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theprof00 said:
Radziel said:
mike_intellivision said:
Radziel said:
Bruno Muñoz B said:
- MadWorld US + Europe --- 450.000 = Failure

- Bayonetta 360 US + Europe --- 390.000 = Success
- Bayonetta PS3 US + Europe --- 320.000 = Success

look at the sales pattern

http://www.vgchartz.com/swlaunch.php?reg1=All&game1=MadWorld+-+Wii[22383]&reg2=All&game2=Bayonetta+-+PS3[25465]&reg3=All&game3=Bayonetta+-+X360[25464]&weeks=100

Most MadWorld copies were sold after price cut

 

At what point in its sales cycle did Bayonetta get a price drop -- to the $40 (or less) it sells for now.

I wonder if that has affected sales positively.

 

Mike from Morgantown

Mike, there's no need for sarcasm :)
but checking amazon prices for those two games. Bayonetta is at $40, Madworld is at $8. Of course Madworld is much longer on the market, but still, it seems Bayonetta is giving them more revenue.

and one more time, I would like to ask if we know anything about budget for this two projects? But no speculation, are there any data from developer or publisher?

I'm pretty sure Madworld was like 30$ some weeks after launch

http://boards.ign.com/nintendo_wii_lobby/b8270/183140579/p1/

-20$ as of july 2009

I also think it is worth noting that Bayonetta just recently dropped to $40. I believe it was the last week or so of March when it got the price drop, so the comparison isn't even valid.

Madworld got it's first price drop in early-mid May after releasing late March. So we are talking budget priced for almost a year now compared to a game that has budget priced for a couple of weeks, not to mention comparing sales to a game over 12 months old to a game 3 months old.

http://www.thatvideogameblog.com/2009/05/17/gamestop-slashes-madworld-price/



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