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Forums - Nintendo Discussion - Nintendo: All These Sequels Don't Mean We're 'Playing It Safe'

NoirSon said:
Soundwave said:
cunger said:
happydolphin said:
cunger said:

I largely agree for story based games but when it is a gameplay based game and you vastly change the gameplay fun element in future releases of a game it doesn't make a difference.

Plus.. Nintendo does create new IP like Wii Sports, Pikmin, Wii Fit, Xenoblade, Project X, The Wonderfull 101...   I know peeps are gonna be like Wonderfull 101 isn't made by Nintendo but there are many examples of Sony doing this and nobody cares. Sony doesn't own the studio making The Order for example as that dev made a wii game too. But who cares. If you publish and fund a game for your console it's first party.

I know, but some people are craving for a new IP from the house that Mario built (or from the house that built Mario :P). I personally couldn't care too much as long as my tastes are met with Smash, pikmin and 3D Mario (even 3DW). 

I still agree with your 1st party is 1st party argument though.


Personally i'm not really craving for one.   I get plenty of new ips on PS4..  I would much rather Nintendo returned to old IP's like Star Fox, F-Zero, Kid Icarus, Ice Climbers, ect ect then spend their time on a new IP. 


It's actually Nintendo that's short changing themselves by not creating new character IP that might appeal to a new audience though. Because a lof of their current IP appeal to the same narrow "Nintendo fan" demographic, if they were to create a new franchise like say "The Last of Us" and actually market it, their overall brand appeal would increase moreso than say making another ... Donkey Kong platformer.

They will occassionally invest in IP like X/Bayonetta 2 from other studios, but their core teams generally never work on things like that. It's a corporate culture I don't see changing until Miyamoto's role in the company is reduced, because I think his idea of what Nintendo should be is a company that basically operates around a handful of "family friendly" IP.

It is not so much that Nintendo needs new IPs, they need to better promote the ones they do have.

Looking at Nintendo's full stable of franchises, there are only a few genres they don't already have a representative in or one that couldn't be converted. If they wanted a RTS game aside from Pikmin, Advance War or Fire Emblem are easy converted, FPS, Metriod, Star Fox or once again Advance War are possibile candidates besides creating a new IP. The problem comes in execution, Other M and Star Fox Assualt both suffered from being put on the backs of other companies and the vision of them being outside what the fanbase wanted in the franchise, and promotion the lack of fanfare for the Wii version of Punch Out! or F-Zero games.

Sadly, even though they are creating new games, I don't see this problem changing anytime soon, as no doubt either Pikmin 3 or Wonderful 101  are going to wind up doing badly, because Nintendo is going to cheap out on the advertising and marketing despite the games themselves perhaps being quality products. Meanwhile, they will probably wind up throwing a massive amount of promotion into 3/4s of the Mario games while the other franchises are throw out into the vacuum of the market without muc more then a few trailers.


I think we are forgetting about Miyamoto's new IPs, like Dillon's Rolling Western & Sakura Samurai: Art of the Sword & Yarn Yoshi & many others.

Dillon's Rolling Western is probably my favorite Miyamoto IP, but I never really been a fan of 20th century Nintendo IPs since 1995, except for Mario Kart.



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Gamerace said:
I miss the Nintendo that produced Nintendogs, Brain Age, Brain Academy, Wii Sports, Wii Fit, Wii Music, etc.

Those were all great new IPs which were also new gameplay experiences.

I don't really count Nintendoland in with this group because it's mostly, if not totally all old gameplay experiences just reskinned and lumped together.

Nintendo released a Brain Age on 3DS and people on this site crucified them for it, "Why would Nintendo think anyone would be gullible enough to pay for mini games they can get for free on their phone?"



Im Miyamoto and I am awesome so I am going to use semantics to try to confuse you because Im afraid of new IP.



Mandalore76 said:
Gamerace said:
I miss the Nintendo that produced Nintendogs, Brain Age, Brain Academy, Wii Sports, Wii Fit, Wii Music, etc.

Those were all great new IPs which were also new gameplay experiences.

I don't really count Nintendoland in with this group because it's mostly, if not totally all old gameplay experiences just reskinned and lumped together.

Nintendo released a Brain Age on 3DS and people on this site crucified them for it, "Why would Nintendo think anyone would be gullible enough to pay for mini games they can get for free on their phone?"

You missed the point.    At the time Nintendo was release game experiences which were new and interesting.   There's nothing new and interesting about it now and yes clones are available on smartphones for next to nothing.  There would be nothing new about a Wii Sports U and I don't think it'd help WiiU sales at all.   I'm not suggesting they make more of the same games, I'm suggesting they don't and make all new game experiences like they use to.



 

S.T.A.G.E. said:
Im Miyamoto and I am awesome so I am going to use semantics to try to confuse you because Im afraid of new IP.


Nintendo has made just Around 10 new IPs for the 3DS & around 5 new IPs for the Wii U. I will even name some:

Yarn Yoshi

Nintendo Land

Dillon's Rolling Western

Sakura Samurai: Art if the Sword

Steel Diver

Freakyforms Deluxe

Savvy Style: Trendsetters

Ketzal's Corridors

Kersploosh!

Pushmo

HarmoKnight

 

I know there are other new 1st party IPs, but right now that's all I can think of.

And here are some new 2nd party IPs:

Lego City Undercover

The Wonderful 101

 

And here are some new 3rd party IPs:

ZombiU

Rhythm Thief (the first one is: Rhythm Thief & the Emperor's Treasure)

 

There are more new 2nd & 3rd party exclusive IPs, but I just name what's currently off the top of my head.





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it does mean nintendo is playing it safe, but not in every way.

is nintendo playing it safe gameplay-wise? somewhat, but nintendo has a way of creating new spins on old formulas that keeps their games from feeling too stale.

even nsmb, which is a series that many people feel is uninspired, continued to evolve with it's latest installment: nsmbu had challenge levels that were quite fun.

i would also argue that skyward sword, though very similar to a lot of other zelda titles, made great strides to innovate with it's motion-controlled swordplay.

is nintendo playing it safe by using brand/franchise recognition as a means to sell more games? probably, but what's wrong with that? no other gaming company in the world has as powerful an image as mario, so why wouldn't they continue to use mario?

super mario 3d land was a new take on the mario platforming formula, and now super mario 3d world is a home console, 4 player adaption of that. So far there are only two mario games that are 3d/2d in the way these two games are. Sure there are segments of Super Mario Galaxy where you explore on a 2d landscape, but that lacks the 3d element of 3d land/world.



Well as much as i'm looking forward to DKC:TF, it kinda really is playing it safe. Plus with almost all of the other games they were showing off. In that interview, Miyamoto uses the terms "there is a misunderstandig" a little bit too much for my taste... He's a genius and a legend and all, but isn't the definition of a new IP also just a matter of personal interpretation? It sounds a bit like we, the gamers, just don't get it and he, the creator, is just so misunderstood!

For me for example, Yarn Yoshi is absolutely not a new IP, simply because it's a Yoshi game! Just because you change the artstyle and alter the gameplay a little bit doesn't make a new IP, it's just the best way to be able to keep your Characters fresh and interesting. Or what about the "completely new" gameplay experience in Pikmin 3? How's that even possible, it's still a Pikmin game, the core gameplay will still be the same with some changes here and there.

I'm a longtime Nintendo fan, but since the Wii it went a bit downhill with them in my opinion. NSMBU was claimed to be super innovative by Nintendo, while it actually was just more of absolutely the same. Having two NSMB games in between 4 months didn't help either.

I'm hoping that after the first wave of those E3 games, they will become a bit more risky again and start listening to what the fans really would want to have!



Yarn Yoshi is basically a continuation of the Yoshi's Story IP, mixed with Kirby's Epic Yarn (which was actually going to be a new character IP until Nintendo shoe-horned Kirby into it).



Kaizar said:
NoirSon said:
Soundwave said:
cunger said:
happydolphin said:
cunger said:

I largely agree for story based games but when it is a gameplay based game and you vastly change the gameplay fun element in future releases of a game it doesn't make a difference.

Plus.. Nintendo does create new IP like Wii Sports, Pikmin, Wii Fit, Xenoblade, Project X, The Wonderfull 101...   I know peeps are gonna be like Wonderfull 101 isn't made by Nintendo but there are many examples of Sony doing this and nobody cares. Sony doesn't own the studio making The Order for example as that dev made a wii game too. But who cares. If you publish and fund a game for your console it's first party.

I know, but some people are craving for a new IP from the house that Mario built (or from the house that built Mario :P). I personally couldn't care too much as long as my tastes are met with Smash, pikmin and 3D Mario (even 3DW). 

I still agree with your 1st party is 1st party argument though.


Personally i'm not really craving for one.   I get plenty of new ips on PS4..  I would much rather Nintendo returned to old IP's like Star Fox, F-Zero, Kid Icarus, Ice Climbers, ect ect then spend their time on a new IP. 


It's actually Nintendo that's short changing themselves by not creating new character IP that might appeal to a new audience though. Because a lof of their current IP appeal to the same narrow "Nintendo fan" demographic, if they were to create a new franchise like say "The Last of Us" and actually market it, their overall brand appeal would increase moreso than say making another ... Donkey Kong platformer.

They will occassionally invest in IP like X/Bayonetta 2 from other studios, but their core teams generally never work on things like that. It's a corporate culture I don't see changing until Miyamoto's role in the company is reduced, because I think his idea of what Nintendo should be is a company that basically operates around a handful of "family friendly" IP.

It is not so much that Nintendo needs new IPs, they need to better promote the ones they do have.

Looking at Nintendo's full stable of franchises, there are only a few genres they don't already have a representative in or one that couldn't be converted. If they wanted a RTS game aside from Pikmin, Advance War or Fire Emblem are easy converted, FPS, Metriod, Star Fox or once again Advance War are possibile candidates besides creating a new IP. The problem comes in execution, Other M and Star Fox Assualt both suffered from being put on the backs of other companies and the vision of them being outside what the fanbase wanted in the franchise, and promotion the lack of fanfare for the Wii version of Punch Out! or F-Zero games.

Sadly, even though they are creating new games, I don't see this problem changing anytime soon, as no doubt either Pikmin 3 or Wonderful 101  are going to wind up doing badly, because Nintendo is going to cheap out on the advertising and marketing despite the games themselves perhaps being quality products. Meanwhile, they will probably wind up throwing a massive amount of promotion into 3/4s of the Mario games while the other franchises are throw out into the vacuum of the market without muc more then a few trailers.


I think we are forgetting about Miyamoto's new IPs, like Dillon's Rolling Western & Sakura Samurai: Art of the Sword & Yarn Yoshi & many others.

Dillon's Rolling Western is probably my favorite Miyamoto IP, but I never really been a fan of 20th century Nintendo IPs since 1995, except for Mario Kart.


I will give you Dillon, Sakura Samurai and I will even throw in Denpamen and Pushmo, but those are 3DS eShop games. Nintendo hasn't gone out of there way to promote any of those games outside of Nintendo Directs (I think, I am not even sure) and maybe some of their 3DS preview show that you have to go on eShop to see. That isn't really supporting or pushing those IPs.

If Nintendo was serious, they would have had a version of Dillon or Sakura Samurai or Pushmo/Crashmo ready for release on the Wii U. Heck, they could have done a few up scaled versions, bundled them together and packed it all together for retail like Valve did a few years back at a reduced price for a limited time, with leader borders and had that within the Wii U launch window. I said it in my post, Nintendo isn't playing it safe in not generating new IPs, they are doing so in not supporting the ones that haven't gained their trust or they think will be big on concept alone. The way Nintendo is releasing stuff now, they aren't supporting experimentation like they once did, especially outside of Japan. Which in turn is losing them the Western region's trust because all they are green lighting is their major stuff and campaigns like Rainfall seem to be the only way to get their other releases even when Nintendo has nothing else to fill their own schedule.

Maybe it is the stress of supporting stronger and more complex handheld and console markets then they have ever seen, or misunderstanding the Western markets dominate factors but Nintendo has been dropping the ball with what they have been releasing on their home console and the portables are only getting by due to it having no strong competition out there (and I don't want to hear it Sony  fans, you know the Vita has yet to get a strong enough library to compete, maybe down the line but right now it is a glorified mp3/video player that can sometimes play PS3 games).



NoirSon said:
Kaizar said:


I think we are forgetting about Miyamoto's new IPs, like Dillon's Rolling Western & Sakura Samurai: Art of the Sword & Yarn Yoshi & many others.

Dillon's Rolling Western is probably my favorite Miyamoto IP, but I never really been a fan of 20th century Nintendo IPs since 1995, except for Mario Kart.


I will give you Dillon, Sakura Samurai and I will even throw in Denpamen and Pushmo, but those are 3DS eShop games. Nintendo hasn't gone out of there way to promote any of those games outside of Nintendo Directs (I think, I am not even sure) and maybe some of their 3DS preview show that you have to go on eShop to see. That isn't really supporting or pushing those IPs.

If Nintendo was serious, they would have had a version of Dillon or Sakura Samurai or Pushmo/Crashmo ready for release on the Wii U. Heck, they could have done a few up scaled versions, bundled them together and packed it all together for retail like Valve did a few years back at a reduced price for a limited time, with leader borders and had that within the Wii U launch window. I said it in my post, Nintendo isn't playing it safe in not generating new IPs, they are doing so in not supporting the ones that haven't gained their trust or they think will be big on concept alone. The way Nintendo is releasing stuff now, they aren't supporting experimentation like they once did, especially outside of Japan. Which in turn is losing them the Western region's trust because all they are green lighting is their major stuff and campaigns like Rainfall seem to be the only way to get their other releases even when Nintendo has nothing else to fill their own schedule.

Maybe it is the stress of supporting stronger and more complex handheld and console markets then they have ever seen, or misunderstanding the Western markets dominate factors but Nintendo has been dropping the ball with what they have been releasing on their home console and the portables are only getting by due to it having no strong competition out there (and I don't want to hear it Sony  fans, you know the Vita has yet to get a strong enough library to compete, maybe down the line but right now it is a glorified mp3/video player that can sometimes play PS3 games).


well those new 1st party IPs on the 3DS where made on the premise of what the 3DS does.

I'm sure Nintendo is cooking up something for the Wii U but not as many new IPs, but right now that seems to just be assumption.

The PS Vita has other problems, because it only does 140Mtriangle/s while the Nintendo 3DS does 160Mtriangle/s when it comes to Polygon count. (so the 3DS can do around 20 million more polygons) plus they both have 4-core 1 GHz CPU, but the 3DS has a non-AMD CPU which gives it an advantage in processing against a AMD CPU in processing. (my Windows 7 has a AMD CPU, so that's why it can't emulate DS games, but if I had any other CPU then my windows 7 would be capable of emulating DS games)

I don't see the PS Vita getting almost any 3rd Party support, especially when Batman Arkham Origins 2 has practically identical graphics on both Handheld Consoles, so I'm guessing the Vita version will be 133 million polygons, and the 3DS version will be somewhere from 130 to 136 million polygons, plus it's a side-scroller with polygon graphics so it's not worth playing in 2D on the Vita for other reasons as well. (you got to play side-Scrollers with polygon graphics in 3D if you can)