SvennoJ said:
Yet how do optional difficulty options ruin your sense of pride when playing at the highest or recommended difficulty level. Why would it bother you that other people can start at a lower difficulty. Personally I didn't feel and pride or sense of achievement getting past that ridiculous boss guarding the path to the under city. It was simply frustrating having to come back from firelink shrine every time, or the other bon fire later. I don't enjoy repeating the same action over and over just to get to where I left off before. It does not heighten my adrenaline, just my frustration level. Difficulty options can also mean more checkpoints. |
And people that are very good and finished the game very fast even on difficult most can't get over with didn't enjoy the game since they didn't thought it was hard?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."