Soundwave said: Wii Sports/Fit is what drove the first Wii to broad mass-market success. |
This dont know why people insist on undermining that.
So? | |||
Concept | 75 | 11.92% | |
Execution | 199 | 31.64% | |
Both | 187 | 29.73% | |
Neither | 167 | 26.55% | |
Total: | 628 |
Soundwave said: Wii Sports/Fit is what drove the first Wii to broad mass-market success. |
This dont know why people insist on undermining that.
I think execution. Conceptually it could have been fantastic with games like Fatal Frame (Project Zero in EU). In reality the games never came and the screen was relegated to inventory management at best, or in the case of the upcoming 3d mario game it's like a scratch and sniff card, without the sniff.
@MDMAlliance fair enough
They also have a huge ad problem. Ive seen SOny's crazy, "greatness" commercial everywhere from ESPN to gaming websites, ive seen that ad more times that I have seen ads for Wii U and the PS4 isnt even OUT yet.
On a side note i find it interesting how much people are saying concept, when prior to E3 last year some people were smearing they had a sure fire hit on their hands, then again, i think news of not being sold by itself and just one system using it changed things.
chapset said: concept, since the N64 all Nintendo consoles had gaming drought and they never dip below 25k so often and so quick |
Wouldn't that be execution, then? Seeing as how the concept of the console has close to nothing to do with how many games Nintendo releases into the market.
The concept is fine. The gamepad completely streamlines interfacing with the console. Let Pachter tell you how flawed the concept behind the DS and 3DS are. Close to 190 million units combined (150 m+ DS & 30 m+ 3DS) says that gamers don't feel that way. What they care about are games. And there just seem to be an awful lot of people out there saying, "I'm waiting for ___ game in particular before I buy a Wii U." Nintendo's failure in execution was in not having more 1st Party games ready for the launch window. Too much reliance on 3rd Party software, which they should have learned from the same mistake made during the 3DS launch. Also, advertising has been sorely lacking. Starfox 64 3D for 3DS got more tv ad play (as a single game!) than the entire Wii U console if you ask me. Once Nintendo rolls out it's big releases later this year, then we will see whether or not gamers are shunning the console because they don't like the concept. And if they do, I personally think that would be a mistake being born out of preconceived notions without actually trying it for themselves. I play Rayman Legends free app on Wii U and I wonder to myself how the game could possibly be as good on a system without the gamepad? Sony fans will say, "We can do the same by using the Vita as PS4's controller with crossplay." Okay, then you are telling a Sony gamer to buy a $399 system, and couple it with a $249 handheld purchase (not including games or memory card prices), and at the same time telling people, "Wii U isn't worth $349 because like $80 of that is for the gamepad." This reasoning doesn't make sense to me.
NintendoPie said:
Wouldn't that be execution, then? Seeing as how the concept of the console has close to nothing to do with how many games Nintendo releases into the market. |
They tried to cash in the tablet wave that was going on between 2008-2012 but that market is slowing down so does the consumer need for similar products if tablets like the ipad and kindle fire were still selling like hot cake like they did a couple years ago i'm sure that would help the wii U sell, people might see the wii U as an alternative to those with higher quality games.
Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.
Concept is awesome. The big problem is the major delays creating the most massive drought since Gamecube.
I describe myself as a little dose of toxic masculinity.
NoirSon said:
They have WAY too many games that play without it for anyone to say that touch based games/concepts were Nintendo's primary goal with the device. |
Then why make the pad? For asynchronous gameplay that hasn't panned out? Their major titles are coming out later this year and early next, none of them are innovavting that touch pad. That's going to be going on a year and a half for the console's life, plus whatever time the console was in development. BUT as I was typing that I remembered Nintendo's console strategy; which is their hand held strategy. The tablet controller is the console version of the DS's second screen. That second screen hasn't really been too useful for gaming. Which goes back to poor concept.
chapset said: They tried to cash in the tablet wave that was going on between 2008-2012 but that market is slowing down so does the consumer need for similar products if tablets like the ipad and kindle fire were still selling like hot cake like they did a couple years ago i'm sure that would help the wii U sell, people might see the wii U as an alternative to those with higher quality games. |
I was focusing on the part where you said Nintendo has had gaming droughts since the N64. I didn't see anything in your original post necessarily about the Wii U. Other than the sub 25k part.
Execution.. they needed to get some games out at launch besides Mario... as far as concept.. I find that funny.. that people say that.. when a lot of people love the concept.. especially Sony and Microsoft.. (Seeing as to how they are going to copy it)
Nintendo Wii by generations...
1. Wii
2. Wii U
3. Wii O U
Predictions made by gamers concerning the current Nintendo line up of games.
Pikmen 3= Little Bump to nothing. (Got Little Bump)
Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)
Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)