| Bisa said: I normally (always) stay out of the whole optional easy options discussion as it seems like an argument that just doesn't get anywhere but I will say im all for every game having a "god mode" option. Celeste had the best accessibility options I've seen in any game, allowing jump modifications (double jump, infinite jumps) infinite stamina, faster or slower gameplay and flat out "God Mode". I played that game with infinite stamina for the whole game and god mode for 70% of the game. I 100% the game and at no point did I feel my enjoyment of the game was affected because I wasn't being "challenged" and its still my favourite game this year. I would never call myself a bad gamer, just sometimes I want the journey to be non challenging. Accessibility options don't affect anybody outside of those who choose to use them so when persons xyz get upset that people aren't playing the games the way they do just puzzles me. |
For some reason the god mode of GoW was the opposite =p
I felt like a very weak but insistent human. Every low level enemy took over 12 hits to die while I died in less than 4. And at a point I needed over 17 to kill while only 2 to die the fodder, nevermind bosses.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







