I also couple of times said he is partially right, again, even if they wanted to release RDR2 on Switch they couldn't because huge development time of game that becgn around 7 years before Switch was released.
And I have pointed to you the obvious information that 2 years is more than enough time to port it. So he isn't partially right, he was just doing PR damage control.
Plenty of games got ported in much lower time. From memory even remasters take less than this time on small studios. So a game with 3000 people I don't really think 2 years to adequate the engine would be insurmountable obstacle. Again, how many games we know started development in other platforms and just at the end got ported?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"