no sources, thought so u fake nintendogs!
Soundwave said:
I get it fine. I also get that 2013 is very different from 2006. Things have changed, that's something Nintendo fans have trained themselves to be in denial about, a lot of them are more out of touch than Nintendo themselves. Smartphones have had a monstrous impact on the concept of easy-to-play/NES style gaming ... people now get their fix of that with Candy Crush and Angry Birds for $1 a go on a device that suits their day to day life 1000x better than a Wii or DS ever could be, but I think Nintendo fans have conditioned themselves to put their head in the sand about this and pretend it's not happening. Explain to me where the value proposition is for the average person who now plays Candy Crush on their phone for maybe 15 minutes a day to pay $200-$300 for a console, even one with a dildo shaped controller with only one button on it for complete gaming idiots ... where's the value proposition there at all? Especially when the games will be $50-$60 a pop on top of that. There is not value proposition for a lot people there anymore. It's time to wake up to reality. That blue ocean is not blue anymore, if it was Nintendo would be raking in mountains of money right now instead of incurring monster losses. |
No, you don't understand it. Wii/Mario Party, WarioWare-titles, WiiPlay/Nintendoland-titles sell to people that already have the device and want some more fun. Wii Sports was what sold the Wii. That in combination with the controller, that was easy to understand and easy to use. WiiSSportsClub don't do the same, because
a) WiiU isn't bundled with a WiiMote, the WiiMote as a controller is a second thought.
b) WiiSportsClub is sold only ddigital. Most of the target-demography don't connect devices besides their Laptop to the Internet. Smartphones avoid that, because they often do Internet over the telephone-contract.
c) the WiiU isn't advertised as an easy fun-play-machine, but as an serious gaming device.
d) WiiSportsClub stresses the online-play instead the fun at home with friends local-play-factor.
The "casual-gamers" are not gone anywhere. They already own their Wii, and they buy games - if games are directed at them. Look at the sales of Just Dance. The point is: the WiiU offers no reason why such an "casual-gamer" should pick it up. So yes, they look into other propositions. But smartphones aren't the solution. Does any smartphone offer funny movement-games? Does smartphones offer fitness-games? No, they do offer short gaming episodes for commute and they do other retro-games. That's not the same as the Wii targeted. Do you think older people that started first playing with Wii bowling are now playing Candy Crush Saga instead? No, as they are not targeted by any gaming-product anymore they spend their money on other forms of entertainment and turn again non-gamers.
You still have no understanding what made the Wii work and why the WiiU fails.
oniyide said:
Just dance has been on a decline year after year. if anything that game just backs soundwave's point. Wii U has games that were popular on Wii but people still arent biting. |
Just Dance is on a normal decline that offers no real no content for the gamers that already own the game. Just an update. But it is still strong, showing the gamers that want these type of experience are still there. WiiU only offers games that are sold to console-owners. Wii Party is no incentive to buy a WiiU. The focusing of Nintendo on the gamepad-controller and the ignorance towards the Wiimote is losing them customers.
oniyide said: i want them to make stuff for mobile just for the meltdowns, some of yall need to pull it togther. Damn near EVERY other game publisher or maker has SOME kind of mobile presence. I dont get what the big deal is, its not like it will grossly affect whatever endevors they have. But some rather Ninty just disappear, its sad. |
I agree with you, they should and could publish SOME content on smartphones.
oniyide said:
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Well, WiiU at least has games that I can't play on other platforms. The reason I bought one. I apply currently your reasoning on PS4 and XB1. Should I buy these for games I can play on other platforms (and do)? Mediocre games like Knack, Killzone or Ryse aren't very compelling. Deep Down is the only interesting thing, but F2P has made me cautios. I wanna know first, how Capcom wants to make money through this, before I keep interested.
sidmeiernintifan said: Is it possible to be profitable nowadays if you sell only 29 millions like the Genesis/Megadrive or 32 millions like the N64? Or creating games in this HD age has become so expensive that consoles need to be a huge success? I don't think Nintendo doing everything right can sell more than 40 million units because of the force of their classis IPS. There are 100 million Wiis and 20 million Gamecubes. But Brawl didn't sell 5 times what Melee sold, Galaxy didn't sell 5 times what Sunshine sold, and Twilight Princess didn't sell 5 times what Wind Waker sold. Well over half of the people who bought the wii bought it for the motion controls and Wii Sports. Nintendo abandoned those people. It would have been wiser to call the Wii U, Wii 2, launch it with Wii Sports 2, make it as powerful as they could for 250 dollars without losing money, and perhaps even offer a cheaper version with no controllers because you can use the wii controlls on it. They should think about cheap, sell a nintendo machine for nintendo games as cheap as possible, and not about specs, because they can't compete with Sony and Microsoft. |
This.
pezus said:
?? Wrong. Funny how you mention the lowest selling Sony games vs. the highest selling Nintendo games. What about The Last of Us and Gran Turismo? Both sold a lot more than a million in 2013. |
Are they on the market for years and sold over a million last year?
I am very puzzled about why they are thinking about mobile while their 3DS (handheld) systems are still the top console gaming machine out there with good margins of profitability while it is the home console (WiiU) that sinks them deep.
The handheld business is good enough, at least for now, so leave it alone. If they start entering the "smartphone or tablet" space, they will need to decrease their game price drastically. This, combined with the high rate of piracy on Android will lead to a huge perceptive devaluation of their games value.
What they should do with mobile, is to revive the old first party titles (Gameboy, NES, SNES, N64 etc) and release them for the mobile for a relatively small premium price like $4.99 or $9.99. Meanwhile they should continue their primary mobile market with 3DS and DS, where they are the king of the hill.
On the other hand, on the home gaming system, they are no longer relevant, so it's much more future-proof to be a software publisher. They have been going downhill ever since the entry of Sony first, and even more with Microsoft, and they have little chance to compete against them. Their best bet would be
- Either cooperate with Sony, on the next playstation and release all new Nintendo games exclusively for the new PS platform. It's also a good strategy to release former Nintendo titles with revamped graphics etc on the platform. I am sure Sony can agree upon some privileged conditions with Nintendo.
- Or Just go multi-platform, releasing their franchises on all feasible platforms, the Sega way.
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%
Alby_da_Wolf said: They'll merge with a renowned company that can provide the necessary skills for the new business model, change their name to Ninzynga and release crossover masterpieces like MarioVille, Satoru Bonkers Saga and Angry Reggie! |
Ah, the united meltdown of all the "Zelda would be so much better on PS4/XB1" and Nintendofans at the same time would be incredible.