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Spindel said:
DonFerrari said:

The idea people is saying here is on an imaginary slippery slope where by just adding a easier option (be it stamina infinite, more damage delt and less suffered, bigger target box ,etc) they would certainly make the base game very easy so mass market can play it on hard to feel acomplished and that would ruin the genre.

That probably become a very boring experience as you suffer at first and then don't even remember what you needed to do to cruise along all else.

Yes I know you won’t enjoy X-com by your comments in this thread. Thats why I Said you should stat away from it. 

On a side note: I do have to hate on X-com 2, it’s crap.

Thanks for the heads up. I certainly prefer either games that keep me moderatelly challenged the whole game or that I can breeze and enjoy all. Inconsistent games don't get me that much satisfied.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."