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What would you like to see in halo 4?

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There is no doubt that halo lost some of its massive prestiege it held prior to the countless of spinoffs that came out after halo 3. This year master chief is finally getting an official sequel, and I believe it's make it or break it time. If halo 4 fails to live up to expectations, it might spell the end of halo as a megafranchise above everything but CoD, Mario, Wii, and GTA. 

So what do you believe halo 4 needs to deliver to gain back some of its luster and not feel like just another sequel or do you think halo games have been going the right direction already?



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Multiplayer where you can view all your stats like on bungie.net from your console (like in cod), campaign with good enemies (now that there are no grunts etc.) and similar multiplayer to CEA, but with new guns



Masterchief
Mechanics going back to basic Halo
Updated graphics
Multiplayer that is more Halo 2/3 than Reach

And i'm happy.



Halo games this gen have been an enjoyable experience but it definitely needs MAJOR change. I think this can only be achieved in the Xbox720. MS should sacrifice a halo4 release this gen for the sake of the long term sustainability of the franchise.



Maybe I'm too demanding of developers, but this is what I would like to see.

Campaign

Refine the powerups of halo reach and add a few others, but remove armor lock. Make missions in a way that your choice of powerup dictates how you complete it. Mission has you going up against an overwelming force single handedly? Pick up the invis powerup and sneak past what you can't handle. Pick up the jetpack and go through the level in an alternate airial platformer setting. Pick up a new juggernaut perk and try to go through the enemy mass like rambo. It would encourage replayablity as the stage will play completely different depending on the perk you used. Obviously not a perfect example, but you get the gist of what I want. Genuinely different ways to complete a mission.


Branching campain. You decided to finish the previous mission by flying over everyone and now the enemies you didn't defeat ended up doing something they wouldn't have if you killed them. Now you have to defend the town full of innocient aliens they had taken over. You decided to go rambo and took your sweet ass time killing every enemy you saw, now the enemy had held you off long enough to accomplish their goal, and you are taken to an entirely different mission. You do a mission with a time limit and if you run out of time, it isn't game over. The bomb that blows up just makes you fall somewhere and do a mission you wouldn't have had you been able to defuse it.  Basically make the campaign actually be a different experience every time you play it. A 7 hour campaign wouldn't be bad if you can play it again and again and experience different missions and an altered storyline. It is bad if once you beat it once alone and once with friends, there is really no reason to play it ever again.

 

Multiplayer

Pretty simple. Have a playlist including the powerups and have a classic playlist for when people want to play halo like it was in the original 3. Expand Invasion to allow for more players and more interesting objectives than just capture point a, then point b, then return the flag to your side. Have a competitive firefight mode. Two teams compete to try to get the most enemy ai kills through any means nessessary. Make a forge matchmaking option. 4v4. 4 rounds. Every round 1 person is the forge robot and has a limited amount of money. Goal is to summon the nessessary platforms, vehicles, weapons, to allow your team to complete the objective, whether that is as simple as team deathmatch, to something like getting the flag thats high up in the sky with no aerial vehicles allowed.

 

It will be a bad idea to complete change halo, but they have to come up with at least some radical ideas to keep the game fresh. Previously when they released only a game every 3 years, they didn't need to do much. When a halo would finally release people would gladly take anything. Nowadays there are too many halos coming out and the game isn't even the king of fps anymore. They need to make each experience different and memorable if they hope to sell a new game every two year, and a spinoff in between each gap.

 

Also objective games should not count towards your KD. Far too many people are more interested in their KDs than winning the game. They play objective games like a farm the most kills before the enemy team wins game, because they feel good when they can look at their profile and see a 3.0 k/d. Removing kill/death tracking in objective games will greatly improve the experience as people will be more interested in winning the game than getting the most kills.



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(If halo 4 fails to live up to expectations. ) I'm starting to have faith in 343. The little bit that they have done so far has impressed me. The talent they have should take halo to the next lvl or could be one hell of a burn if they don't. I would like halo to have a arm plasma shield, a cover system, an opt. to go 3rd person view, a more darker feel make it a true M for mature, and bring back the old needler gun. Playing Halo Anniversary with the new sounds and the old feel of the needler was fking awesome.



 

You wanna have your opinion, then you have to respect different opinions as well.

 


I liked the (semi) open-world of ODST's campaign, as brief as it was. I would like to see something like this in Halo 4, with branching paths, and maybe multiple missions or objectives that you can tackle as you like, rather than the linear keep-going-forward-till-you-reach-the-checkpoint type of gameplay that is the norm for most modern FPS games.

Halo multiplayer, while not exactly my cup of tea anymore (I now prefer the COD / Battlefield type multiplayer), it is what it is, and I don't expect any radical or sweeping changes to the formula, less they arouse the anger of the Halo fans. More objective based or co-op modes are always welcome though.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:

I liked the (semi) open-world of ODST's campaign, as brief as it was. I would like to see something like this in Halo 4, with branching paths, and maybe multiple missions or objectives that you can tackle as you like, rather than the linear keep-going-forward-till-you-reach-the-checkpoint type of gameplay that is the norm for most modern FPS games.

Halo multiplayer, while not exactly my cup of tea anymore (I now prefer the COD / Battlefield type multiplayer), it is what it is, and I don't expect any radical or sweeping changes to the formula, less they arouse the anger of the Halo fans. More objective based or co-op modes are always welcome though.

well that would normally also be the case for Halo reach but deadline's make the halo games always end up linear sadly...

http://www.youtube.com/watch?v=b5tJfoR8nqI  (from 1.30 would be the normal halo reach tip of the spear level well kind off).

I want to see also more hidden items and story like when you walk in ODST and see plenty of dead brutes and Elites and the soldiers are wondering what happened while you as Halo 2 player knew what happened..



 

enrageorange said:

There is no doubt that halo lost some of its massive prestiege it held prior to the countless of spinoffs that came out after halo 3. This year master chief is finally getting an official sequel, and I believe it's make it or break it time. If halo 4 fails to live up to expectations, it might spell the end of halo as a megafranchise above everything but CoD, Mario, Wii, and GTA. 

So what do you believe halo 4 needs to deliver to gain back some of its luster and not feel like just another sequel or do you think halo games have been going the right direction already?


......excuse me

Lost its prestige?  End of being a megafranchise? Gain back luster?

Since Halo 3, Halo Wars is the best selling console RTS of all time. ODST......an expansion, outsold Uncharted 2 the same year. Halo Reach improved upon Halo 3 in almost every way (and has the sales to back it up). Halo Anniversary is the fastest selling remake of all time. 

The only thing that suffered since Halo 3 was a lack of Master Chief. This will be remedied in Halo 4. 



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Older and wiser. Still bias and proud though ;)

On topic, Halo 4 needs to tie into things found in Halo Cryptum, Halo Primordium, and Halo Glasslands.

And I wanna be fighting either precursors and/or Forunners to change things up a bit.

Basically just make the campaign and storyline post Halo 3 vast and mysterious, leaving me wanting more.



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Older and wiser. Still bias and proud though ;)