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Forums - Microsoft - I finally finished Mass Effect. Wow.

So I know this isn't a Mass Effect 2 thread, but whatever, I'm about 5-ish hours into it and it just feels like they actually streamlined everything too much.

The weapon and armor selection is just...weird and I don't think I actually like it. It's interesting and different, but I don't think I like it. I also find it interesting that they chose to make it simpler but then also added ammo back into the game. For one thing it's weird that nobody used ammo in the first game and now everyone in the universe does. For me, it's annoying because it completely breaks the flow of the game because after every fight I go and search for ammo.

I like how they streamlined leveling, but it's actually a little too simple for me. It isn't really a negative for the game itself, it's more just a negative for me.

And finally, my biggest problem, while Mass Effect felt massive, Mass Effect 2 does not. The areas are small and the loading screens make them feel smaller. I thought I would never see myself saying this, but I want the elevators back. Having the load screens like they do in this game just makes everything so small and contained. I'll be interested to see what happens when I make my way back to the Citadel.



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twesterm said:
So I know this isn't a Mass Effect 2 thread, but whatever, I'm about 5-ish hours into it and it just feels like they actually streamlined everything too much.

The weapon and armor selection is just...weird and I don't think I actually like it. It's interesting and different, but I don't think I like it. I also find it interesting that they chose to make it simpler but then also added ammo back into the game. For one thing it's weird that nobody used ammo in the first game and now everyone in the universe does. For me, it's annoying because it completely breaks the flow of the game because after every fight I go and search for ammo.

I like how they streamlined leveling, but it's actually a little too simple for me. It isn't really a negative for the game itself, it's more just a negative for me.

And finally, my biggest problem, while Mass Effect felt massive, Mass Effect 2 does not. The areas are small and the loading screens make them feel smaller. I thought I would never see myself saying this, but I want the elevators back. Having the load screens like they do in this game just makes everything so small and contained. I'll be interested to see what happens when I make my way back to the Citadel.


Hmm. I thought about this alot to, in the first 10 hours. But the more I played the more I realised RPG's dont need to be menu heavy. Most RPG's have so much menu and text, but underneath it all is a basic system. There is more to open up in temrs of abilities and powers in ME2, so dont worry. What Bioware have achieved is making the RPG element seamless. It in all honesty doesnt have hardly anything cut from ME1. What they have done is get rid of everything noone ever used. Make the menus easily navigateble, and improved the combat.

It's not until now that I realise how poorly the menu systems are made in most RPG's. How many unecessary things that go with them. The further you get the more you will appreciate and realsie, Bioware haven't really taken anything out as such. It's just been perfected. What they have done, is make a game which most RPG's miss out on having. Role Playing. Truly, Bioware have made all of us play the role we want more than any other RPG. How many of us have had different experiences with these 2 games. Role Playing at it's finest.



I had no problems with the elevators. I think I'm the only one.

Honestly, what's the difference between an elevator and a load screen? Who cares?




Or check out my new webcomic: http://selfcentent.com/

selnor said:
twesterm said:
So I know this isn't a Mass Effect 2 thread, but whatever, I'm about 5-ish hours into it and it just feels like they actually streamlined everything too much.

The weapon and armor selection is just...weird and I don't think I actually like it. It's interesting and different, but I don't think I like it. I also find it interesting that they chose to make it simpler but then also added ammo back into the game. For one thing it's weird that nobody used ammo in the first game and now everyone in the universe does. For me, it's annoying because it completely breaks the flow of the game because after every fight I go and search for ammo.

I like how they streamlined leveling, but it's actually a little too simple for me. It isn't really a negative for the game itself, it's more just a negative for me.

And finally, my biggest problem, while Mass Effect felt massive, Mass Effect 2 does not. The areas are small and the loading screens make them feel smaller. I thought I would never see myself saying this, but I want the elevators back. Having the load screens like they do in this game just makes everything so small and contained. I'll be interested to see what happens when I make my way back to the Citadel.


Hmm. I thought about this alot to, in the first 10 hours. But the more I played the more I realised RPG's dont need to be menu heavy. Most RPG's have so much menu and text, but underneath it all is a basic system. There is more to open up in temrs of abilities and powers in ME2, so dont worry. What Bioware have achieved is making the RPG element seamless. It in all honesty doesnt have hardly anything cut from ME1. What they have done is get rid of everything noone ever used. Make the menus easily navigateble, and improved the combat.

It's not until now that I realise how poorly the menu systems are made in most RPG's. How many unecessary things that go with them. The further you get the more you will appreciate and realsie, Bioware haven't really taken anything out as such. It's just been perfected. What they have done, is make a game which most RPG's miss out on having. Role Playing. Truly, Bioware have made all of us play the role we want more than any other RPG. How many of us have had different experiences with these 2 games. Role Playing at it's finest.

Wow, well said. I hope you don't mind if I add bits of that to the editorial I'm working on right now.




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
I had no problems with the elevators. I think I'm the only one.

Honestly, what's the difference between an elevator and a load screen? Who cares?

And I thought I was the only one.  Assuming the same load time, I'd rather say 'in game' with my characters vs starting at a LOADING screen.  I think they should have kept the elevators but added music as a tribute to Dark Star's comic fun poke at the music in 2001.

When I finally get home and can play ME2 I'll miss those elevator rides.



Try to be reasonable... its easier than you think...

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I was the same way. I wasnt a very big RPG fan until i took a chance and bought mass effect back in 2007. Boy am i glad i did! That game was AMAZING! And Mass Effect 2 is even better!!! EVERYONE needs to play this game! Set your fanboyishness aside and just go buy a copy! Hell its on the PC there's no reason not to!



Long Live SHIO!

Reasonable said:
rocketpig said:
I had no problems with the elevators. I think I'm the only one.

Honestly, what's the difference between an elevator and a load screen? Who cares?

And I thought I was the only one.  Assuming the same load time, I'd rather say 'in game' with my characters vs starting at a LOADING screen.  I think they should have kept the elevators but added music as a tribute to Dark Star's comic fun poke at the music in 2001.

When I finally get home and can play ME2 I'll miss those elevator rides.

You won't miss the elevator rides because you'll be too busy building a shrine to the awesomeness that is BioWare during the load screens.




Or check out my new webcomic: http://selfcentent.com/

At least the elevator rides had the cool news broadcasts you could listen to. I never understood why people complained so much.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

rocketpig said:
I had no problems with the elevators. I think I'm the only one.

Honestly, what's the difference between an elevator and a load screen? Who cares?

I think it varies from game to game what they need, but I liked how Mass Effect handled it because it's one large world and just made it feel large.

Even walking around in a place like Omega, it just feels small.  I'm sure it's as large as the Citadel but it sure doesn't feel like it.  I start in the main area and I play around in the Afterlife.  If I want to go to the quarantined area, isntead of just walking in a door or riding an elevator, I have to sit through a load screen.  It's not the sitting through the load screen that bothers me, it's the fact it doesn't make it seem like the areas are completely connected.  It makes it feel like I'm missing something between the markets and the quarantined area that makes it feel incomplete.

And then of course I finished the quarantined area and got the scienist...and then it shoots me straight back to the Normandy.  Well that was annoying so I go back to the Normandy exit and then nothing happens.  It doesn't let me off the ship!

So I have to then go back to the galaxy map and select dock to Omega, load it, and then appear right back in the markets.

Whereas if I instantly got transported back to the Normandy in Mass Effect after getting the scientist, I would just leave the Normandy and walk through the docks to the market.  I'm sure that actually takes longer and I save time by the way it is in Mass Effect 2, but it just makes the world feel that much smaller and so much less connected.

Also, is there a way to use Med-Gel besides unity?



rocketpig said:
selnor said:
twesterm said:
So I know this isn't a Mass Effect 2 thread, but whatever, I'm about 5-ish hours into it and it just feels like they actually streamlined everything too much.

The weapon and armor selection is just...weird and I don't think I actually like it. It's interesting and different, but I don't think I like it. I also find it interesting that they chose to make it simpler but then also added ammo back into the game. For one thing it's weird that nobody used ammo in the first game and now everyone in the universe does. For me, it's annoying because it completely breaks the flow of the game because after every fight I go and search for ammo.

I like how they streamlined leveling, but it's actually a little too simple for me. It isn't really a negative for the game itself, it's more just a negative for me.

And finally, my biggest problem, while Mass Effect felt massive, Mass Effect 2 does not. The areas are small and the loading screens make them feel smaller. I thought I would never see myself saying this, but I want the elevators back. Having the load screens like they do in this game just makes everything so small and contained. I'll be interested to see what happens when I make my way back to the Citadel.


Hmm. I thought about this alot to, in the first 10 hours. But the more I played the more I realised RPG's dont need to be menu heavy. Most RPG's have so much menu and text, but underneath it all is a basic system. There is more to open up in temrs of abilities and powers in ME2, so dont worry. What Bioware have achieved is making the RPG element seamless. It in all honesty doesnt have hardly anything cut from ME1. What they have done is get rid of everything noone ever used. Make the menus easily navigateble, and improved the combat.

It's not until now that I realise how poorly the menu systems are made in most RPG's. How many unecessary things that go with them. The further you get the more you will appreciate and realsie, Bioware haven't really taken anything out as such. It's just been perfected. What they have done, is make a game which most RPG's miss out on having. Role Playing. Truly, Bioware have made all of us play the role we want more than any other RPG. How many of us have had different experiences with these 2 games. Role Playing at it's finest.

Wow, well said. I hope you don't mind if I add bits of that to the editorial I'm working on right now.

Yeah sure. It made me think of how much Molyneux built up about choices and freedom of choice in Fable series. When to be quite honest Bioware have nailed what he has been after for 2 games already. In Fable 2 or Fable 1 you never feel like a simple conversation will have an affect on the world and the way you play. But Mass Effect is constantly making you think and care about your conversations and decisions without you realising your doing it.

If only Molyneux realised how good Bioware are. LOL.