Because the Wii sold over 18 Million units last year without a re-invention, would be my guess.
Because the Wii sold over 18 Million units last year without a re-invention, would be my guess.
Because all you get when you try that with a console is market-splitting. Add-ons and peripherals tend to do the job better than rebuilding the device itself
Monster Hunter: pissing me off since 2010.
Nintendo could if they really wanted to but is it really necessary, the wii outsold them both when they received a redesign, its honestly probably just selling to well for nintendo to see a need and they probably wont need one this year to outsell them in every territory, i think we're gonna see the vitality sensor very soon and what it can do.
I don't think the Wii needs a whole upgrade but maybe an expansion pack like the N64 had would be ok.
I would rather have the Vitality Sensor...both would be nice too but if I had to pick one I would go with V.S.
Maybe a couple of small upgrades. Adding HD support would a good start. I understood Nintendo's reasoning back in 2006 but now it should have more than just 480p.
Seece said: Vitality Sensor, Wii Motion Plus? Wernt/arnt these suppose to be big? .... |
lmao right now the vitality sensor looks like a lost cause.
Reasons why handhelds can do this and not consoles is that people tend to burn through handhelds a lot faster so the rebuy rate is a lot higher. What Imean is how many kids drop and break their handhelds over the course of a few years and need a new one. Consoles for the most part stay in 1 spot for most of their life and are not prone too travel damage
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