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Forums - Sony Discussion - IGN UK reviews MAG (7.6/10)

libellule said:
Hisiru said:
ssj12 said:
Hisiru said:
ssj12 said:
Hisiru said:
ssj12 said:
Seraphic_Sixaxis said:
ssj12 said:
Seraphic_Sixaxis said:
kowenicki said:
7.5 lasting appeal for an online only game cant be good.

You said it, ... imo MAG isn't all that interesting anyway, it looks and plays like one of those generic year 2000 games.

Now if the right person reviews WKC: IE on IGN (Not one of those jrpg haters) watch how it gets somewhere around an' 8.5 to a 9 for lasting appealing, maybe a little higher.

Generic 2000 games? you mean like every FPS ever released since then?

no lol, i mean the actual year, i forget but there was alot of generic shooters on PC at the time.

And there has been tons of generic FPSs released since then. Halo, Resistance, Haze, Call of Duty Modern Warfare, MW2, etc. None of these have added ANYTHING to the genre. Shattered Horizon adds more innovate to the genre then all of these games combined.

Halo and MW2 are generic? If a game isn't adding something to the genre it's generic? Then Killzone 2 and 80% of the games are generic nowadays.

Actually Killzone 2 isn't as generic as one would think. Its the first FPS to properly add weight to a character so movement is more realistic.

COD has never added anything to the genre. When it first released the game was trash. Just a run of the mill FPS in its day. It had a hard time standing against the many legendary franchises released around its birth. COD is great at what it does, its still generic, I wont knock it for it being a fun game.

That's not why Killzone 2 isn't generic.

Killzone 2, Halo and MW2 aren't generic. They have something that the competition doesn't have, something that differs these games from the others and creates an indentity for COD, Halo and KZ2, that's all they need to not be generic. Halo has an unique atmosphere that really makes it different from everything in the market (the same goes for KZ2).

COD always added something to the genre: a lot of multiplayer features, some RPG elements that other FPSs are using now (XP/experience, equipment upgrades as you gain combat experience, class-based multiplayer, customizable classes etc etc etc), all the new modes for singleplayer and multiplayer (zombie mode, the new Spec Ops mode in MW2 etc). Seriously, the Call of Duty series brought a lot of enhancements for the multiplayer.

Please, don't tell me that a game is generic just because it's not adding something new to genre. This makes me sad.

different atmospheres really doesnt change much... so your point on Halo and Killzone doesnt work. Generic = same gameplay as everything else. Like I said Killzone 2 ISNT just the simple generic FPS, they made the characters react more realistic which changes the gameplay.

your argument on COD is a laugh. Every liitle thing you lists has been done before. Zombie mode? go play the Zombie mods for Half-Life and Counter Strike 1.6. class-based multiplayer? Battlefielde 1942 says hello. RPG evolution/unlock system, Battlefield 2. Spec Ops secondary story line, who cares, PC games have MODS that enable us to play brand new campaigns with new weapons, enemies, and missions that the main game doesn't have.

 

Your arguing against PC gaming, something where virtually everything has been done before, even if some experiences are user created instead of developer created.

We are talking about fan created games/modes or official games/modes? Your arguing is a laugh because you are using something amateur instead of an official game.

The unique atmosphere gives an identity for the Halo franchise. Thanks to the unique atmosphere, the Halo franchise will be unique in some way (which isn't part of the "generic" concept, unique =/= generic).  A generic game is game where you doesn't have a single element to make this game different from the others (IMO). Sure the gameplay can make the game more unique but there are other factors, not just gameplay.

You are basically saying that GTAIV, Oblivion, Demon's Soul, Crisis Core, Boderlands, Dragon Quest VIII, Burnout Paradise and Ratchet & Clank  are generic just because they aren't adding something important to the genre (which isn't true, they have their charms and something to attract a lot of people even if they aren't adding something to the genre).

I disagree with you. My opinion about the word "generic" is different.

I do not agree : for the most part, if not all, FPS are generic since ... let's say ... Halif Life 1 !!!

You play one, you play all.

It is like the people amazed by Bioshock that never played System Shock 2 ...

You know, in general : innovation =/= gaming

I played System Shock 2 and Bioshock. Yes, they have a lot of similarities (and I prefer System Shock 2) but the experience is completely different. I am talking about the storyline, upgrades, puzzles, atmosphere, characters, objectives etc.

The gameplay for a FPS is usually the same but it doesn't mean that the experience will be the same. MW2 and Half Life 1 won't give you the same experience.

The experience will define if a game is/isn't generic (and not gameplay) in my opinion.



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Euphoria14 said:

Great video review here

No sex scenes or even slight nudity in the game :O

This is a Massive Fail Game



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nen-suer said:
Euphoria14 said:

Great video review here

No sex scenes or even slight nudity in the game :O

This is a Massive Fail Game

Lol it seems like 360 fans can't live without their sex scenes, I don't really care about such things and really don't feel that sex scenes revolutionize anything.



Wonderwallweb.com 9/10

http://www.wonderwallweb.com/article/943/mag/



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KylieDog said:
I think some people do not understand what makes something generic. If a game doesn't do anything new then that does not make it generic, but if it does things that countless other games have already done and not much else it is.


Take Uncharted 2 for instance. Lots of games do that style of third person shooting nowdays so you may think that is generic, however few games make it flow with the climbing and so forth at the same time, especially in multiplayer. These are actual player directed things.


Lets look at MAG though, what about it has not been done countless times already? The 256 players does not count because you as a player are just 1 person, what can YOU do that you haven't done many times before if you played many FPS games? There really isn't much, if anything.


To compare to 2 other FPS games coming out soon. Bad Company 2, destruction at a level which barely any games use, let alone FPS games, plus the vehicle heavy combat which again not many FPS games use (especially on consoles). These are both things that the player directly makes use of, YOU can drive them, YOU can destroy things. Aliens vs Predator lets you play as 3 very different species, the marines alone are generic soldiers but throw in Predators with cloaks, different visions and leaps and Aliens with wall crawling and huge jumps and melee only attacks and combined them all and things quickly stray from the generic. All things the player directly does.


Back to MAG...what does it do that hasn't been done countless times before? Different weapon loadouts? No. Customise weapons? No. Some unique ability the soldiers have? Isn't one.


A game doesn't need do something new, but it does need do something that hasn't been run into the mud countless times over. MAG does not.

Nice BS, have you actually even played the game?

What is that for a retarded argument, that 256 players doen't count, because you are playing only for one?

And the comparison to BF2 with it's destructable enviroments? That's laughable example of something "not generic" or innovative.

First MAG does have 256 player action, that IS it's main selling point and also defining characteristic. It has a command structure with heavy team based gameplay, which NO OTHER game utilise in this way. It has an eco system with 3 factions where the events in the game to which you contribute are supposed to affect the future of the community. It also plays different than your average FPS. It's the most NON GENERIC fps on the market, but you have to judge the game on it's merits, that's online play. It may look like the most generic FPS, but it doesn't play like one. If you'd actually played it, you would understand.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

KylieDog said:
I think some people do not understand what makes something generic. If a game doesn't do anything new then that does not make it generic, but if it does things that countless other games have already done and not much else it is.


Take Uncharted 2 for instance. Lots of games do that style of third person shooting nowdays so you may think that is generic, however few games make it flow with the climbing and so forth at the same time, especially in multiplayer. These are actual player directed things.


Lets look at MAG though, what about it has not been done countless times already? The 256 players does not count because you as a player are just 1 person, what can YOU do that you haven't done many times before if you played many FPS games? There really isn't much, if anything.


To compare to 2 other FPS games coming out soon. Bad Company 2, destruction at a level which barely any games use, let alone FPS games, plus the vehicle heavy combat which again not many FPS games use (especially on consoles). These are both things that the player directly makes use of, YOU can drive them, YOU can destroy things. Aliens vs Predator lets you play as 3 very different species, the marines alone are generic soldiers but throw in Predators with cloaks, different visions and leaps and Aliens with wall crawling and huge jumps and melee only attacks and combined them all and things quickly stray from the generic. All things the player directly does.


Back to MAG...what does it do that hasn't been done countless times before? Different weapon loadouts? No. Customise weapons? No. Some unique ability the soldiers have? Isn't one.


A game doesn't need do something new, but it does need do something that hasn't been run into the mud countless times over. MAG does not.

 It has a leadershipship system with a chain command bringing RTS style action but instead of AI controlled the units are handled by real players. That's new. So your argument is disproven right there.



KylieDog said:
I think some people do not understand what makes something generic. If a game doesn't do anything new then that does not make it generic, but if it does things that countless other games have already done and not much else it is.


Take Uncharted 2 for instance. Lots of games do that style of third person shooting nowdays so you may think that is generic, however few games make it flow with the climbing and so forth at the same time, especially in multiplayer. These are actual player directed things.


Lets look at MAG though, what about it has not been done countless times already? The 256 players does not count because you as a player are just 1 person, what can YOU do that you haven't done many times before if you played many FPS games? There really isn't much, if anything.


To compare to 2 other FPS games coming out soon. Bad Company 2, destruction at a level which barely any games use, let alone FPS games, plus the vehicle heavy combat which again not many FPS games use (especially on consoles). These are both things that the player directly makes use of, YOU can drive them, YOU can destroy things. Aliens vs Predator lets you play as 3 very different species, the marines alone are generic soldiers but throw in Predators with cloaks, different visions and leaps and Aliens with wall crawling and huge jumps and melee only attacks and combined them all and things quickly stray from the generic. All things the player directly does.


Back to MAG...what does it do that hasn't been done countless times before? Different weapon loadouts? No. Customise weapons? No. Some unique ability the soldiers have? Isn't one.


A game doesn't need do something new, but it does need do something that hasn't been run into the mud countless times over. MAG does not.

256 players in a persistance battlefield has beeen done many times before especially on consoles -_-, creat your own classes has totally been done before, every game has a command structure, wow anyone to say MAG does nothing new seriously need to just keep it to themsleves, MAG is one of the only non-generic shooters released this gen, right next to killzone 2



"With 256 players online at once M.A.G may have been ambition taken a step too far, however this game works and it works so well that we may just be looking at the future of first person shooters, and if this is the future then I for one am very excited."

 Our Rating for M.A.G
8.0
Story
Join your squad and fight for World Domination.
9.0
Lastability
Loads of game types and plenty to play for.
9.5
Playability
Once you get used to the controls its great fun.
9.5
Originality
256 players online at once and it works.
8.5
Graphics
Looks fantastic though could have done with slightly more detail.
9.0
Sound
The sound is perfect, it sounds like you are in the middle of a war zone.
9.0
Overall
Creating M.A.G was certainly a risk on Sony's part, however credit where its due because this game is an instant classic and worthy of a place in everyone's Playstation 3.

http://www.wonderwallweb.com/article/943/mag/



MetaCritic score is now 80



I read that review about an hour and a half ago, it was fantastic. Finally a review that doesn't whine about not having a single player that they knew from day 1 it wouldn't have or whining about new comers not playing like seasoned vets.

What they achieved to acknowledge that the others did not is the fact that going gun ho and trying to kill everything in site won't net you high points. From my experience as well it has showed that you gain much more by sticking with the team, helping to heal/revive, making solid shots when necessary since ammo is limited and to put it quite honestly, just playing like an actual teamate will net you SOOOO much more.

That is the very strong incentives that will cause gamers to play as a team as opposed to always going out on their own and you know what, it does work very very well, plus it is a hell of a lot of fun.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

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Got a retro room? Post it here!