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Forums - Gaming Discussion - Devil May Cry - New Directions....

I've embedded a framerate comparasion of the 360 and PS3 version of Bayonetta. taken from youtube, by digital foundry, and these guys do their homework.



interestingly - what is evident is that the game has SIGNIFICANT framerate drops on the PS3. the game isnt even locked at 30FPS, yet the 360 version performs a lot better at a regular 60FPS, with partial drops.

what is quite interesting is that i platinumed the game. and i did it mastering the "Dodge Offest" mechanic. and tbh, while there were some screeen tearing problems i felt the action was still highly responsive while extremely fast and tight. and we have drops to about 24FPS in some cases on the PS3 version. what i'm saying is that i didnt notice slowdowns during my playthrough of Bayonetta. (i did play it a year ago), but still my point is that DmC could still supprise us despite the framerate drops UE3 is know for.

that is barring that Ninja Theory and Capcom havnt discovered a way of getting more from the engine. its possible they are compensating for the framerate drops by reducing the level of detail, lighting, etc things like that.

the reason this is relevant is because UE3 typically performs better on the 360 rather than the PS3. and thus there pretty much good reason to believe that the PS3 version will be worst than the 360version.



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Platinum Games: We are still ready to develop Ninja Theory's DmC

various sources have reported this: http://www.gamepur.com/news/4216-platinum-games-we-are-still-ready-develop-ninja-theorys-dmc.html

"Platinum Games designer, Hideki Kamiya said on Twitter that the studio is still ready to take over development work for the upcoming Devil May Cry title from Heavenly Sword creator Ninja Theory, but only if Capcom wishes them to do so.

Dante in DmC

On his personal Twitter account, Kamiya first replied to a fan's concern of Ninja Theory handling the development work of the game.

Kamiya was asked: " We, your DMC fans, ask you…PLEASE COME BACK AND FIX THIS PROBLEM!"

To this the renowned designer replied: "Ask Capcom".

When Kamiya was asked, "If Capcom came and asked you and platinum to do DMC, would Platinum management go for it?", to this he replied, " Sure. We’re ready."

Guys, do you want Platinum Games to take over the development work for Devil May Cry from Ninja Theory?, let us know your views as a comment to this post."



I'm willing to give the new DMC a chance, I actually think he looks kinda cool. More importantly, they need to actually get UE3 to run this game properly, and I have my doubts about that, especially after all the trouble they had with Enslaved. Good luck to NT, I hope they can pull this off.



 

Both of your links are wrong A2

Bayonetta has framers drops because of the bad sega port not anything to do with the middleware engine like unreal. In anycase it makes no sense to compare YouTube videos because they are both capped at 24fps anyway

And Kamiya was talking about making a sequel to dmc1 not taking over ninja theories take. The guy has way more class than that. This isn't itacki we are talking about.



To give an analogy, the bayonetta engine is a Porsche that had a extremely bad driver on the ps3.
Unreal is more like a Honda civic, yes you trick it up and you can have a exceptional driver, but its still gonna be beat by a Porsche 9 times out of ten.



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A203D said:
I've embedded a framerate comparasion of the 360 and PS3 version of Bayonetta. taken from youtube, by digital foundry, and these guys do their homework.



interestingly - what is evident is that the game has SIGNIFICANT framerate drops on the PS3. the game isnt even locked at 30FPS, yet the 360 version performs a lot better at a regular 60FPS, with partial drops.

what is quite interesting is that i platinumed the game. and i did it mastering the "Dodge Offest" mechanic. and tbh, while there were some screeen tearing problems i felt the action was still highly responsive while extremely fast and tight. and we have drops to about 24FPS in some cases on the PS3 version. what i'm saying is that i didnt notice slowdowns during my playthrough of Bayonetta. (i did play it a year ago), but still my point is that DmC could still supprise us despite the framerate drops UE3 is know for.

that is barring that Ninja Theory and Capcom havnt discovered a way of getting more from the engine. its possible they are compensating for the framerate drops by reducing the level of detail, lighting, etc things like that.

the reason this is relevant is because UE3 typically performs better on the 360 rather than the PS3. and thus there pretty much good reason to believe that the PS3 version will be worst than the 360version.

60FPS is nice and all, but the eye sees normal motion at 24fps.  You can go higher, but you're not gonna know the difference unless you do that comparison as above (Though Bayonetta's PS3 problem was more of a choppiness lag of having the RSX read the system ram for data).  If Bayonetta on the PS3's framerate was locked at 24+ without the stuttering you'd only really know the difference if you put them side by side.  So even if this DMC is at 30 fps, as long as it doesn't go lower you'll still have a smooth game.  But 60fps is nice.  Hell Vanquished is at less than 30fps and that game runs great.



A203D said:

Updated: 3rd video embedded in OP!

Ninja Theory: "...an oppertunity to elevate the games experience into one that can rival film and literature" (http://www.ninjatheory.com/)

I created this thread about a while back to support Ninja Theory and DmC.

I've since updated the thread with the new E3 2011 trailer of DmC. The first video is from last years E3, the second is the new 2011 DmC gameplay trailer and some rumours, which seem to be true, from what some people have observed from the trailer!

 

 

My take so far is that Ninja Theory seem to be taking the story into a more psycological based narrative (with the text we see at the beginning) with similar combat to the old DMC games. Personally I was impressed and I like the visceral approach they've taken with the trailer.

RUMOURS: source: http://playstationlifestyle.net/2011/06/02/rumor-possible-devil-may-cry-details-leaked/

Rumor: Possible Devil May Cry Details Leaked

06/02/2011 Written by Zak Islam

 According to a reputable IGN member, who is supposedly trusted with his leaks, the details on DmC have derived from one of the early builds of the action game. The details the member posted are as follows:

  • Apparently, the demo has been “finished” for a while now, since back in February at least. Capcom employees have played it and say that it feels just like other DMC games, although no one can vouch for their level of DMC expertise. The reason NT hasn’t revealed anything yet is apparently because they were only four months into development when they announced the game, and obviously the fan backlash has made them wary of showing anything that isn’t polished to absolute brilliance.
  • The leak believes he/she knows why they went with UE3 instead of MT Framework. He/She says it was because MT Framework is usually handled by a small team and is written in Japanese, and it was just better for NT to use an engine they had worked with before.
  • As for the demo itself, the leak says that NT apparently has not dumbed down the difficulty, and that it has a fairly steep learning curve like past DMC games. Also, the combat appears very, very fluid (no comparisons given here), and appears to be running at a locked 30 fps. Of course, we don’t know if that will hold with tons of enemies on screen.
  • Leak says that the “highlight” of the demo, or possibly game, is Dino’s morphing weapon shown in the trailer. No word on how it works but apparently it looks awesome.
  • It is confirmed that NT has added a cooldown period to firearms so they can’t be spammed like in the past games. I don’t know if this is good or bad.
  • He/She confirmed that Dino’s look hasn’t changed, although they only played the demo and they admit they know nothing about the story. So I don’t think this is a confirmation of anything except NT not caving to the demands of fans and changing the base design.
  • Overall, they say that the gameplay is pretty solid for the build that they played. Again, they know nothing of the story, and they don’t particularly like anything else about the game, but that’s how it is. Gameplay enthusiasts should be happy.

Devil May Cry is expected to be shown in full by Capcom during this year’s E3, including some extremely anticipated gameplay of the title.

Nothing too interesting in this video; a lot of information we already know. but the reason its important is because of the mention at the beginning of the launch trailer coming to TGS. i would speculate that it will be released late this year in Japan and early next year in the Europe and the US.

Holy shit if that's true this game has just went from "Possibly rent if well recieved" to "I'm hiding this game behind Bayonetta if I see it in a store."  Honestly gun juggling is what made Devil May Cry what it is.



The new DmC looks like crap -- and it hard to see myself buying the game simply because the whole game looks like a "Fuck you" to fans of the series from what we have seen. Ninja Theory don't seem to understand what made DMC1 and DMC3 so great, hell even DMC4 was fun for a while (haven't played 2), this though looks like a entirely new franchise with DmC references thrown in wherever possible...



darkknightkryta said:

60FPS is nice and all, but the eye sees normal motion at 24fps.  You can go higher, but you're not gonna know the difference unless you do that comparison as above (Though Bayonetta's PS3 problem was more of a choppiness lag of having the RSX read the system ram for data).  If Bayonetta on the PS3's framerate was locked at 24+ without the stuttering you'd only really know the difference if you put them side by side.  So even if this DMC is at 30 fps, as long as it doesn't go lower you'll still have a smooth game.  But 60fps is nice.  Hell Vanquished is at less than 30fps and that game runs great.

This is actully a good point. i cant tell the difference at about 24 FPS, but i did notice some lag on my PS3 version of Bayonetta when there was a lot going on on screen. so i think 30 FPS will be perfectely acceptable. and its understandable because NT are probabily using UE3 for animation, paricle effects, motion capture advantages, etc. so the graphics capabilities of UE3 wont go unnoticed imo. however i sure as hell hope NT can code it better than Enslaved, the PS3 version had very noticable screen tearing.



darkknightkryta said:

Holy shit if that's true this game has just went from "Possibly rent if well recieved" to "I'm hiding this game behind Bayonetta if I see it in a store."  Honestly gun juggling is what made Devil May Cry what it is.

This actully sounds good to me. it means the gameplay will be primarily designed around melee attacks. how many times in DMC did you have to wait for the boss to come to you - or how the boss is out of reach. for example that snake thing from DMC4, or Cerberus from DMC3. the point those parts would feature too much reliance on the guns, where you could spend a really long time standing there and shooting the enemy from a distance. so i'll wait to see how it works, but it seems reasonable to me that they want to encourage the player to engage the enemy is melee combat, rather than shooting them from a distance. but still maintaining gunplay - sword mehcanics.