This thread is for people that want to learn.
Marketing and advertisement are not the same thing. I've seen a lot of people use marketing and advertisement as synonyms but they are not the same thing. Advertisement is a branch of marketing that involves a collaboration between the marketing department and the creative minds of an advertisement firm or inhouse advertisement department. Advertisement is what most people are aware of and assume that's all marketing is, but that would be incorrect. Some people are aware of other things that involve marketing such as the decision to release the biggest games during the holidays, but marketing is also many other things that many people don't think about. Such as the price points of a product, how much a game should sell for or an accessory, whether an accessory should come with a game or be sold separate, the color of the console, how many USB ports on a console, whether a console should use Blu Ray or DVD, if a game should be downloadable or disc based, etc. Somethings are not always determined by marketing but things such as the name of a game are often marketing decisions, even the names of main characters could be determined by marketing or even locations or genre's of games. There are so many questions that the marketing department is involved with that have nothing to do with advertisement.
The reason I bring this up is because many people seem to agree that Sony under performs when it comes to marketing compared to the Wii and especially MS but they don't seem to understand why. Their solution is always put more money into advertising or make better advertisements and they call it better marketing, but it is not that simple. It also ignores many of the fundamental marketing problems that Sony has and their is no simple solution that throwing money at more advertisements can solve.
One of the biggest marketing problems that Sony has is lack of a target market focus. When developing any type of product or game or movie or service the first thing that should be done is to determine a target market. Every decision after that is based on that target market or target markets. The problem with Sony is they do not have a target market. Anyone can tell what the Wii's target market is and most people can tell what the 360's main target market is/was and which target market it is now shifting towards. Sony on the other hand has obsoletely no focus on target market. They are taking hardcore games and making them more hardcore/complex all the while implementing casual type controls(move) and other features into that same game. It may make for a cool game but it is definitely lacking in focus and creates confusion in the marketplace. They'll make casual games and sell them at hardcore gamer prices, which also creates consumer confusion. And by confusion I don't mean people are spinning around lost, I mean they are not sure, consciously or subconsciously, whether the product is supposed to be for them or not which will most likely result in them not gaining or even losing interest in the product.
Many people seem to be upset that the Kinect line up alienates hardcore gamers and goes strictly towards casual games. But that is a marketing decision to not create confusion with consumers and to make it clear to the casual market that this is something for them and it seems to be working. Sony on the other hand is trying to appeal to the casual market but also wants to include the hardcore market and all the other sub target markets as well. The problem is it creates confusion. Motion controls are something the casual market is interested in but when Sony creates a motion control device that is so precise that you can't get away with just wiggling ,it creates a problem. The reason people are casual gamers is because they don't want that initial complex game play and steep learning curves because they are not investing the energy and time into games that hardcore gamers do. Since the Wii is targeting casual gamers it makes sense to have the initial gameplay be as easy as a wiggle. Some casual gamers get addicted to games and spends more time playing them than hardcore gamers but think of all the casual games and how simplistic the controls are. Games like farmville have obsoletely no learning curve, they take no skill, yet people get addicted to them. The goal with casual games is to make a game as simplistic and easy as possible while passing off progression in the game as an accomplishment. Hardcore games are meant to create obstacles and challenges that require mastering complexities to overcome those challenges. These are two distinct ways to develop a game and platform yet Sony seems to think that they can create games for casual gamers through hardcore development. It may result in some cool games being made but it will result in a poorly marketing game and there is nothing $500 million in advertisements can do about it.
Note: I am not trying to bash Sony, Playstation is my console of choice the last 3 generations, I am just simply trying to inform people about what marketing really is and what marketing problems I think Sony gives itself and possible solutions. Also I do have a B.S. in Business Marketing from California State University, Northridge, incase you wanted to know if I have any actual knowledge in the field .