TLG was in development for PS3 not for PS4, only much later game was moved to PS4, so totally different situation than RDR2 that was from start was aimed for next gen PS/Xbox consoles. RDR2 was in development around 2 years before devs know something about PS4/XB1 hardware, and had around 5 years of development after PS4/XB1 were released.
Actually it has, they couldn't release RDR2 for Switch even if they wanted because Switch was released around 6 years after they begin development of game, so Reggie partly was right.
It not excuse, it a fact, in most cases AAA games usually takes at least 2-3 years of development while Switch is still not even 2 years old, also fact is that plenty of devs were very reserved about Switch support because they didn't know if it will be successful or fail, especially because was releasing after biggest Nintendo fail (Wii U). All sources were saying that 3rd parties more seriously start taking Switch in consideration for their games at end of 2017. and in 2018. when was obviously that Switch is not Wii U and that will be successful platform. You can port already released game in less than a year, but we talking about multi platform development of new game and that takes much more time and resources.
Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"