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NoirSon said:
darkknightkryta said:
Quite the causality problem. Is their concept so bad they've failed to utilize their controller in great lengths in many of their games or is their execution so poor that they've failed to utilize their controller? I'm going to go with concept, Translating iOS/Android touch based games/concepts to consoles is far more difficult than I think even Nintendo anticipated. The stylist translated well enough though =/.


Don't get why people see touch pad and automatically think Nintendo was aiming toward replicating iOS/Android gaming? Nintendo doesn't and hasn't even tried doing that with the Wii U GamePad. They have tried it with more then a few of their eShop titles on the 3DS but the Wii U, Nintendo's main focus in regards to the GamePad (I would argue to their detriment) has been accessing the Miiverse and playing the games on it.

They have WAY too many games that play without it for anyone to say that touch based games/concepts were Nintendo's primary goal with the device.

Then why make the pad?  For asynchronous gameplay that hasn't panned out?  Their major titles are coming out later this year and early next, none of them are innovavting that touch pad.  That's going to be going on a year and a half for the console's life, plus whatever time the console was in development.  BUT as I was typing that I remembered Nintendo's console strategy; which is their hand held strategy.  The tablet controller is the console version of the DS's second screen.  That second screen hasn't really been too useful for gaming.  Which goes back to poor concept.