With the Wii U on the horizon, and with so few details fully known, I thought it would be interesting to hear everyone's opinions on how they would handle the Wii U's first year if it was up to them. So, here are my thoughts ...
The Wii U should be launched early in October for $349
• It should be bundled With New Super Mario Bros. Mii
• The Tablet controller should come bundled with a Wii Play (like) game including most of the demos we have already seen and sell for $99
• No stand alone Nintendo published games should be launched with the Wii U; and publishers should be informed that there is a 4 to 6 week window after launch to release a big game with little competition
The Wii Fit channel should be a default service built into the system allowing:
• All games to track the user’s activity in their game
• Integration with the 3DS’ pedometer
• Calorie tracking with public API to enable existing calorie counting apps to sync with the Wii Fit channel
4 to 6 weeks after launch (mid November) Nintendo should release a big game and a "casual" game
• The big game should probably be a fairly "mature" game (Zelda, Metroid or new IP)
• The casual game could be something along the lines of Animal Crossing, Nintendogs or Brain training; or could be a new franchise altogether.
In december Nintendo should release a big cross-over appeal game (Mario Kart, Smash Bros, etc.)
Nintendo should then space out their conventional games throughout the year, releasing a game (on average) every 3 months
• Pikmin, Starfox, Mario Party, Mario Tenis, F-Zero, etc should all be considered as likely candidates
Art Academy Wii U should be released 3 months after the Wii U launches
• It should take advantage of the Wii U’s processing power and be designed around physical simulations of various techniques (sketching, acrylic paint, water-color, oil paints, charcoal, etc.)
• There should be beginner through expert lessons for all techniques
• Digital downloads should focus on tutorials for particular art styles (comic-book art for example)
Wii Fit 2 should be released 9 to 12 months after the Wii U launches and include:
• A full library of exercises/mini-games
• A significant focus on digital downloads allowing users to add additional exercises/mini-games for $1 or $2
• Allow users to design and run through workouts with minimal UI interaction