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Forums - Nintendo Discussion - Creating New IPs Dilutes Nintendo's Franchise Output

Pavolink said:

Nintendo has released a lot of new IP's in the last years.
But there are two problems:
1. Those new IP's are not as big as the old ones (logically, taking in count that some of those have even 25 years)
2. The big ones like Wii Sports and Wii Fit are just hated because aren't AAA/blockbuster/cinematic or whatever other reason.

Also, 3DS has to much Mario:
Super Mario 3D Land, Mario Kart 7, Mario Tennis, New Super Mario Bros 2, Paper Mario and next year Luigi Mansion.


All of those games are essentially different from one another.  They are not rehashes of each other in any way.  



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RolStoppable said:
There's nothing wrong with the amount of Mario games we are getting, I still say we aren't getting enough. The main series that is the tentpole for Nintendo as a company, Super Mario Bros., needs to see at least two installments per system. The people who complain the most are usually those who don't even bother to look at Nintendo's catalogue of games and are, for example, completely oblivious to the fact that Xenoblade Chronicles is a Nintendo game.

Nintendo's amount of IPs that are worth continuing on a financial basis is multiple times larger than any other company's and Nintendo isn't a big enough company to make sequels to everything on a regular basis. Essentially, no matter what games they choose to develop, there will always be something that is going to be left out. Whether that is a new IP, F-Zero, Star Fox or something else. The biggest drain on the company right now are console Zelda games which became so bloated that they take up the resources of four other Nintendo games put together (three digit team counts should be a no-go). Yet some people demand that Nintendo should spend even more time and manpower on these games which is detrimental to the amount of games Nintendo can make on the whole.

If I had to choose between the old or new, I would pick the old, because the chances that it's money and time well spent are higher.

I just wanna adress your comment on two installments of SMB on each console... Talk about saturation! I think that having 2 installments would canablize on each other, to an extent. And the series as a whole would get really stale. What I'd like to see is Nintendo giving 2D mario an AAA-treatment! I'm perfectly happy with having 1 3D Mario, 1 SMB, 1 DKC per console. Considering SMG2's sales numbers, a sequel doesn't do as well as the first installment, where the opposite is true in many cases.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

If Nintendo can get better 3rd party support then maybe they can have a little more time to create new IPS. Sadly Nintendo usually have to sustain a console by themselves, thus the onus rests on their tried and trusted franchises. The dev teams are stretched as it is and we still get software droughts from time to time, hopefully with WiiU, 3rd party games can fill those gaps.



RolStoppable said:
DanneSandin said:

I just wanna adress your comment on two installments of SMB on each console... Talk about saturation! I think that having 2 installments would canablize on each other, to an extent. And the series as a whole would get really stale. What I'd like to see is Nintendo giving 2D mario an AAA-treatment! I'm perfectly happy with having 1 3D Mario, 1 SMB, 1 DKC per console. Considering SMG2's sales numbers, a sequel doesn't do as well as the first installment, where the opposite is true in many cases.

Instead of one game that sells 30m copies, you would have two games that sold 25m and 20m, respectively. Plus an additional push in hardware sales. Series only get stale when they are released too frequently and become more and more uninspired in their execution. A new game on home consoles every three years isn't going to kill Super Mario Bros., just like two Zelda games on the same system wouldn't kill the Zelda series. Two DKC games on the same system wouldn't be overkill either.

The NES had three Super Mario Bros. games and nobody complained. Six Mega Man games, now that was too much. But there's no need for concern when it comes to two SMB games on the same system.

I just don't think that those games would reach 25m and 20m each... The reason it was possible to have 3 SMB entries on NES is because, 1) It was a phenomenon; the first game was like nothing no one had ever seen before, making it exciting (kinda like Wii SPorts and Sports Resorts) and 2) the 2nd entry was... a disappointment (which clearly can be seen in its sales, not saying it's a bad game though - aaaand I know it's not the true sequel), so when SMB3 came around people finally got what they had yearned for.

And considering that EVERY NSMB installment is kinda... uninspired (none have gained the critical acclaim that the old school mario's ever got) it wouldn't be hard to imagine how stale the series would get if they pumped out 2 entries every gen.

And having 2 Zeldas each gen is totally different because each entry is very different from its predecessor. Case in point: Wind Waker and Twilight Princess and Skyward Sword. Very different kind of games and settings. It's easy doing something new with Zelda, while Mario is kinda stuck within a certain mold; deviate too far and you'll get a back slash.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Well there's nothing stopping you from innovating with pre-existing franchises, though Other M is a strong example of when new IPs should be utilized.



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RolStoppable said:
DanneSandin said:

I just don't think that those games would reach 25m and 20m each... The reason it was possible to have 3 SMB entries on NES is because, 1) It was a phenomenon; the first game was like nothing no one had ever seen before, making it exciting (kinda like Wii SPorts and Sports Resorts) and 2) the 2nd entry was... a disappointment (which clearly can be seen in its sales, not saying it's a bad game though - aaaand I know it's not the true sequel), so when SMB3 came around people finally got what they had yearned for.

And considering that EVERY NSMB installment is kinda... uninspired (none have gained the critical acclaim that the old school mario's ever got) it wouldn't be hard to imagine how stale the series would get if they pumped out 2 entries every gen.

And having 2 Zeldas each gen is totally different because each entry is very different from its predecessor. Case in point: Wind Waker and Twilight Princess and Skyward Sword. Very different kind of games and settings. It's easy doing something new with Zelda, while Mario is kinda stuck within a certain mold; deviate too far and you'll get a back slash.

So if all the NSMB games are uninspired according to you, wouldn't that justify to have Super Mario Bros. 7 on the Wii U, if it was a step up like SMB3 over its predecessors?

Critical acclaim is entirely worthless, because it's seen as heretic to rate a 2D game as high as a 3D game. For most reviewers, nowadays the scale for SMB is capped at 90, not at 100.

Mario actually gives developers more freedom than Zelda. Essentially, Zelda is locked to the mythology of Hyrule. Every game that deviates from this isn't particularly well received by the market. Link, Zelda, Ganon, Hyrule, Triforce - these are the five cornerstones of the legend.

Mario doesn't have as much mythology, it's a game about a real world plumber that somehow managed to enter an alternate world. This doesn't lock Mario to the Mushroom Kingdom and nobody knows what other lands exist within this world, so it's basically infinitely expendable. Super Mario World added Dinosaur Land and the game was successful, so it isn't much of a problem to integrate new stuff in the Mario universe and it also isn't hard to keep Peach and Bowser plus his underlings in the game.


Exactly.It shouldn´t be hard to integrate new stuff, it´s just they reserve that for the 3D iterations..look at Mario Galaxy, superb soundtrack, completely new setting, while we´re stuck with recycled 'wah-wah' music and recycled worlds in 2D Mario.



spurgeonryan said:
No. What we get is 4-6 mario games in a yr time span. They can do new IP's if they wanted.

You missed out by not purchasing the n64!

Actually: Mario 1-3, Mario World, Mario 64, Mario Sunshine, Mario Galaxy 1-2, Mario land 1-3D (3), NSMB1-2 Wii-U (4),  that's 15 games in about 26 years. The same number of Call of Duty games has been released in the last 8 years.



I describe myself as a little dose of toxic masculinity.

If Sony and Microsoft can do it, so can Nintendo. I mean, they've been in the game long enough.

I enjoy occasional mario games but holy crap, it is literally like 3 or 4 games a year. Frankly, it's too much. Nintendo has every resource to pull off good and brand spanking new IPs. Look at ZombiU. Not the best game out there but I think Nintendo really wanted a new, mature title to start things off and ubisoft helped them out and overall, the game looks good. I personally believe Nintendo likes to play it safe on software. They go "all out" on hardware with gimmicks or whatever else and it works.

Speaking of consoles, I've owned a Nintendo, super nintendo, DS and currently a black Wii (playing Xenoblade) and i juts recently bought the wii and xenoblade its my only title. I am not a fan Zelda or metroid or pikmin so around the PS2 era, i felt alienated from their games so my parents were kind enough to buy me a PS2 and my playstation adventure took like a rocket. To this day, playstation is my main brand. I got a PS2, PSP and PS3, with a PSVita in the near future. Despite Playstation exclusives not always selling like Wii/360 ones, their games just offer variety, ever since the launch of the PS2. Never has a game library been so diverse.



"Trick shot? The trick is NOT to get shot." - Lucian

Jumpin said:
spurgeonryan said:
No. What we get is 4-6 mario games in a yr time span. They can do new IP's if they wanted.

You missed out by not purchasing the n64!

Actually: Mario 1-3, Mario World, Mario 64, Mario Sunshine, Mario Galaxy 1-2, Mario land 1-3D (3), NSMB1-2 Wii-U (4),  that's 15 games in about 26 years. The same number of Call of Duty games has been released in the last 8 years.


What about yoshi's island, super mario RPG, Mario Party (ALL 8 OF THEM) and Mario Kart (ALL 7 OF THEM), Mario and Luigi saga (3) I'm aware they aren't platformers but they are still mario focused games.



"Trick shot? The trick is NOT to get shot." - Lucian

I don't think it's fair to consider all games with Mario in the title to be from the same IP. Most Mario games that are released simply use Mario as a Mascot, or brand identity. The actual gameplay, engines, and teams beings used to create these titles are completely different. To suggest that Mario Kart and Mario Party are the same game or represent market over-saturation is a bit short-sighted.

From Nintendo's standpoint, it just makes sense to capitalize on the Mario branding. He is synonymous with Nintendo and gaming nostalgia. Certainly Microsoft or Sony would be repeating the same formula if they had a character as identifiable and lucrative as the mustachioed plumber. Even now, Sony seems like they are trying to create similar branding opportunities with Sackboy. Microsoft has yet to find or identify thier Mickey Mouse.

Finally, Super Mario Bros. 2 (US) and Kirby's Epic Yarn both represent ways in which potentially new IPs can be repurposed with more recognizable images to ensure strong sales.