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The concept is fine. The gamepad completely streamlines interfacing with the console. Let Pachter tell you how flawed the concept behind the DS and 3DS are. Close to 190 million units combined (150 m+ DS & 30 m+ 3DS) says that gamers don't feel that way. What they care about are games. And there just seem to be an awful lot of people out there saying, "I'm waiting for ___ game in particular before I buy a Wii U." Nintendo's failure in execution was in not having more 1st Party games ready for the launch window. Too much reliance on 3rd Party software, which they should have learned from the same mistake made during the 3DS launch. Also, advertising has been sorely lacking. Starfox 64 3D for 3DS got more tv ad play (as a single game!) than the entire Wii U console if you ask me. Once Nintendo rolls out it's big releases later this year, then we will see whether or not gamers are shunning the console because they don't like the concept. And if they do, I personally think that would be a mistake being born out of preconceived notions without actually trying it for themselves. I play Rayman Legends free app on Wii U and I wonder to myself how the game could possibly be as good on a system without the gamepad? Sony fans will say, "We can do the same by using the Vita as PS4's controller with crossplay." Okay, then you are telling a Sony gamer to buy a $399 system, and couple it with a $249 handheld purchase (not including games or memory card prices), and at the same time telling people, "Wii U isn't worth $349 because like $80 of that is for the gamepad." This reasoning doesn't make sense to me.