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Eagle367 said:
I agree that there should be easier modes, even for the souls games. Not only for people who are not good at the games, but also for people like me who are students or have a lot of work and no time to grind and die all the time. It's like I have one hour to pay this game and I die again and again and don't progress at all. I don't have the time to improve at the game and inconsistent playing isn't helping me either. Now imagine everytime you have free time, you do and you don't progress much at all after a month because of the time constraints and the ridiculous amounts of grind and death. You wouldn't wanna play those games anymore right. So you wouldn't buy them not because you're not interested but because they are essentially inaccessible to you. As a dev you are making a weird decision because you're losing profits and new fans and have purposefully made a bubble that does not allow your game and player base to grow. As a player it really doesn't affect you at all because you're still playing the same game. So it's beneficial to the new players and the devs as long as it is optional. You can even add a really hard mode like megaman levels of hard or even harder for thsoe players that like the stuff.

The idea people is saying here is on an imaginary slippery slope where by just adding a easier option (be it stamina infinite, more damage delt and less suffered, bigger target box ,etc) they would certainly make the base game very easy so mass market can play it on hard to feel acomplished and that would ruin the genre.

Spindel said:
DonFerrari said:

Sorry but that is BS. Movies, books, comics and series have it all the time, even more with SJW and "representation" demands. To the point when a midia cross happens it also change the public intended with the changes they do to the material.

I haven't. Why?

It has a inverse difficulty curve (the opposite of what you want). It starts out insanely difficult because your squad is under staffed and under equiped. Becomes easier the further you progress. 

That probably become a very boring experience as you suffer at first and then don't even remember what you needed to do to cruise along all else.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."