"1. Its a work in progress, whatever conatations that might have i dont know.
As are all games before release. This is not a reason to deflect criticism. This was their best chance to convert the fanbase and to a large degree they have failed. The majority of people who are impressed by the trailer are the same people who didn't mind the new direction. Almost everyone who wouldn't comment either way until they were shown gameplay have not been impressed and the majority of so called haters have been given more ammo, not disarmed.
2. Seems like hes adept at using a sword in other parts of the trailer. the beginning is just a build up with some slow motion. since we dont have a demo of the game we dont know how the enemies will behave. however i find it hard to believe they will simply wait around, since in Enslaved the enemies have attack patterns.
Enslaved is a extremely bad example. The enieme attack patterns in that game are mindless and the way NT ramp up the difficulty is to just rush you with a large amount of them. The swordplay show in all parts of the trailer is inferior even to dmc2.
3. I didnt play DMC4 much (i put it down after the first few hours), but this is a different Dante, its natural that he would have a different move set. i cant comment on the visuals since i am the untrained eye, as will many people be who watch the trailer. the problem i think is whether the physics stuff you mentioned are superifical problems or are they problems that will affect the gameplay. we wont know until we can see a demo of the final build. either way my point is that loads of games and films use camera tricks to create the illusion of something that isnt there. the things your mentioned are designed to enhance the games visuals - however as long as they dont affect the gameplay and are unoticable then i dont have a problem with it.
If you haven't played dmc4 much you are not really qualified to comment on the changes I'm afraid. It's not that he has a different move set, it is that his moves have been plagerized from Nero, who had a much limited move set compared to Dante. Outside of the style switching, even Dante was limited in dmc4 when compared to the gold standard of dmc3. Not only that, but the moves have been badly animated and are missing the charm that even Nero had. The physics stuff are much more than Superfical and you dont need to play the game to know that. The animation and hit detection is a big part of the draw for the series. Once again you need to watch some true style videos to understand what I'm talking about. There are some elements that can be rectified given enough time but others just cannot be fixed without starting from scratch.
4. Dosent Dante to similar stuff in the other games. i seem to recall him stabbing a Despair Embodied in one of the final cutscenes of DMC2, then shooting a wounded Despaired Embodied in head. seemed pretty cool to me. if Ninja Theory are making the game darker then i dont have a problem with it. but i'm pretty sure he does behave violently to demons in other games. so i think the question is better put to Capcom on the other DMC games rather than Ninja Theory in this case.
Envoking dmc2 to defend your point isn't a good idea as that title is the low point of the series. I've already explained in previous post why dmc2 was the way it was. Again, the playful cocky attitude of the game is not only important for the characterisation but also the gameplay mechanics as the taunt function has an important function in the style meter system. This is a layer of gameplay that is removed if Dante is needlessly sadistic.
5. I couldnt tell from watching the trailer, but again my point is, its an illusion of something, its not a real axe slicing through an enemy. if the problems are unoticiable to the human eye in the final build i dont have a problem with it. i'll skip a lot of the points you've mentioned here, since i couldnt detect these problems by just watching the trailer. if they cause problems during the final build then.... but again my point is its not necessarily a bad thing, as long as it dosent affect my enjoyment of the game - but its too early to tell.
Its clear that you are a ninja theory fan so you will find some enjoyment in this title. That is neither here nor there. Regardless of whether the premise story wise the combat is illusion or occurs only in dantes head. The actual game you play should be tight, robust and beleivable. The changes will be noticeable in the final build regardless because they are problems with the animation and framrate, things that can be polished so much. If this is a problem to you or not is entirely subjective but the will and are there.
6. I dont have a problem if there is no bear howl. jumping and leaping over an enemy - this is cheesy?? i dont have a problem with it.
7. visuals - no comment, it didnt seem too bad to me. maybe things need to be ironed out, but it is still a working title.
See first point.
8. again, a different Dante, different weapons. in DMC4 we had some weird breifcase thing, and in DMC3 an electric guitar, so i dont see what the problem is if we have new weapons. and in DMC2 we had no different weapons - only swords. so i'm not sure why it would be a problem for new weapons to be introduced.
It isn't a problem, but it is rather insulting to be given the heavenly sword as a main when Dante has had such a dazzling array of weapons and devil arms. We don't know if this will be the only weapon but it's clear that a significant investment of your time will be using this weapon rather than icons such as rebellion, Beowulf, pandora and the like.
9. fans have complained about Dante being redeisgned and now their complaining that old Dante will return?? and DMC4s Dante was a westernised character, evident in my comparasion on pg1. so i'm not sure it could be worst that that. however i agree they shouldve left it out, it dosent seem to fit.
This entirely subjective. Dmc4 Dante is leaps and bounds better than DINO in my opinion White hair or no White hair.
10. Bayonetta the best action game (yes better than GOW3 - i've platinumed both) actully runs at 30FPS and i dont think this was a problem. it still trumped DMC3 and DMC4 (which ran at 60FPS), so i'm not sure this will be a problem, however we will need to wait until the final build.
Bayonetta on ps3 is flawed port with framerate drops galore. It does not run at 30fps it runs at 60fps with significant drops. The 360 version is the definitive version. Besides that, bayonetta is extremely responsive control wise and that's why framerate drops are less of a problem. To get a better idea of unreal performance in a fast action game play wolverine origins.
i dont think i've really given a robust answer to your problems, since i am the untrained eye. but i was also concerned about the use of Unreal Engine 3... however no amount of shading, textures, framerate boons, etc could hide how boring DMC4 was imo - i put the game down after a few hours. and i' not sure how things will end up since its still a working title. but as long as the problems are unoticable and dont affect the gameplay then i dont have a problem with it. i would rather have a great game that is enjoyable to play, rather than have a game with perfect physics but isnt fun to play, ie DMC4, or FF13. so in a nutshell, i to was concerned about the framerate issues and the use of Unreal Engine 3, however i am willing to give the game a chance if Ninja Theory can make those problems undetectable in a demo of the game (which none of us can comment on since none of us have played the game yet)."
Like I said, your opinion is entirely subjective but I have to mention that I find it extremely strange that you have managed to platinum bayonetta but yet do not understand the underlying mechanics that make dmc4 so great. I'd suggest you pick up the title once again and do not play it for the story, but rather to complete the higher difficulties and obtain all the available moves and style upgrades. If you can find it within yourself to platinum bayonetta - a feat that is extremely hard to do the very things I'm addressing should be clear as day to you.







