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RolStoppable said:
DanneSandin said:

I just wanna adress your comment on two installments of SMB on each console... Talk about saturation! I think that having 2 installments would canablize on each other, to an extent. And the series as a whole would get really stale. What I'd like to see is Nintendo giving 2D mario an AAA-treatment! I'm perfectly happy with having 1 3D Mario, 1 SMB, 1 DKC per console. Considering SMG2's sales numbers, a sequel doesn't do as well as the first installment, where the opposite is true in many cases.

Instead of one game that sells 30m copies, you would have two games that sold 25m and 20m, respectively. Plus an additional push in hardware sales. Series only get stale when they are released too frequently and become more and more uninspired in their execution. A new game on home consoles every three years isn't going to kill Super Mario Bros., just like two Zelda games on the same system wouldn't kill the Zelda series. Two DKC games on the same system wouldn't be overkill either.

The NES had three Super Mario Bros. games and nobody complained. Six Mega Man games, now that was too much. But there's no need for concern when it comes to two SMB games on the same system.

I just don't think that those games would reach 25m and 20m each... The reason it was possible to have 3 SMB entries on NES is because, 1) It was a phenomenon; the first game was like nothing no one had ever seen before, making it exciting (kinda like Wii SPorts and Sports Resorts) and 2) the 2nd entry was... a disappointment (which clearly can be seen in its sales, not saying it's a bad game though - aaaand I know it's not the true sequel), so when SMB3 came around people finally got what they had yearned for.

And considering that EVERY NSMB installment is kinda... uninspired (none have gained the critical acclaim that the old school mario's ever got) it wouldn't be hard to imagine how stale the series would get if they pumped out 2 entries every gen.

And having 2 Zeldas each gen is totally different because each entry is very different from its predecessor. Case in point: Wind Waker and Twilight Princess and Skyward Sword. Very different kind of games and settings. It's easy doing something new with Zelda, while Mario is kinda stuck within a certain mold; deviate too far and you'll get a back slash.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.