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Kaizar said:
NoirSon said:
Soundwave said:
cunger said:
happydolphin said:
cunger said:

I largely agree for story based games but when it is a gameplay based game and you vastly change the gameplay fun element in future releases of a game it doesn't make a difference.

Plus.. Nintendo does create new IP like Wii Sports, Pikmin, Wii Fit, Xenoblade, Project X, The Wonderfull 101...   I know peeps are gonna be like Wonderfull 101 isn't made by Nintendo but there are many examples of Sony doing this and nobody cares. Sony doesn't own the studio making The Order for example as that dev made a wii game too. But who cares. If you publish and fund a game for your console it's first party.

I know, but some people are craving for a new IP from the house that Mario built (or from the house that built Mario :P). I personally couldn't care too much as long as my tastes are met with Smash, pikmin and 3D Mario (even 3DW). 

I still agree with your 1st party is 1st party argument though.


Personally i'm not really craving for one.   I get plenty of new ips on PS4..  I would much rather Nintendo returned to old IP's like Star Fox, F-Zero, Kid Icarus, Ice Climbers, ect ect then spend their time on a new IP. 


It's actually Nintendo that's short changing themselves by not creating new character IP that might appeal to a new audience though. Because a lof of their current IP appeal to the same narrow "Nintendo fan" demographic, if they were to create a new franchise like say "The Last of Us" and actually market it, their overall brand appeal would increase moreso than say making another ... Donkey Kong platformer.

They will occassionally invest in IP like X/Bayonetta 2 from other studios, but their core teams generally never work on things like that. It's a corporate culture I don't see changing until Miyamoto's role in the company is reduced, because I think his idea of what Nintendo should be is a company that basically operates around a handful of "family friendly" IP.

It is not so much that Nintendo needs new IPs, they need to better promote the ones they do have.

Looking at Nintendo's full stable of franchises, there are only a few genres they don't already have a representative in or one that couldn't be converted. If they wanted a RTS game aside from Pikmin, Advance War or Fire Emblem are easy converted, FPS, Metriod, Star Fox or once again Advance War are possibile candidates besides creating a new IP. The problem comes in execution, Other M and Star Fox Assualt both suffered from being put on the backs of other companies and the vision of them being outside what the fanbase wanted in the franchise, and promotion the lack of fanfare for the Wii version of Punch Out! or F-Zero games.

Sadly, even though they are creating new games, I don't see this problem changing anytime soon, as no doubt either Pikmin 3 or Wonderful 101  are going to wind up doing badly, because Nintendo is going to cheap out on the advertising and marketing despite the games themselves perhaps being quality products. Meanwhile, they will probably wind up throwing a massive amount of promotion into 3/4s of the Mario games while the other franchises are throw out into the vacuum of the market without muc more then a few trailers.


I think we are forgetting about Miyamoto's new IPs, like Dillon's Rolling Western & Sakura Samurai: Art of the Sword & Yarn Yoshi & many others.

Dillon's Rolling Western is probably my favorite Miyamoto IP, but I never really been a fan of 20th century Nintendo IPs since 1995, except for Mario Kart.


I will give you Dillon, Sakura Samurai and I will even throw in Denpamen and Pushmo, but those are 3DS eShop games. Nintendo hasn't gone out of there way to promote any of those games outside of Nintendo Directs (I think, I am not even sure) and maybe some of their 3DS preview show that you have to go on eShop to see. That isn't really supporting or pushing those IPs.

If Nintendo was serious, they would have had a version of Dillon or Sakura Samurai or Pushmo/Crashmo ready for release on the Wii U. Heck, they could have done a few up scaled versions, bundled them together and packed it all together for retail like Valve did a few years back at a reduced price for a limited time, with leader borders and had that within the Wii U launch window. I said it in my post, Nintendo isn't playing it safe in not generating new IPs, they are doing so in not supporting the ones that haven't gained their trust or they think will be big on concept alone. The way Nintendo is releasing stuff now, they aren't supporting experimentation like they once did, especially outside of Japan. Which in turn is losing them the Western region's trust because all they are green lighting is their major stuff and campaigns like Rainfall seem to be the only way to get their other releases even when Nintendo has nothing else to fill their own schedule.

Maybe it is the stress of supporting stronger and more complex handheld and console markets then they have ever seen, or misunderstanding the Western markets dominate factors but Nintendo has been dropping the ball with what they have been releasing on their home console and the portables are only getting by due to it having no strong competition out there (and I don't want to hear it Sony  fans, you know the Vita has yet to get a strong enough library to compete, maybe down the line but right now it is a glorified mp3/video player that can sometimes play PS3 games).