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Forums - Gaming Discussion - Devil May Cry - New Directions....

Kennyheart said:
PureDante said:
Kennyheart said:

DMC is looking great.

And I really don't understand why people are hating on this game so much?

Can someone tell me.


You obviously haven't been a long time fan like the others of us who are oh so depressed by this change. (sarcasm) lol

I thought there was more than just the redesign of dante.

If people are complaining about that there just that's just stupid.

It's a REBOOT! Expect changes.

The thing is just that dante became an Icon.. just think about it that way; (because it is like that for longtime fans) Nintendo just makes Link a almost Hairless dude, and gives him a pack of cigarettes. cant imagine that? Couldnt imagine it on Dante either.



I'm a Foreigner, and as such, i am grateful for everyone pointing out any mistakes in my english posted above - only this way i'll be able to improve. thank you!

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thoughtspeak said:
Ok, Ive got a bit of free time now so u will relay my feelings regarding the trailer properly.

I am not known for my brevity so if you are the type that hates a wall of text, here is the TL;DR version - while impressive for ninja theory,  this trailer is simply nowhere good enough.

 

The first point of contention is that they (NT) felt it necessary to highlight that this trailer is a work in progress. Sorry guys, that does not make them or it immune to criticism. Every game that hasn't gone Gold by any developer is a work in progress. To state that at the beginning of the trailer not only suggest a lack in confidence in your own product, but also highlights a built in need to be given special treatment. If platinum games can release prototypes of games that are only 4 months in development without such a disclaimer (bayonetta) I see no reason for ninja theory to do the same.


On to the trailer. While I did like the music, it was used in a very manipulative way. if you know anything about sound design you know certain tempos can provoke different emotional reactions in relation to the images shown on screen. While of all my points I readily admit this is the shakiest, it felt to me from even the start this trailer was trying to give a "told you so, so there vibe"

I won't comment on the setting or inception inspired environment as these are things I dint mind. While not classic DMC, they are perfectly acceptable as a new take on the franchise. I did think the use of Color was grossly overdone, but that has always been NT's style.

The first part of the combat was a series of combos with the new morphing sword. These begin with Dante failing around with the sword wildly instead of the controlled swordsman ship of old. I won’t comment negatively on this, although I personally don’t like it, as the story is supposed be set at a point where Dantes is not quite as skilled as he is in earlier titles. Even so, it shows the enemies as cannon fodder in a way that is not characteristic of the DMC series and suggests that enemies are slow to attack and do not prose a real threat.


After a quick cut we then see some of the air combat shown. What was evident straight away was the floaty physics and hit detection of the blows. It was neatly hidden by the "impact shake" added in the edit but still visible to the trained eye. What was more worrying is that the animations for these moves were not actually derived from Dante but rather Nero. This was especially noticeable as the downward slash was Nero’s split, not Dante’s helm breaker. The final nail in the coffin was that the helm breaker created no ground bounce as in previous titles. This has always been important for hit stun while continuing combos.


We then have sequence of Dante plunging his sword in a crawling enemies back :- a sadistic action that is far removed from the playful taunts and put downs of previous titles. Worse, the enemies in Devil may cry do not run away from our protagonist, in fact it is their relentless attacking that sets the tone for the pace of the combat. No matter how beaten, they kept coming back at you until you or they were dead.


I’ll talk about the god awful “dante trigger” in a later section but for now, lets move on to the next move on to the next section, the axe weapon in the alley way. Highly reminiscent of the Darksiders title, the axe weapon provides a 3 hit to knockdown function. On paper this is perfectly fine, but the way it is implemented shows immediate cause for concern. Firstly the animation for this heaver weapon is choppy, which is actually highlighted not hidden by the slowdown edit. Second, the hit detection leaves a lot to be desired as while the enemies are clearly hit by the weapon the first time and reacts accordingly; subsequent hits actually pass through their body before being registered for a reaction. While this can be true for any title, DMC has in the past been a lot better with this issue even in the ps2 days. The only title that isn’t is dmc2.

We then have Dante failing through a window into a gothic church reminiscent of previous titles. This is good and in limited doses, comprises a level of fan service that ninja theory should be commended on.  However, what happens in the church is not. We are treated to a dazzle of combos that are reasonable fast paced and somewhat stylish…at least on first view. Taking a moment to pause however reveals some horrendous oversights.

Firstly, rather than have the enemies truly react to being struck, they given 2 animations a static one and a hit one. It is jarring to watch in slow motion and is carefully hidden with the rotating camera.(this is a recurring theme) the changes of weapon are also badly animated, with Dantes new scythe being twirled around like a nunchuck, but having both a limited animation both with enemies and his own hands. Its quite poignant that the best move, where he twirls it in from of him similar to his old revolver move is by far the worst animated and thus, the camera is set at the furthest distance.    

We then are greeted with a spectacle of him rising with the enemies in tow, again with this twirl scythe being the facilitator. But if you notice closely, the enemies have no animation for the repeated hits of this combo, in fact remove the splash effects and would just think they are just rising in the air for no apparent reason. There is no feedback for each blow that connects.

It is ended with a sword strike which again seems more like an unfocused unskilled strike…to be honest, it looks more like being hit with a baseball bat.

Then we are treated to him returning to the ground with a volcano type move, which far as I can see actually is done well, except for the fact that the ground damage occurs before he even hits the ground. It is honestly hard to judge this because at this point the camera has become too dizzying.

Then we move on to the midboss who is the only enemy that is shown to attack. While his presence is signified by a bear howl…there is no audio cue for his attack, which again is a mainstay of the series.  Even discounting the intended slowdown of his charge, he moves extremely slow, but again this is a point that at this present moment I have no real problem with. The skystar move is a bit cheesy compared to the previous games, but it is reasonable. The awful animation of the axe helm breaker is not, nor is the final shock wave that erupts from it.


 

Visuals

Visually the game looks an absolute mess. Textures pop in and out, there are jagged edges everywhere everything looks rough and gritty and not in a nice way. Compare this trailer with enslaved and you can see that there are a lot of issues that clearly need to be ironied out to even match that game. This trailer makes DMC4 look like uncharted.

Weapons.

The weapons and their related moves seem to be borrowing from every game not named dmc. Darksiders light effects, heavenly sword, weapon switching, prototype’s whipfist, the list goes on. Compare the quality of the weapon compared to even what was suggested in the initial trailer and you can see clearly how the quality has gone way down. The whip fist in particular just seems like a cynical way to emulate Nero’s devil trigger and hasn’t been implemented well at all. There is no give when it is sent out, not is there any tension when it connects. It’s just a mess.

Dante trigger

Oh god for the love of whats holy? What the fuck? This is supposed to be a game how Dante becomes the Dante we know and love and now suddenly its some kind of power up derived from too many hours watching dragonball z? I love the old design but I would have preferred they just left it out entirely than butcher it like that. It’s frankly ridiculous that not only does his hair change colour, but the colour of his clothes suddenly become red too. It’s ridiculous and has created a plot black hole for a developer that is supposed to be renowned for creating cohesive stories.

Framerate framerate framerate.

If there is any proof why action games should be locked at 60FPS as a standard it’s this. The framerate was all over the place and affected everything from the weapon animation, to texture pop in. It’s insane how bad it looked at points. I fathom to think what the responsiveness of the controls will be like in response to this.

Like many of said, the bad character design, secrecy with the title and finally this trailer remind fans for of DMC2 than anything else. The absolutely  disgusting interview with alex jones shows that are concerns are not going to be address and are just being swept under the rug. The fact that it the director of DMC4 is overseeing this is not reassuring, we have not forgot how much he pandered to the producers wishes in DMC4 and the fact that he directed DMC2. While Ninja theory very well may impress with the voice acting and motion capture, they haven’t even matched their own standards with the art direction and are seriously lacking in the gameplay department, although nobody can say they haven’t given it a decent shot.

I actually could go on but I think that’s enough. That was the worst DMC trailer ever. It was however the best ninja theory trailer ever. Go figure. I will be not be buying this title, or even renting it. They had their chance to convince me and they have blew it.

1. Its a work in progress, whatever conatations that might have i dont know.

2. Seems like hes adept at using a sword in other parts of the trailer. the beginning is just a build up with some slow motion. since we dont have a demo of the game we dont know how the enemies will behave. however i find it hard to believe they will simply wait around, since in Enslaved the enemies have attack patterns.

3. I didnt play DMC4 much (i put it down after the first few hours), but this is a different Dante, its natural that he would have a different move set. i cant comment on the visuals since i am the untrained eye, as will many people be who watch the trailer. the problem i think is whether the physics stuff you mentioned are superifical problems or are they problems that will affect the gameplay. we wont know until we can see a demo of the final build. either way my point is that loads of games and films use camera tricks to create the illusion of something that isnt there. the things your mentioned are designed to enhance the games visuals - however as long as they dont affect the gameplay and are unoticable then i dont have a problem with it.

4. Dosent Dante to similar stuff in the other games. i seem to recall him stabbing a Despair Embodied in one of the final cutscenes of DMC2, then shooting a wounded Despaired Embodied in head. seemed pretty cool to me. if Ninja Theory are making the game darker then i dont have a problem with it. but i'm pretty sure he does behave violently to demons in other games. so i think the question is better put to Capcom on the other DMC games rather than Ninja Theory in this case.

5. I couldnt tell from watching the trailer, but again my point is, its an illusion of something, its not a real axe slicing through an enemy. if the problems are unoticiable to the human eye in the final build i dont have a problem with it. i'll skip a lot of the points you've mentioned here, since i couldnt detect these problems by just watching the trailer. if they cause problems during the final build then.... but again my point is its not necessarily a bad thing, as long as it dosent affect my enjoyment of the game - but its too early to tell.

6. I dont have a problem if there is no bear howl. jumping and leaping over an enemy - this is cheesy?? i dont have a problem with it.

7. visuals - no comment, it didnt seem too bad to me. maybe things need to be ironed out, but it is still a working title.

8. again, a different Dante, different weapons. in DMC4 we had some weird breifcase thing, and in DMC3 an electric guitar, so i dont see what the problem is if we have new weapons. and in DMC2 we had no different weapons - only swords. so i'm not sure why it would be a problem for new weapons to be introduced.

9. fans have complained about Dante being redeisgned and now their complaining that old Dante will return?? and DMC4s Dante was a westernised character, evident in my comparasion on pg1. so i'm not sure it could be worst that that. however i agree they shouldve left it out, it dosent seem to fit.

10. Bayonetta the best action game (yes better than GOW3 - i've platinumed both) actully runs at 30FPS and i dont think this was a problem. it still trumped DMC3 and DMC4 (which ran at 60FPS), so i'm not sure this will be a problem, however we will need to wait until the final build.

i dont think i've really given a robust answer to your problems, since i am the untrained eye. but i was also concerned about the use of Unreal Engine 3... however no amount of shading, textures, framerate boons, etc could hide how boring DMC4 was imo - i put the game down after a few hours. and i' not sure how things will end up since its still a working title. but as long as the problems are unoticable and dont affect the gameplay then i dont have a problem with it. i would rather have a great game that is enjoyable to play, rather than have a game with perfect physics but isnt fun to play, ie DMC4, or FF13. so in a nutshell, i to was concerned about the framerate issues and the use of Unreal Engine 3, however i am willing to give the game a chance if Ninja Theory can make those problems undetectable in a demo of the game (which none of us can comment on since none of us have played the game yet).



I'm going to have to put things in quotation marks because the quote function doesn't place nice with my iPad.

"I'm not quite sure the fans are even aware that DMC2 and DMC4 underwent dramatic changes. in fact Hideki Kamiya who developed DMC1 never worked on any of the other games - which is why those games felt dfferent.
DMC2 was a completely different game from DMC1 and featured a change in Dantes characterisation. the game was actully very poorly recieved compared to DMC1. the gameplay felt a lot different and personally i thought it wasnt that good of a game.
DMC4 featured another change to Dante - if people look at pg 1 of this thread i've done a comparative analysis of Dante from DMC1 and DMC4. and its as clear as day that Capcom westernised him to the point he was completely different. he dosent even look like Dante. yet fans seem to be ignorant of the fact that its a different character because its still made by Capcom.
i didnt play DMC4 past a certain point because for me it wasnt fun. so i cant comment on any gameplay changes that were made, but fans are complaining about the changes made by Ninja Theory, yet are completely ignorant of the changes that were made before. heck Dante wasnt even the main character of DMC4, yet this somehow will end up being Ninja Theory's fault as well."


This post here shows that you have a lot less knowledge of the fan base and the series than you are trying to suggest.

DMC2 got a lot of hate for the changes made. We know as a fan base that the game was changed from a totally different game to DMC2 to cash in on DMCs success. There was never a chance of the game becoming a hit because when the director was assigned to the title it was already 60% completed. It's not possible to create a competent devil may cry in 10 months.

We also decried the changes made to the series in dmc4 and the inclusion of Nero, which again was not the directors fault but actually a result of the producers inflauation of montizing the female gamer demographic. The reason the game has so many backtracking sections were a direct result of this.

And while it is no way ninja theories fault Dante was not the main character of dmc4 it does represent the same corporate meddling that has brought us to the reboot. Let us not for get that devil may cry as a series was birthed by a fluke. DMC1 was actually supposed to be RE4 but kamiya saw that the glitches in the alpha build could actually be made into their own game. The reason dmc has changed so much over the years is the higher ups have never quite understood what devil may cry is, and have meddled in every title much to the charging of the designers and developers.

Whether Dante doesn't look like himself in 4 is a matter of personal opinion. There were several designs for Dante in in 4, one that was dark and broody like 2, one that was feminine and the final one. All looked like Dante far more than ninja theories take. It's not just a White hair and a red coat.

DMC4 is a game that you will only get as much out of it as you put in. It has extremely complex mechanics that not only put it at the top of the action gaming echelon, but also compete with some fighting games. Cap comas a company however have never promoted that side of the game, and many who have played it have not understood that. Watch a few true style videos such as the ones created by brea and then tell me that game is not fun.



"1. Its a work in progress, whatever conatations that might have i dont know.

As are all games before release. This is not a reason to deflect criticism. This was their best chance to convert the fanbase and to a large degree they have failed. The majority of people who are impressed by the trailer are the same people who didn't mind the new direction. Almost everyone who wouldn't comment either way until they were shown gameplay have not been impressed and the majority of so called haters have been given more ammo, not disarmed.


2. Seems like hes adept at using a sword in other parts of the trailer. the beginning is just a build up with some slow motion. since we dont have a demo of the game we dont know how the enemies will behave. however i find it hard to believe they will simply wait around, since in Enslaved the enemies have attack patterns.

Enslaved is a extremely bad example. The enieme attack patterns in that game are mindless and the way NT ramp up the difficulty is to just rush you with a large amount of them. The swordplay show in all parts of the trailer is inferior even to dmc2.

3. I didnt play DMC4 much (i put it down after the first few hours), but this is a different Dante, its natural that he would have a different move set. i cant comment on the visuals since i am the untrained eye, as will many people be who watch the trailer. the problem i think is whether the physics stuff you mentioned are superifical problems or are they problems that will affect the gameplay. we wont know until we can see a demo of the final build. either way my point is that loads of games and films use camera tricks to create the illusion of something that isnt there. the things your mentioned are designed to enhance the games visuals - however as long as they dont affect the gameplay and are unoticable then i dont have a problem with it.

If you haven't played dmc4 much you are not really qualified to comment on the changes I'm afraid. It's not that he has a different move set, it is that his moves have been plagerized from Nero, who had a much limited move set compared to Dante. Outside of the style switching, even Dante was limited in dmc4 when compared to the gold standard of dmc3. Not only that, but the moves have been badly animated and are missing the charm that even Nero had. The physics stuff are much more than Superfical and you dont need to play the game to know that. The animation and hit detection is a big part of the draw for the series. Once again you need to watch some true style videos to understand what I'm talking about. There are some elements that can be rectified given enough time but others just cannot be fixed without starting from scratch.

4. Dosent Dante to similar stuff in the other games. i seem to recall him stabbing a Despair Embodied in one of the final cutscenes of DMC2, then shooting a wounded Despaired Embodied in head. seemed pretty cool to me. if Ninja Theory are making the game darker then i dont have a problem with it. but i'm pretty sure he does behave violently to demons in other games. so i think the question is better put to Capcom on the other DMC games rather than Ninja Theory in this case.

Envoking dmc2 to defend your point isn't a good idea as that title is the low point of the series. I've already explained in previous post why dmc2 was the way it was. Again, the playful cocky attitude of the game is not only important for the characterisation but also the gameplay mechanics as the taunt function has an important function in the style meter system. This is a layer of gameplay that is removed if Dante is needlessly sadistic.

5. I couldnt tell from watching the trailer, but again my point is, its an illusion of something, its not a real axe slicing through an enemy. if the problems are unoticiable to the human eye in the final build i dont have a problem with it. i'll skip a lot of the points you've mentioned here, since i couldnt detect these problems by just watching the trailer. if they cause problems during the final build then.... but again my point is its not necessarily a bad thing, as long as it dosent affect my enjoyment of the game - but its too early to tell.

Its clear that you are a ninja theory fan so you will find some enjoyment in this title. That is neither here nor there. Regardless of whether the premise story wise the combat is illusion or occurs only in dantes head. The actual game you play should be tight, robust and beleivable. The changes will be noticeable in the final build regardless because they are problems with the animation and framrate, things that can be polished so much. If this is a problem to you or not is entirely subjective but the will and are there.
6. I dont have a problem if there is no bear howl. jumping and leaping over an enemy - this is cheesy?? i dont have a problem with it.
7. visuals - no comment, it didnt seem too bad to me. maybe things need to be ironed out, but it is still a working title.

See first point.

8. again, a different Dante, different weapons. in DMC4 we had some weird breifcase thing, and in DMC3 an electric guitar, so i dont see what the problem is if we have new weapons. and in DMC2 we had no different weapons - only swords. so i'm not sure why it would be a problem for new weapons to be introduced.

It isn't a problem, but it is rather insulting to be given the heavenly sword as a main when Dante has had such a dazzling array of weapons and devil arms. We don't know if this will be the only weapon but it's clear that a significant investment of your time will be using this weapon rather than icons such as rebellion, Beowulf, pandora and the like.

9. fans have complained about Dante being redeisgned and now their complaining that old Dante will return?? and DMC4s Dante was a westernised character, evident in my comparasion on pg1. so i'm not sure it could be worst that that. however i agree they shouldve left it out, it dosent seem to fit.

This entirely subjective. Dmc4 Dante is leaps and bounds better than DINO in my opinion White hair or no White hair.


10. Bayonetta the best action game (yes better than GOW3 - i've platinumed both) actully runs at 30FPS and i dont think this was a problem. it still trumped DMC3 and DMC4 (which ran at 60FPS), so i'm not sure this will be a problem, however we will need to wait until the final build.


Bayonetta on ps3 is flawed port with framerate drops galore. It does not run at 30fps it runs at 60fps with significant drops. The 360 version is the definitive version. Besides that, bayonetta is extremely responsive control wise and that's why framerate drops are less of a problem. To get a better idea of unreal performance in a fast action game play wolverine origins.

i dont think i've really given a robust answer to your problems, since i am the untrained eye. but i was also concerned about the use of Unreal Engine 3... however no amount of shading, textures, framerate boons, etc could hide how boring DMC4 was imo - i put the game down after a few hours. and i' not sure how things will end up since its still a working title. but as long as the problems are unoticable and dont affect the gameplay then i dont have a problem with it. i would rather have a great game that is enjoyable to play, rather than have a game with perfect physics but isnt fun to play, ie DMC4, or FF13. so in a nutshell, i to was concerned about the framerate issues and the use of Unreal Engine 3, however i am willing to give the game a chance if Ninja Theory can make those problems undetectable in a demo of the game (which none of us can comment on since none of us have played the game yet)."

Like I said, your opinion is entirely subjective but I have to mention that I find it extremely strange that you have managed to platinum bayonetta but yet do not understand the underlying mechanics that make dmc4 so great. I'd suggest you pick up the title once again and do not play it for the story, but rather to complete the higher difficulties and obtain all the available moves and style upgrades. If you can find it within yourself to platinum bayonetta - a feat that is extremely hard to do the very things I'm addressing should be clear as day to you.



thoughtspeak said:
I'm going to have to put things in quotation marks because the quote function doesn't place nice with my iPad.

"I'm not quite sure the fans are even aware that DMC2 and DMC4 underwent dramatic changes. in fact Hideki Kamiya who developed DMC1 never worked on any of the other games - which is why those games felt dfferent.
DMC2 was a completely different game from DMC1 and featured a change in Dantes characterisation. the game was actully very poorly recieved compared to DMC1. the gameplay felt a lot different and personally i thought it wasnt that good of a game.
DMC4 featured another change to Dante - if people look at pg 1 of this thread i've done a comparative analysis of Dante from DMC1 and DMC4. and its as clear as day that Capcom westernised him to the point he was completely different. he dosent even look like Dante. yet fans seem to be ignorant of the fact that its a different character because its still made by Capcom.
i didnt play DMC4 past a certain point because for me it wasnt fun. so i cant comment on any gameplay changes that were made, but fans are complaining about the changes made by Ninja Theory, yet are completely ignorant of the changes that were made before. heck Dante wasnt even the main character of DMC4, yet this somehow will end up being Ninja Theory's fault as well."


This post here shows that you have a lot less knowledge of the fan base and the series than you are trying to suggest.


DMC2 got a lot of hate for the changes made. We know as a fan base that the game was changed from a totally different game to DMC2 to cash in on DMCs success. There was never a chance of the game becoming a hit because when the director was assigned to the title it was already 60% completed. It's not possible to create a competent devil may cry in 10 months.

We also decried the changes made to the series in dmc4 and the inclusion of Nero, which again was not the directors fault but actually a result of the producers inflauation of montizing the female gamer demographic. The reason the game has so many backtracking sections were a direct result of this.

And while it is no way ninja theories fault Dante was not the main character of dmc4 it does represent the same corporate meddling that has brought us to the reboot. Let us not for get that devil may cry as a series was birthed by a fluke. DMC1 was actually supposed to be RE4 but kamiya saw that the glitches in the alpha build could actually be made into their own game. The reason dmc has changed so much over the years is the higher ups have never quite understood what devil may cry is, and have meddled in every title much to the charging of the designers and developers.

Whether Dante doesn't look like himself in 4 is a matter of personal opinion. There were several designs for Dante in in 4, one that was dark and broody like 2, one that was feminine and the final one. All looked like Dante far more than ninja theories take. It's not just a White hair and a red coat.

DMC4 is a game that you will only get as much out of it as you put in. It has extremely complex mechanics that not only put it at the top of the action gaming echelon, but also compete with some fighting games. Cap comas a company however have never promoted that side of the game, and many who have played it have not understood that. Watch a few true style videos such as the ones created by brea and then tell me that game is not fun.

i'm not claiming to, i enjoyed DMC1 and i've played and completed DMC2 and DMC3, i didnt S rank everything, but i finished the games a few times. Capcom are targetting a new demographic with this game - not people such as myself who have some experience with the game.

my poiny was that Capcom made changes to DMC beforehand and fans were happy to let those problems slide. however you've mentioned that there was a backlash at the time of DMC2 which i was not aware of, so i concede that your right about this point.

i'm not saying DMC4 isnt fun, maybe some people loved it. however for me it was where i left the series, i couldnt be bothered with it. i felt the combat required to much time and effort to enjoy. so i put the game down. maybe i'm wrong it was an excellent game. my point was that i didnt enjoy DMC4 and i can see why Capcom would like to reinvent the series because i dont think i'm the only one who stopped playing it.

and i've done the comparasion of DMC1 and DMC4 Dante on pg1, and its obvious (while it is Dante), hes undergone a western transformation. the facial structure - that American jawline, those small eyes, that muscular frame, the flat hair, the cowboy boots, the large forearms. the character was made significantly less anime and more like an American hero.

my point is that, i'm not a huge fan of the series. i liked the first 1, and the others were simply too hardcore for me. i thought Bayonetta was excellent, but DMC was the type of hardcore which i dont enjoy. i never felt the story of the games or the characters were well written. and lets face it, not many people play these games for there story and characters, people just play them for action. and DMC2 and DMC4 were radical changes that didnt result in good games anyway (imo), so i dont have a problem with NInja Theory reinventing the series and making it more accessible and more enjoyable for fans like me, or new western fans who they are clearly targetting this time round.



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^^

You find the combat of dmc too hardcore But yet you platinumed bayonetta.

It just doesn't compute.

Everything else you said is fine I understand that. But all I'm trying to point out is that rather then refining the franchise for wider appeal, they are abandoning everything that made that series great in a hope to appeal to people who may not even buy the title.

God of war proves you can please the casual and the hardcore fan, but it takes a lot of work and time.

Not only that, you have to be extremely honest and listen carefully to you fan base, even when they are screaming for your head.

These are things ninja theory have proven they are not willing or capable of doing.



thoughtspeak said:
^^

You find the combat of dmc too hardcore But yet you platinumed bayonetta.

It just doesn't compute.

Everything else you said is fine I understand that. But all I'm trying to point out is that rather then refining the franchise for wider appeal, they are abandoning everything that made that series great in a hope to appeal to people who may not even buy the title.

God of war proves you can please the casual and the hardcore fan, but it takes a lot of work and time.

Not only that, you have to be extremely honest and listen carefully to you fan base, even when they are screaming for your head.

These are things ninja theory have proven they are not willing or capable of doing.

Bayonetta is different, its just an all round more enjoyable experience. DMC4 is not imo. for various reasons i cant be bothered going into. okay maybe its not that its hardcore, i just couldnt be bothered with it because i didnt find it enjoyable. the combat is very different from Bayo for various reasons. i

i'm not a huge fan of Ninja Theory, i think they're good at what they do, but Enslaved had a few major problems, both on a technical and gameplay scale. but all round it was a good game. besides Capcom have asked NT to do this, as i mentioned before, if it wasnt NT it would just be another developer. Capcom have decided that they want a radical departure from the old DMC games for various reasons. . Capcom are the party in control, they are responsible for the changes, because they want the DMC series to be more accessible to a broader auidence.

i agree with your point because people might not even be interested in the game.

i think NT have demonstrated they are capable of making a good story and characterisations. however i am concerned about the technical capablities of Unreal Engine 3. however we cant decide anything until we have a demo or the final game itself.

in a nutshell i agree with some of your points, but until we have some comments from Capcom or NT, or a release date, we cant really say anymore tbh. i think it has the potential to be a good game based on the trailer we saw and the past Ninja Theory games.



^^

fair enough. But one thing has been bothering me since i saw the trailer, so much that I had to borrow copies of enslaved and HS to compare.

 

I know everyone is calling for patience based on the "work in progress gameplay" disclaimer, but We are missing a fundemental flaw by just watching the gameplay.

 

The art style and environments are not up to even Ninja theories standards either.

 

Say what you want about enslaved, no body can deny it is a visually gorgeous game same with HS. seriously, take a moment to compare the two to this trailer.

I just find it strange that they seem to be lacking at the moment even in their strengths.  



thoughtspeak said:

^^

fair enough. But one thing has been bothering me since i saw the trailer, so much that I had to borrow copies of enslaved and HS to compare.

 

I know everyone is calling for patience based on the "work in progress gameplay" disclaimer, but We are missing a fundemental flaw by just watching the gameplay.

 

The art style and environments are not up to even Ninja theories standards either.

 

Say what you want about enslaved, no body can deny it is a visually gorgeous game same with HS. seriously, take a moment to compare the two to this trailer.

I just find it strange that they seem to be lacking at the moment even in their strengths.  

Could be the style of the game is meant to be artistically different because the darker tone their going for...

or maybe they had to limit the scale of environments so they could compensate for the limitations of Unreal Engine 3...

no idea man!

however i think the art style is good, its seems to capture the tone of this type of supernatural based genre imo.



god do I hate the new character model or what 0_0 Dante used to be the coolest looking gaming character for me...now he looks...like a male super model with an ugly face who looks depressed all the damn time



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