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Forums - Gaming Discussion - Bethesdas current gen actions can have a negative effect on them next gen

I've been saying the same thing about the way multiple developers have treated Nintendo consoles over the years.



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They will never be forgiven for Sonic and the Dark Brotherhood. That is the worst rpg i've played this gen.



Xxain said:
They will never be forgiven for Sonic and the Dark Brotherhood. That is the worst rpg i've played this gen.


that was made by bioware, not bethesda.

OT, it might hurt them, but at the same time, skyrim was their biggest game ever. I doubt their PC sales will be hurt much from delayed dlc as long as they're modable.

Playstation sales might though.



Cobretti2 said:
F0X said:

Bethesda is probably the only publisher that can make me angry about QA testing. Especially because Obsidian got blamed for the bugs in Fallout: New Vegas, when in reality it was Bethesda's typical QA department doing a typical bang-up testing job.

Edit: Oh, and Polytron. They took five years to make Fez, and it was still hardly ready for primetime. Nor do I understand why it was so critically acclaimed, but that's a different issue.


The problem is game patches. They know that they are allowed to patch games so they skip right over the testing and let the users find the bugs. Then developers try to fix them with patches.

All console makers need to make a stand and have standards written in there for every major game breaking bug that makes the game totally unplayable X amount of % of sale revenue will be lost.

Microsoft has a similar feature in place. Game patches cost x amount of money. The problem is while that certainly might help in certain situations. It is disasterous for games that are meant to be updated rather often. Ofc they can make exceptions like they did with minecraft, but then you get the issues of who gets exceptions and why.



^ Your right. I know the company but always get those two mixed up. Ignore me



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enrageorange said:
Cobretti2 said:
F0X said:

Bethesda is probably the only publisher that can make me angry about QA testing. Especially because Obsidian got blamed for the bugs in Fallout: New Vegas, when in reality it was Bethesda's typical QA department doing a typical bang-up testing job.

Edit: Oh, and Polytron. They took five years to make Fez, and it was still hardly ready for primetime. Nor do I understand why it was so critically acclaimed, but that's a different issue.


The problem is game patches. They know that they are allowed to patch games so they skip right over the testing and let the users find the bugs. Then developers try to fix them with patches.

All console makers need to make a stand and have standards written in there for every major game breaking bug that makes the game totally unplayable X amount of % of sale revenue will be lost.

Microsoft has a similar feature in place. Game patches cost x amount of money. The problem is while that certainly might help in certain situations. It is disasterous for games that are meant to be updated rather often. Ofc they can make exceptions like they did with minecraft, but then you get the issues of who gets exceptions and why.

Hence why I said for major game breaking bugs that prevent you from finishing a game. I have no problems with minor bugs like falling through a texture here and there.

Genuine game updates are OK with me. But with skyrim and their previous efforts on PS3 it is clear they did not give a shit.



 

 

If Sony doesn't want their games I am sure Microsoft has no problem making them exclusive. lol



This is a very difficult topic for me. Fallout 3 and Fallout New Vegas are two of my favorite games ever. They're both incredible examples of game design, both with fantastic amounts of content and excellent writing.

They're also two of the most bug-ridden games of this generation. Now, in a way, that's understandable. They are huge sandbox games that it would obviously be impossible to make completely bug free. However, the point that makes me really angry is that Fallout New Vegas had many of the EXACT SAME PROBLEMS as Fallout 3. They didn't bother fixing the faults of the game engine at all, they just pushed it off on a new developer to use. That's really pretty inexcusable.

On top of that, though they did release a patch now and then, for the most part the community did a MUCH better job of creating fixes for the most annoying, and sometimes game-breaking, problems. That shouldn't happen.

And I'm talking about the PC versions here, no way in hell I'd buy one of their games on a console.

Also, yes, I DO blame them for holding back DLC for the PC version. It's a crappy practice that's as good as telling your customers they mean nothing to you. As if we didn't already know. I ended up buying all the DLC for New Vegas anyway, though for next to nothing on Steam, which is the only way I will ever buy it. I would have bought it full price when it was released if I could, but no longer.

So, yeah, I love their games but I have zero loyalty to them. I want them to keep making games but I also want them to know that I have very little respect for them. Seriously, they haven't really earned it.



dexterlablab1 said:

Found an interesting written piece some of you may find interest in reading

 

http://www.bubblews.com/news/56911-bethesdas-current-gen-actions-can-have-a-negative-effect-on-them-next-gen

Simple answer: PC and PS3 owners can sign a petitition that Bethesda stop making titles for their platforms.  Bethesda gets the message and they stop trying.  There, everyone is happy.  360 owners get overjoyed they get a third-party that makes titles for them, and PS3 and PC owners can feel like they are no longer disrespected.



What people purposefully ignore about the Elder Scroll games, and the Fallout games is that Bethesda uses its own in house proprietary engines to run those games. A engine that works poorly with the PS3s hardware. It isn't that the development community really came to grips with the PS3s hardware. They just licensed engines from those that had, and if you think that was easy you would be wrong. The premiere provider of game engines Epic spent like a year getting their engine to work on the PS3.

Yes the PS3 is actually that different from everything else. So Bethesda has a much bigger mountain to climb in that regard, and the overly ambitious design of their games only increases the angle of that slope. From what I have seen of the new expansion, and what I know of at least the first expansion. I think Bethesda hit a real hard limit on the PS3s technology, and they haven't found a satisfactory work around. The previous expansions were fundamentally altering the over world in Skyrim, but the newer expansion takes place in a new over world. So it is less like they are trying to add something on top of a already stressed capacity.

Anyway if Sony is developing a new console. Hopefully these problems won't carry over, because Sony is going to have learned from the PS3, and will give developers like Bethesda a better ram usage scheme to work with. It is probably a case of their games being more ram intensive due to their design concept. From what I understand the 360 uses a unified ram set up. While the PS3 uses dedicated ram. So while they are equal overall. Developers on the 360 can basically borrow more ram if they need to. Which is what Bethesda probably does with their own games.

Hey look at the bright side. Bethesda is probably getting the absolute most they can out of the hardware. They just need a bit more then what is available. As for his arguments about the developer on computers. I think it is more of a case that there is low demand, and rampant piracy. There is nothing in the previous two expansions that can't be effectively done already through mods, and there isn't enough there to encourage patronage, or to even discourage piracy.