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Metro redux for switch

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Mnementh said:
curl-6 said:

Apparently games from Koch Media (THQ Nordic, Deep Silver, etc) are never featured in directs but always in their own reveals for some reason.

It's a bit strange. Does anybody know why? Want THQ do this themself or has Nintendo bad relations with them?

Anyways, I want to give a shoutout to THQ Nordic (and Koch Media and what else is part of THQ), because they do outstandig support of the Switch. I mean nothing is a top AAA, but that is THQ in their completeness. But what they have as IPs are mostly dropped on Switch: Darksiders (1+2), Red Faction, Titan Quest, Battle Chasers, This is the Police (1+2), de Blob (1+2), Saints Row, all the 'Secret Files: ...' games, Townsmen, Giana Sisters and a lot more. These are major parts of their whole list of IPs.

Not sure why, that's just the answer I got when I asked the same question on multiple forums and twitter haha



I'll definitely look into this once it goes on sale. One of the series that I've been meaning to try, but have never gotten around to it. Awesome that they are stuffing the whole thing onto one cart.



     

Check out my lastest games review: Fast RMX and  Snipperclips: Cut it out Together

Mnementh said:
curl-6 said:

Apparently games from Koch Media (THQ Nordic, Deep Silver, etc) are never featured in directs but always in their own reveals for some reason.

It's a bit strange. Does anybody know why? Want THQ do this themself or has Nintendo bad relations with them?

Anyways, I want to give a shoutout to THQ Nordic (and Koch Media and what else is part of THQ), because they do outstandig support of the Switch. I mean nothing is a top AAA, but that is THQ in their completeness. But what they have as IPs are mostly dropped on Switch: Darksiders (1+2), Red Faction, Titan Quest, Battle Chasers, This is the Police (1+2), de Blob (1+2), Saints Row, all the 'Secret Files: ...' games, Townsmen, Giana Sisters and a lot more. These are major parts of their whole list of IPs.

Darksiders 2 was such an awesome game.  I never played beyond the first. I love this game so much. Huge, story and world. I just loved it. The conversion was almost perfect. The game itself was epic. If only some other dumb ass companies could learn a thing or two... nevermind,  capcom is too fucking retarded.  I have alot of praise for thq.



curl-6 said:
SwitchUP said:
I'm excited for it. I hope it's a good conversion. Who is handling the port?

4A, the studio behind the Metro games, are doing the port themselves in-house.

the. I think that's great! Hopefully they're capable of doing what's needed to to make it all work on a substantially weaker system. I have faith though. I'm looking very forward to this one. Thanks for the info.



SwitchUP said:
curl-6 said:

4A, the studio behind the Metro games, are doing the port themselves in-house.

the. I think that's great! Hopefully they're capable of doing what's needed to to make it all work on a substantially weaker system. I have faith though. I'm looking very forward to this one. Thanks for the info.

While the Redux version has remastered graphics for current gen, the base games of Metro 2033 and Last Light ran on the Xbox 360, which is even weaker than the Switch, and since 4A should know their own code and tech back-to-front, it shouldn't be a problem for them to make it work on Switch.

For me the interesting part will be seeing how close it gets to the PS4/Xbone versions, especially in light of the recent Alien Isolation Switch port. Should make for an interesting episode of Digital Foundry haha

Last edited by curl-6 - on 20 January 2020

Looks like Metro is another contender for 'best Switch port'.



It's taken from the PS4/XB1 versions, not the last gen versions.

720P but without serious aliasing problems.

Some textures are downgraded, but many others are exactly the same as PS4 while models and lighting are pretty much identical.

Framerate is halved to 30 FPS but it is a virtually perfect 30 especially compared to other Switch FPS games like Doom and Wolfenstein.

Input latency is a non-issue.

Biggest problem is load times.

Sounds like a great conversion. I just wish they added motion controls because I can't stand dual analog shooters.



Already own the PC and PS4 version, so I don't think I am going to triple dip, but for anyone who did not have the chance to play those games, now it's a great time



h2ohno said:

Looks like Metro is another contender for 'best Switch port'.



It's taken from the PS4/XB1 versions, not the last gen versions.

720P but without serious aliasing problems.

Some textures are downgraded, but many others are exactly the same as PS4 while models and lighting are pretty much identical.

Framerate is halved to 30 FPS but it is a virtually perfect 30 especially compared to other Switch FPS games like Doom and Wolfenstein.

Input latency is a non-issue.

Biggest problem is load times.

Sounds like a great conversion. I just wish they added motion controls because I can't stand dual analog shooters.

You're in luck; 4A have confirmed via Twitter that Metro Redux on Switch supports motion aiming.

So it looks like its a great port, as I was expecting with 4A handling it in-house. Like Alien Isolation, another port that really shows how much more capable Switch is then last gen platforms. Also nice to hear that input response is excellent.

It's also worth noting that the res isn't a straight 720p. From the written article on DF:

"The solution is what 4A calls temporal super resolution - which seeks to achieve clean edges while minimising artefacts. If you count pixels, the effective resolution seems to hang around 1280x720 docked, but pixel counts are only possible in motion when the TSR tech fails on specific edges. 4A itself pegs docked play at 1080p, but regardless, there are many variables that can lead to variations in image quality depending on what's happening on-screen. It's very dynamic, you can expect the current frame to vary significantly in terms of pixel count and the image you're presented with at any point will, of course, include a lot of data reconstructed from previously rendered frames."

https://www.eurogamer.net/articles/digitalfoundry-2020-metro-exodus-the-most-successful-switch-fps-port-to-date



Played off Game Pass and I just say I was completely drawn into the universe. The atmosphere is 1st class and the gameplay is tense.



___________

curl-6 said:
h2ohno said:

Looks like Metro is another contender for 'best Switch port'.



It's taken from the PS4/XB1 versions, not the last gen versions.

720P but without serious aliasing problems.

Some textures are downgraded, but many others are exactly the same as PS4 while models and lighting are pretty much identical.

Framerate is halved to 30 FPS but it is a virtually perfect 30 especially compared to other Switch FPS games like Doom and Wolfenstein.

Input latency is a non-issue.

Biggest problem is load times.

Sounds like a great conversion. I just wish they added motion controls because I can't stand dual analog shooters.

You're in luck; 4A have confirmed via Twitter that Metro Redux on Switch supports motion aiming.

So it looks like its a great port, as I was expecting with 4A handling it in-house. Like Alien Isolation, another port that really shows how much more capable Switch is then last gen platforms. Also nice to hear that input response is excellent.

It's also worth noting that the res isn't a straight 720p. From the written article on DF:

"The solution is what 4A calls temporal super resolution - which seeks to achieve clean edges while minimising artefacts. If you count pixels, the effective resolution seems to hang around 1280x720 docked, but pixel counts are only possible in motion when the TSR tech fails on specific edges. 4A itself pegs docked play at 1080p, but regardless, there are many variables that can lead to variations in image quality depending on what's happening on-screen. It's very dynamic, you can expect the current frame to vary significantly in terms of pixel count and the image you're presented with at any point will, of course, include a lot of data reconstructed from previously rendered frames."

https://www.eurogamer.net/articles/digitalfoundry-2020-metro-exodus-the-most-successful-switch-fps-port-to-date

They have?  I haven't seen that on their twitter page.