badgenome said:
TrevDaRev said:
badgenome said: Journey is without a doubt the best co-op experience I've ever had in a game. I'm sharpening my axe as I type this! |
I didn't realise there was co-op in the game until the 'Companions you met on your Journey' screen appeared at the end. I just figured it was a guide that helped you along the way, I felt like a real idiot upon realising it was actually another player. |
I love the way they handled it. And the fact that there's no way to know who it is until after the game, or to really communicate with them at all. It made it so much cooler and more immersive when I stumbled across another dude and we just naturally started helping each other glide around and make otherwise impossible jumps and would be frantically looking for one another whenever we'd get separated. Magical stuff. Hearing some mouthbreather over a headset or seeing that my mysterious friend was actually xXInsAneCloWnPosSy316Xx would have totally ruined the illusion.
|
..."By limiting the method of communication, Bell found the communication that did take place held more meaning to players. When testing Journey, Bell found he could immediately recognise which of his co-workers was in the game based on the patterns of their chirps and singing.
Some used rapid chirps while others sang in longer, deeper notes, with the meaning behind those patterns defined by the players rather than by the game itself. Players could create a new language for the game that would transcend any real-world language barriers.
The next challenge was to tie that communication into gameplay. Bell and thatgamecompany did so by allowing chirps and singing to restore a nearby player's ability to jump and fly. Once implemented, users began playing closer together, and used reciprocity to reach new heights and solve puzzles in new ways. "
http://www.digitalspy.co.uk/gaming/news/a371595/journey-designing-for-friendship-feature.html