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CGI-Quality said:
HoloDust said:

Well, I'm hoping for that, though I doubt (given how slow progress was in last two generations) that without paradigm shift in how 3D worlds are being made (polygons vs something like voxels) there will be significant strides made.

Nah, I've seen a bit of what's coming. There will be noted improvements (in both animation quality ~ particularly when figures fall) and physics. No, not every game will see them, but the amount will increase as the gen goes on.

I was mostly thinking of fully interactable/destructible worlds - wooden doors will burn, or break under enough force, and such things.

That's what I'm really waiting for really, in conjunction with narrative AI that can "improvise" on the fly.