NoirSon said:
If Nintendo was serious, they would have had a version of Dillon or Sakura Samurai or Pushmo/Crashmo ready for release on the Wii U. Heck, they could have done a few up scaled versions, bundled them together and packed it all together for retail like Valve did a few years back at a reduced price for a limited time, with leader borders and had that within the Wii U launch window. I said it in my post, Nintendo isn't playing it safe in not generating new IPs, they are doing so in not supporting the ones that haven't gained their trust or they think will be big on concept alone. The way Nintendo is releasing stuff now, they aren't supporting experimentation like they once did, especially outside of Japan. Which in turn is losing them the Western region's trust because all they are green lighting is their major stuff and campaigns like Rainfall seem to be the only way to get their other releases even when Nintendo has nothing else to fill their own schedule. Maybe it is the stress of supporting stronger and more complex handheld and console markets then they have ever seen, or misunderstanding the Western markets dominate factors but Nintendo has been dropping the ball with what they have been releasing on their home console and the portables are only getting by due to it having no strong competition out there (and I don't want to hear it Sony fans, you know the Vita has yet to get a strong enough library to compete, maybe down the line but right now it is a glorified mp3/video player that can sometimes play PS3 games). |
well those new 1st party IPs on the 3DS where made on the premise of what the 3DS does.
I'm sure Nintendo is cooking up something for the Wii U but not as many new IPs, but right now that seems to just be assumption.
The PS Vita has other problems, because it only does 140Mtriangle/s while the Nintendo 3DS does 160Mtriangle/s when it comes to Polygon count. (so the 3DS can do around 20 million more polygons) plus they both have 4-core 1 GHz CPU, but the 3DS has a non-AMD CPU which gives it an advantage in processing against a AMD CPU in processing. (my Windows 7 has a AMD CPU, so that's why it can't emulate DS games, but if I had any other CPU then my windows 7 would be capable of emulating DS games)
I don't see the PS Vita getting almost any 3rd Party support, especially when Batman Arkham Origins 2 has practically identical graphics on both Handheld Consoles, so I'm guessing the Vita version will be 133 million polygons, and the 3DS version will be somewhere from 130 to 136 million polygons, plus it's a side-scroller with polygon graphics so it's not worth playing in 2D on the Vita for other reasons as well. (you got to play side-Scrollers with polygon graphics in 3D if you can)







