_honeybadger_ on 27 January 2010
KylieDog said: I think some people do not understand what makes something generic. If a game doesn't do anything new then that does not make it generic, but if it does things that countless other games have already done and not much else it is. Take Uncharted 2 for instance. Lots of games do that style of third person shooting nowdays so you may think that is generic, however few games make it flow with the climbing and so forth at the same time, especially in multiplayer. These are actual player directed things. Lets look at MAG though, what about it has not been done countless times already? The 256 players does not count because you as a player are just 1 person, what can YOU do that you haven't done many times before if you played many FPS games? There really isn't much, if anything. To compare to 2 other FPS games coming out soon. Bad Company 2, destruction at a level which barely any games use, let alone FPS games, plus the vehicle heavy combat which again not many FPS games use (especially on consoles). These are both things that the player directly makes use of, YOU can drive them, YOU can destroy things. Aliens vs Predator lets you play as 3 very different species, the marines alone are generic soldiers but throw in Predators with cloaks, different visions and leaps and Aliens with wall crawling and huge jumps and melee only attacks and combined them all and things quickly stray from the generic. All things the player directly does. Back to MAG...what does it do that hasn't been done countless times before? Different weapon loadouts? No. Customise weapons? No. Some unique ability the soldiers have? Isn't one. A game doesn't need do something new, but it does need do something that hasn't been run into the mud countless times over. MAG does not. |
It has a leadershipship system with a chain command bringing RTS style action but instead of AI controlled the units are handled by real players. That's new. So your argument is disproven right there.