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Forums - Sony Discussion - Killzone dev Guerrilla confirms work on new IP has begun

Give me something new GG.



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A new IP I wonder



Very good



PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it

This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

So you basically think that the team should have no input on the game, they should just do what the director says? I'm not sure that's the best way to get a productive workplace. Naughty Dog (who have definitely made at least 2 of the best 10 games of the generation (if not the 2 best)) have a system where everyone is free to experiment and suggest new things. Do you really think that MGS could not have been approved if someone had gone to Hideo and suggested that he shorten the cut-scenes somewhat?

As for the OP, I was under the impression that they had expanded to 2 teams a while ago, but apparently not. Anyway, I don't really think that this is too much to get excited for, the game won't be out for another 2 years



lolo said:
more shooter I think


Something entirely different then killzone, I doubt it is another shooter.



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PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

 

 


This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

Everything you said, the truth is the total opposite lol. The best products are ones where there is collaboration, and all the best ideas are considered.



It will probably be something that can be easily ported to PC or tablets. Won't take 2 1/2 years.



Munkeh111 said:

As for the OP, I was under the impression that they had expanded to 2 teams a while ago, but apparently not. Anyway, I don't really think that this is too much to get excited for, the game won't be out for another 2 years

I think they have the one large team(shadow fall) and then a fairly small team that has been working on this game for a while.  Apparently on gaf they have supposedly been working on this since 2010.  Though I don't know for sure if I believe that.  But if true, then is should be fairly far along and now will be in full swing for a release in a year to year and a half which might be pretty optimistic. 



Munkeh111 said:
PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it

This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

So you basically think that the team should have no input on the game, they should just do what the director says? I'm not sure that's the best way to get a productive workplace. Naughty Dog (who have definitely made at least 2 of the best 10 games of the generation (if not the 2 best)) have a system where everyone is free to experiment and suggest new things. Do you really think that MGS could not have been approved if someone had gone to Hideo and suggested that he shorten the cut-scenes somewhat?

As for the OP, I was under the impression that they had expanded to 2 teams a while ago, but apparently not. Anyway, I don't really think that this is too much to get excited for, the game won't be out for another 2 years

Lol no not totallly "No input" , I am talking about directors who give all the work to their team and then do their work after the team is already finished, and the games where they have multiple directors, that is always bad, a director needs to direct not be directed, of course suggestions and all that are alright , but not to the point of the Writer becomes director (like Dragon Age) , or the Artist becomes director in a way that their influence overpower the director's vision and the game gets very biased, Dragon Age have good characters , but terrible everything else for example.



PullusPardus said:
Munkeh111 said:
PullusPardus said:

This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

So you basically think that the team should have no input on the game, they should just do what the director says? I'm not sure that's the best way to get a productive workplace. Naughty Dog (who have definitely made at least 2 of the best 10 games of the generation (if not the 2 best)) have a system where everyone is free to experiment and suggest new things. Do you really think that MGS could not have been approved if someone had gone to Hideo and suggested that he shorten the cut-scenes somewhat?

As for the OP, I was under the impression that they had expanded to 2 teams a while ago, but apparently not. Anyway, I don't really think that this is too much to get excited for, the game won't be out for another 2 years

Lol no not totallly "No input" , I am talking about directors who give all the work to their team and then do their work after the team is already finished, and the games where they have multiple directors, that is always bad, a director needs to direct not be directed, of course suggestions and all that are alright , but not to the point of the Writer becomes director (like Dragon Age) , or the Artist becomes director in a way that their influence overpower the director's vision and the game gets very biased, Dragon Age have good characters , but terrible everything else for example.

Surely you want a director, then sub-directors? Someone in charge of the overall direction, but then different people to control different bits. Having 2 people in charge can be a good thing, see the Last of Us