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Forums - PC Discussion - Battlefield 3 is a perfect example.

Gunman121 said:
ghettoglamour said:
Gunman121 said:

Your statistics are mistaken. This is a success for the PC.

Remember, with the 360 + PS3 = Costs are more to produce the game + retail space + walmart/gamestop take.


PC titles are cheaper to build, Thus 250,000-500,000 is considered a success. With Digital distribution, Take Steam 100,000- 200,000 units is necessary to make a profit. (Steam takes 30 % ) While at stores they take 60-70% --- now note, steam didn't have BF3. Take origin. 100 % profit right there.

This is not a failure. A failure for the PC is when a boxed unit only sells 20-80,000.


(This is why The Witcher 2 was considered a success)

Can you tell me why are they cheaper to build? I'm not trolling you, I just don't get it.

It's cheaper because you're working with the PC. By that I mean you have only one development kit (you do have to fiddle around with drivers, and optimizations for several PCS though.)

With that said, you don't have to do several of the same tricks as you do on the console to get similar performance. Also you need to factor in retail time. Ex: Game goes gold > go to distributor > make DVD copies of game > get all set in boxs > ship to stores > unload and place on shelfs.

Where as with PC digital distribution. ex: Game goes gold > upload to steam > it's on steam. 

Furthermore, remember when working with consoles - the PS3 and 360 are both different. Extra time i needed to update each build and try to make each one look on par.

Tl;dr

1) PCs have power + familiar dev kit
2) Most modern pc games  have less retail space, but more for digital markets
3) Console differences in terms of builds.

I hope that answered your question.


Errrr...

Battlefield on PC with it's super high res textures and powerful engine surely cost more to develop than the vastly inferior console versions.



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blkfish92 said:
All pc gamers play starcraft 2


I only played SC1...  I did play the beta for SC2 though.



yeah no doubt the EMEAA sales for PC are usually too low, but this time I wouldn't expect too many digital sales.



After taking a look at this thread again

http://bf3stats.com/

look at the stats in the left corner. PS3 tops both PC and 360 (although I recon 360 tops PS3 when it's day in the US).



Currently playing: MAG, Heavy Rain, Infamous

 

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blkfish92 said:
All pc gamers play starcraft 2

This. Or Team Fortress 2.



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gamelover2000 said:
After taking a look at this thread again

http://bf3stats.com/

look at the stats in the left corner. PS3 tops both PC and 360 (although I recon 360 tops PS3 when it's day in the US).


Cool site.

I just found out I'm in the top 4% in the world for Vehicle kills :)



 

 

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pezus said:
gamelover2000 said:
After taking a look at this thread again

http://bf3stats.com/

look at the stats in the left corner. PS3 tops both PC and 360 (although I recon 360 tops PS3 when it's day in the US).

PS3>PC>360 but when USA wakes up it's 360>PS3>PC. This tells me the PC version is much closer to the console versions than VGC makes you believe

Don't you have to link your gamertag to battle.net for it to show up on that website?



                                           

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Without knowing the actual sales for BF3 on PC this is impossible to discuss. Partial data is not a basis for clear understanding.

Digital sales on PC are now significant and without knowing the digital purchase number it's impossible to say if this failed on PC or not.

Also, I'd note there seems little point seperating platform out. BF3 was built on an engine designed to support PC and next gen as well as this gen (just about). The PC development costs wouldn't have added much to the PS3/360 element at all. So whatever the PC sales are, on top of consoles they are simply adding more revenue/profit (and indeed for digital purchases significantly higher profits) to the overall performance of BF3.

To put it another way - if you're releasing on PS3/360 and for minimal cost can release on PC (and via your own digital channel where presumably all revenue comes straight to you with no cut for anyone else) why wouldn't you?



Try to be reasonable... its easier than you think...

http://bf3stats.com/

Right now as I write it says total number of players is 192,000 (of which 65,000 are PC players). Isn't that a bit low? I think Halo (in its prime) and COD typically has 4-500,000 players online simultaneously. Can somebody confirm this?



Slimebeast said:
http://bf3stats.com/

Right now as I write it says total number of players is 192,000 (of which 65,000 are PC players). Isn't that a bit low? I think Halo (in its prime) and COD typically has 4-500,000 players online simultaneously. Can somebody confirm this?

I play MW3 on 360, and there is almost always at least 500,000 people playing the game online at a given time, its normally a lot higher than that during peak times, but thats the bare minimum.

Halo Reach right now tends to have on average of about 100,000 people playing at a given time, but the game is a year old now.

Anyway this is from my personal experience seeing the ingame statistics.