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Forums - Nintendo Discussion - Sega: Madworld on Wii was a “mismatch”

mike_intellivision said:
Radziel said:
Bruno Muñoz B said:
- MadWorld US + Europe --- 450.000 = Failure

- Bayonetta 360 US + Europe --- 390.000 = Success
- Bayonetta PS3 US + Europe --- 320.000 = Success

look at the sales pattern

http://www.vgchartz.com/swlaunch.php?reg1=All&game1=MadWorld+-+Wii[22383]&reg2=All&game2=Bayonetta+-+PS3[25465]&reg3=All&game3=Bayonetta+-+X360[25464]&weeks=100

Most MadWorld copies were sold after price cut

 

At what point in its sales cycle did Bayonetta get a price drop -- to the $40 (or less) it sells for now.

I wonder if that has affected sales positively.

 

Mike from Morgantown

Mike, there's no need for sarcasm :)
but checking amazon prices for those two games. Bayonetta is at $40, Madworld is at $8. Of course Madworld is much longer on the market, but still, it seems Bayonetta is giving them more revenue.

and one more time, I would like to ask if we know anything about budget for this two projects? But no speculation, are there any data from developer or publisher?



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this is ridiculous. The same Nintendo fans constantly speak up saying that sales of games are better when the game does one thing really well or is highly innovative, but here they are saying that the game just plain sucked.
That is a mismatch by the very definition of every one of you.

All I constantly hear is that the games that do badly on the wii are simply bad games. The problem is, no comparisons can ever be made because the same people refuse to acknowledge it. Like Lord above said "And claiming Bayonetta is to indicate sales of Madworld is like comparing an ice cream recipe with a pizza recipe just because the same chef made them."

The only comparison that could then be accepted would be one in which the same game came out on both an HD system AND the wii. Of course, then the argument would be that one game had more options or whatever than the other, or that the gameplay is different.

I guess the only conclusion we can make now is that Nintendo fans should refrain from this "market mismatch"-type of argument because they are arguing an unprovable point from an unaccepting standpoint. Seriously, there is no possible way to show how the mismatch syncs up fairly using one or several titles.



@ LordTheNightKnight )

I tried to explain why a dev-studio can't just do what they want and that's a vital component of that.

But I guess talking won't help much, for bitterness seems to have gotten the better of you.

 

Now I really need to listen to Pat Benatars Invincible some more, because your reaction just made me remember the lines "we've got the right to be angry" and "we're gonna scream until we're satisfied".



Radziel said:
mike_intellivision said:
Radziel said:
Bruno Muñoz B said:
- MadWorld US + Europe --- 450.000 = Failure

- Bayonetta 360 US + Europe --- 390.000 = Success
- Bayonetta PS3 US + Europe --- 320.000 = Success

look at the sales pattern

http://www.vgchartz.com/swlaunch.php?reg1=All&game1=MadWorld+-+Wii[22383]&reg2=All&game2=Bayonetta+-+PS3[25465]&reg3=All&game3=Bayonetta+-+X360[25464]&weeks=100

Most MadWorld copies were sold after price cut

 

At what point in its sales cycle did Bayonetta get a price drop -- to the $40 (or less) it sells for now.

I wonder if that has affected sales positively.

 

Mike from Morgantown

Mike, there's no need for sarcasm :)
but checking amazon prices for those two games. Bayonetta is at $40, Madworld is at $8. Of course Madworld is much longer on the market, but still, it seems Bayonetta is giving them more revenue.

and one more time, I would like to ask if we know anything about budget for this two projects? But no speculation, are there any data from developer or publisher?

I'm pretty sure Madworld was like 30$ some weeks after launch

http://boards.ign.com/nintendo_wii_lobby/b8270/183140579/p1/

-20$ as of july 2009



theprof00 said:
this is ridiculous. The same Nintendo fans constantly speak up saying that sales of games are better when the game does one thing really well or is highly innovative, but here they are saying that the game just plain sucked.
That is a mismatch by the very definition of every one of you.

All I constantly hear is that the games that do badly on the wii are simply bad games. The problem is, no comparisons can ever be made because the same people refuse to acknowledge it. Like Lord above said "And claiming Bayonetta is to indicate sales of Madworld is like comparing an ice cream recipe with a pizza recipe just because the same chef made them."

The only comparison that could then be accepted would be one in which the same game came out on both an HD system AND the wii. Of course, then the argument would be that one game had more options or whatever than the other, or that the gameplay is different.

I guess the only conclusion we can make now is that Nintendo fans should refrain from this "market mismatch"-type of argument because they are arguing an unprovable point from an unaccepting standpoint. Seriously, there is no possible way to show how the mismatch syncs up fairly using one or several titles.

Exactly. The fanbase has collectively disproven all arguments, so only the truth can remain

 

:P



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"I tried to explain why a dev-studio can't just do what they want and that's a vital component of that."

That's not how your reply came across.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

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To all those quick to point out Madworld sales vs. PS3 Bayonetta sales, we do all still remember how MadWorld started getting budget priced after just a few weeks right?



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SaviorX said:
.........Didn't Platinum say they wanted a Madworld sequel?
I guess not on Wii..........
The whole flip-flopping thing they do exclusively in terms of supporting the system really bothers me.

No flip flop, this is Sega speaking here, that was Platinum (who said they would like a Madworld 2, not that there will be one)



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theprof00 said:
Radziel said:
mike_intellivision said:
Radziel said:
Bruno Muñoz B said:
- MadWorld US + Europe --- 450.000 = Failure

- Bayonetta 360 US + Europe --- 390.000 = Success
- Bayonetta PS3 US + Europe --- 320.000 = Success

look at the sales pattern

http://www.vgchartz.com/swlaunch.php?reg1=All&game1=MadWorld+-+Wii[22383]&reg2=All&game2=Bayonetta+-+PS3[25465]&reg3=All&game3=Bayonetta+-+X360[25464]&weeks=100

Most MadWorld copies were sold after price cut

 

At what point in its sales cycle did Bayonetta get a price drop -- to the $40 (or less) it sells for now.

I wonder if that has affected sales positively.

 

Mike from Morgantown

Mike, there's no need for sarcasm :)
but checking amazon prices for those two games. Bayonetta is at $40, Madworld is at $8. Of course Madworld is much longer on the market, but still, it seems Bayonetta is giving them more revenue.

and one more time, I would like to ask if we know anything about budget for this two projects? But no speculation, are there any data from developer or publisher?

I'm pretty sure Madworld was like 30$ some weeks after launch

http://boards.ign.com/nintendo_wii_lobby/b8270/183140579/p1/

-20$ as of july 2009

I also think it is worth noting that Bayonetta just recently dropped to $40. I believe it was the last week or so of March when it got the price drop, so the comparison isn't even valid.

Madworld got it's first price drop in early-mid May after releasing late March. So we are talking budget priced for almost a year now compared to a game that has budget priced for a couple of weeks, not to mention comparing sales to a game over 12 months old to a game 3 months old.

http://www.thatvideogameblog.com/2009/05/17/gamestop-slashes-madworld-price/



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

It was an odd title for Wii, sure. But I think the issue is more that the publishers don't know how to reach the audience on Wii (which for sure will be much smaller than the total Wii install base) very well.

To sell something you need to reach who you want to sell to, and while I do believe the Wii overall has a smaller potential demographic for title's like this than the HD Twins I have no doubt the install base is big enough to support title's like MadWorld but I just don't think the marketing and sales messages are reaching enough people.

BTW what's with the Bayonetta comparison? That was a title that sold ok'ish on a platform (360) with a proven small demographic who are interested in such stuff, and ok'ish on a platform (PS3) where it had a better chance to sell but it's launch was badly harmed due to a lot of negative press (fair negative press for once) regarding the quality of the port.

MadWorld was a niche title that sold ok'ish but failed I think to reach the right awareness level with Wii owners to do better.



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