM was not in vain; Shin'en have explained how useful it was to them, even saying their new next gen engine was possible because of it:
"We've gone deferred+HDR. Very simple and fast on WiiU because all renderTargets fit in EDRAM.
NAN used forward rendering because we were afraid deferred would be too slow for 60fps. Fortunately it works great on Wii U"