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rocketpig said:
selnor said:
twesterm said:
So I know this isn't a Mass Effect 2 thread, but whatever, I'm about 5-ish hours into it and it just feels like they actually streamlined everything too much.

The weapon and armor selection is just...weird and I don't think I actually like it. It's interesting and different, but I don't think I like it. I also find it interesting that they chose to make it simpler but then also added ammo back into the game. For one thing it's weird that nobody used ammo in the first game and now everyone in the universe does. For me, it's annoying because it completely breaks the flow of the game because after every fight I go and search for ammo.

I like how they streamlined leveling, but it's actually a little too simple for me. It isn't really a negative for the game itself, it's more just a negative for me.

And finally, my biggest problem, while Mass Effect felt massive, Mass Effect 2 does not. The areas are small and the loading screens make them feel smaller. I thought I would never see myself saying this, but I want the elevators back. Having the load screens like they do in this game just makes everything so small and contained. I'll be interested to see what happens when I make my way back to the Citadel.


Hmm. I thought about this alot to, in the first 10 hours. But the more I played the more I realised RPG's dont need to be menu heavy. Most RPG's have so much menu and text, but underneath it all is a basic system. There is more to open up in temrs of abilities and powers in ME2, so dont worry. What Bioware have achieved is making the RPG element seamless. It in all honesty doesnt have hardly anything cut from ME1. What they have done is get rid of everything noone ever used. Make the menus easily navigateble, and improved the combat.

It's not until now that I realise how poorly the menu systems are made in most RPG's. How many unecessary things that go with them. The further you get the more you will appreciate and realsie, Bioware haven't really taken anything out as such. It's just been perfected. What they have done, is make a game which most RPG's miss out on having. Role Playing. Truly, Bioware have made all of us play the role we want more than any other RPG. How many of us have had different experiences with these 2 games. Role Playing at it's finest.

Wow, well said. I hope you don't mind if I add bits of that to the editorial I'm working on right now.

Yeah sure. It made me think of how much Molyneux built up about choices and freedom of choice in Fable series. When to be quite honest Bioware have nailed what he has been after for 2 games already. In Fable 2 or Fable 1 you never feel like a simple conversation will have an affect on the world and the way you play. But Mass Effect is constantly making you think and care about your conversations and decisions without you realising your doing it.

If only Molyneux realised how good Bioware are. LOL.