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libellule said:
Hisiru said:
ssj12 said:
Hisiru said:
ssj12 said:
Hisiru said:
ssj12 said:
Seraphic_Sixaxis said:
ssj12 said:
Seraphic_Sixaxis said:
kowenicki said:
7.5 lasting appeal for an online only game cant be good.

You said it, ... imo MAG isn't all that interesting anyway, it looks and plays like one of those generic year 2000 games.

Now if the right person reviews WKC: IE on IGN (Not one of those jrpg haters) watch how it gets somewhere around an' 8.5 to a 9 for lasting appealing, maybe a little higher.

Generic 2000 games? you mean like every FPS ever released since then?

no lol, i mean the actual year, i forget but there was alot of generic shooters on PC at the time.

And there has been tons of generic FPSs released since then. Halo, Resistance, Haze, Call of Duty Modern Warfare, MW2, etc. None of these have added ANYTHING to the genre. Shattered Horizon adds more innovate to the genre then all of these games combined.

Halo and MW2 are generic? If a game isn't adding something to the genre it's generic? Then Killzone 2 and 80% of the games are generic nowadays.

Actually Killzone 2 isn't as generic as one would think. Its the first FPS to properly add weight to a character so movement is more realistic.

COD has never added anything to the genre. When it first released the game was trash. Just a run of the mill FPS in its day. It had a hard time standing against the many legendary franchises released around its birth. COD is great at what it does, its still generic, I wont knock it for it being a fun game.

That's not why Killzone 2 isn't generic.

Killzone 2, Halo and MW2 aren't generic. They have something that the competition doesn't have, something that differs these games from the others and creates an indentity for COD, Halo and KZ2, that's all they need to not be generic. Halo has an unique atmosphere that really makes it different from everything in the market (the same goes for KZ2).

COD always added something to the genre: a lot of multiplayer features, some RPG elements that other FPSs are using now (XP/experience, equipment upgrades as you gain combat experience, class-based multiplayer, customizable classes etc etc etc), all the new modes for singleplayer and multiplayer (zombie mode, the new Spec Ops mode in MW2 etc). Seriously, the Call of Duty series brought a lot of enhancements for the multiplayer.

Please, don't tell me that a game is generic just because it's not adding something new to genre. This makes me sad.

different atmospheres really doesnt change much... so your point on Halo and Killzone doesnt work. Generic = same gameplay as everything else. Like I said Killzone 2 ISNT just the simple generic FPS, they made the characters react more realistic which changes the gameplay.

your argument on COD is a laugh. Every liitle thing you lists has been done before. Zombie mode? go play the Zombie mods for Half-Life and Counter Strike 1.6. class-based multiplayer? Battlefielde 1942 says hello. RPG evolution/unlock system, Battlefield 2. Spec Ops secondary story line, who cares, PC games have MODS that enable us to play brand new campaigns with new weapons, enemies, and missions that the main game doesn't have.

 

Your arguing against PC gaming, something where virtually everything has been done before, even if some experiences are user created instead of developer created.

We are talking about fan created games/modes or official games/modes? Your arguing is a laugh because you are using something amateur instead of an official game.

The unique atmosphere gives an identity for the Halo franchise. Thanks to the unique atmosphere, the Halo franchise will be unique in some way (which isn't part of the "generic" concept, unique =/= generic).  A generic game is game where you doesn't have a single element to make this game different from the others (IMO). Sure the gameplay can make the game more unique but there are other factors, not just gameplay.

You are basically saying that GTAIV, Oblivion, Demon's Soul, Crisis Core, Boderlands, Dragon Quest VIII, Burnout Paradise and Ratchet & Clank  are generic just because they aren't adding something important to the genre (which isn't true, they have their charms and something to attract a lot of people even if they aren't adding something to the genre).

I disagree with you. My opinion about the word "generic" is different.

I do not agree : for the most part, if not all, FPS are generic since ... let's say ... Halif Life 1 !!!

You play one, you play all.

It is like the people amazed by Bioshock that never played System Shock 2 ...

You know, in general : innovation =/= gaming

I played System Shock 2 and Bioshock. Yes, they have a lot of similarities (and I prefer System Shock 2) but the experience is completely different. I am talking about the storyline, upgrades, puzzles, atmosphere, characters, objectives etc.

The gameplay for a FPS is usually the same but it doesn't mean that the experience will be the same. MW2 and Half Life 1 won't give you the same experience.

The experience will define if a game is/isn't generic (and not gameplay) in my opinion.