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Forums - Gaming Discussion - Next Generation Benchmark Report Card Thread

CGI-Quality said:
HoloDust said:
I have to be honest, with each passing year, as we're getting closer to realism, I'm getting less and less interested in photorealistic visuals. Tech itself, sure, since it can be potentially used to make stylized realism (which I prefer) look better, but then again, I would rather have all that juice used for tech that can deliver proper fully physics based worlds and narrative AIs.

I can't speak for AI (although I wish I could, given it's far overdue), but physics should see quite the increase next gen.

Well, I'm hoping for that, though I doubt (given how slow progress was in last two generations) that without paradigm shift in how 3D worlds are being made (polygons vs something like voxels) there will be significant strides made.



CGI-Quality said:
HoloDust said:

Well, I'm hoping for that, though I doubt (given how slow progress was in last two generations) that without paradigm shift in how 3D worlds are being made (polygons vs something like voxels) there will be significant strides made.

Nah, I've seen a bit of what's coming. There will be noted improvements (in both animation quality ~ particularly when figures fall) and physics. No, not every game will see them, but the amount will increase as the gen goes on.

I was mostly thinking of fully interactable/destructible worlds - wooden doors will burn, or break under enough force, and such things.

That's what I'm really waiting for really, in conjunction with narrative AI that can "improvise" on the fly.



CGI-Quality said:

Real time, next gen ready character. The big takeaways (which will make it into next gen games) are the SSS and raytracing (particularly seen below):

What do you think? As 2020 looms, are you getting more excited about the prospects of said visuals being readily available to you (and no longer just within the 3D community) in less than a year?

That is frekkin insane....  the screenshots zoomed in.... thats unreal.
The animation where she smiles seems abit off, and that blurr effect there kinda ruins the illusion.

Last edited by CGI-Quality - on 02 December 2019

Jeez i just got a new pc, but seeing this i fear it might not be enough



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

CGI-Quality said:

Tomorrow, we'll begin a new era of this topic. I'll be building a new computer in March 2020, so I'll be posting from that setup. Until then, I just want everyone to reflect on what they've learned in here and look forward to what I present up until the release of the next generation consoles!

New computer, I thought u already had a geforce 2080 ti.

Those pictures above this post I'm quoting looks good, what kind of GPU you need to render those?



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

CGI-Quality said:

My vision (using a real-time render engine) of a next gen, in-game, Nero. So, this is the level of detail one could expect if Nero was put into a next gen Devil May Cry game...

-pics

For reference, he is Capcom's Zbrush (prerender) of this gen's Nero, so you can see how a real-time version gets pretty close using the extra juice that's on the way...

Hey did you get mod approval to necrobump this thread and post this 8th gen defying pictures?

Last edited by CGI-Quality - on 10 June 2020

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CGI-Quality said:

So, in regards to baking (and how I improved on it from 2019), I'll use my character simply known as 'Kathy'. 

In 2019, I baked shaders, but my pipeline wasn't as robust (I'll explain how this pertains to Game Design in a moment). In 2020, the techniques have been modernized and refined (exactly what next gen devs will be shjowcasing in their upcoming games). So, these are some of the comparion results...

2019

2020

2019

2020

Of course, skin is the star of the show, but I also was able to streamline cloth (making for softer, more realistic looking fabric) and hair (where SSS helped the hair better absorb light, making ti look more natural). Hair and skin now have far less "sheen", creating a more natural and softer feel (just wait until you see the best characters from next gen games)! 

2019

2020

Here, we have considerable improvements to the raytracing algorithm used in the eye reflections, softer eyelashes, SSS in the eyebrows, and better muscle definition of the facial bones (allowing for stronger expression). All of this is possible thanks to improved techniques and hardware that will allow you to push such detail in a much quicker fashion! Much of that "plastic" look should be gone in the 2020 image and that's what Game Designers will be improving upon as well.

2019

2020

Finally, lighting! It can make or break an image, scene, and scenario! Last year, I used a form of lighting artists simply call "Abstract". That is, lacks a focus, instead choosing rays from multiple directions to create an ambiance. In 2020, I improved on this, giving it more of a focus while allowing the scene keep its form of a "startled-horror" mood. 

Of course, some people may prefer the 2019 look, because "shiny" just works, but in terms of accuracy, it is a step behind the 2020 shots. Also, this is what can be mislabeled as a "downgrade" by gamers because they lack an understanding of just what kind of changes and adjustments artists put into the work. Sure, it can sometimes be down to hardware limitation (as was the case with The Witcher III), but many times, it isn't a reduction of quality, but an adjustment to the materials.

More to come today as a final nod before Sony shows those next gen goods tomorrow! 

I preffer the 2019 but not sure it is due to the shiny, for me it seems like the makeup, she seems prettier on 2019 and tired on 2020.

Last edited by CGI-Quality - on 10 June 2020

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

cab we get that one with the 2020 lights like you did for the 2019 one?



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

CGI-Quality said:

So, in regards to baking (and how I improved on it from 2019), I'll use my character simply known as 'Kathy'. 

In 2019, I baked shaders, but my pipeline wasn't as robust (I'll explain how this pertains to Game Design in a moment). In 2020, the techniques have been modernized and refined (exactly what next gen devs will be shjowcasing in their upcoming games). So, these are some of the comparion results...

to me 2019 pics look a lot better.  2020 look a bit cartoonish.



CGI-Quality said:
Although my new stuff is a clear step ahead of what next gen consoles have thus far shown, and I don't expect that latest character to be passed during the 9th gen, they'll still be using similar techniques. Exciting either way!

What I find interesting and it's similar to Kirby's comment and your reply in nothing wrong with liking an earlier build, is looking at the same scene from differing builds and rather than one looking better than the other across the board, instead there are parts of each that look better, an example might be a new build that adds detail but the older build has crisper blacks and although it has lesser detail it stands out more.

Another thing I hope to see is more original npc's,so rather than having a limited number of rather generic models  where you may have the same model being a soldier in one scene truck driver in very next  and that applies to voice as well , the ones that have annoyed me most were well done games whose dialogue was done  through text and a simple portrait yet they still duplicated them.



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