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PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it

This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

So you basically think that the team should have no input on the game, they should just do what the director says? I'm not sure that's the best way to get a productive workplace. Naughty Dog (who have definitely made at least 2 of the best 10 games of the generation (if not the 2 best)) have a system where everyone is free to experiment and suggest new things. Do you really think that MGS could not have been approved if someone had gone to Hideo and suggested that he shorten the cut-scenes somewhat?

As for the OP, I was under the impression that they had expanded to 2 teams a while ago, but apparently not. Anyway, I don't really think that this is too much to get excited for, the game won't be out for another 2 years