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Forums - Gaming Discussion - FFXIII is 32.6GB of movies and just 6.8GB of actual game content

lestatdark said:

It seems that most of you don't understand that uncompressed HD files (1280x720) can take up to 4 Gb per each hour in movies.

So 32 Gb, even if they aren't all uncompressed, amounts to 9 hours or so.

9 Hours for Cutscenes doesn't even amount 20% to the total amount of gameplay ;)

No, all the video on Blu-Ray is compressed, and the same thing goes for games. There isn't space or speed to store/read uncompressed movies.

Just for reference, uncompressed 1280x720 video at 24 fps would take up 63 megabytes per second, or 221 GB per hour!

 



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blaydcor said:
Hmmm, so the volume of the cut content would have been, what, half a gig at most? Guess all the stupid "FF XIII was gimped cause of 360 version!!" idiots can shut up.

They will find another reason to say that... they always will..



 

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NJ5 said:
lestatdark said:

It seems that most of you don't understand that uncompressed HD files (1280x720) can take up to 4 Gb per each hour in movies.

So 32 Gb, even if they aren't all uncompressed, amounts to 9 hours or so.

9 Hours for Cutscenes doesn't even amount 20% to the total amount of gameplay ;)

No, all the video on Blu-Ray is compressed, and the same thing goes for games. There isn't space or speed to store/read uncompressed movies.

Just for reference, uncompressed 1280x720 video at 24 fps would take up 63 megabytes per second, or 221 GB per hour!

 

My bad then, but correct me if i'm wrong, but doesn't a Full HD Blu Ray movie of about 2 hours occupy the 25 Gb of Blu Ray space?

So, even if it's compressed 1280x720 video, 32 Gb should amount to something about 9 hours or so right? 



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wow, 6.8 GB of pure coding. That is something, how many lines of C++ is that? ;)

I see no problem at all, I am no expert programmer, and even I know that coding (text) isn't exactly storage-heavy



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)
lestatdark said:
NJ5 said:
lestatdark said:

It seems that most of you don't understand that uncompressed HD files (1280x720) can take up to 4 Gb per each hour in movies.

So 32 Gb, even if they aren't all uncompressed, amounts to 9 hours or so.

9 Hours for Cutscenes doesn't even amount 20% to the total amount of gameplay ;)

No, all the video on Blu-Ray is compressed, and the same thing goes for games. There isn't space or speed to store/read uncompressed movies.

Just for reference, uncompressed 1280x720 video at 24 fps would take up 63 megabytes per second, or 221 GB per hour!

 

My bad then, but correct me if i'm wrong, but doesn't a Full HD Blu Ray movie of about 2 hours occupy the 25 Gb of Blu Ray space?

So, even if it's compressed 1280x720 video, 32 Gb should amount to something about 9 hours or so right? 

That depends on the amount of compression. As you can see here, different movies use different bitrates:

http://forum.blu-ray.com/showthread.php?t=3338

It seems to be around 20-40 megabits/s (including the audio), which is around 13 GB/hour as you said. However I don't know if PS3 games use the same codecs/bitrates.

 



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kingofwale said:
wow, 6.8 GB of pure coding. That is something, how many lines of C++ is that? ;)

I see no problem at all, I am no expert programmer, and even I know that coding (text) isn't exactly storage-heavy

No, the 6.8 GB includes the textures, models, levels, game sounds and all that stuff. The executable code should take up a few MBs, no one has time to code 6.8 GB of executables ;)

 



My Mario Kart Wii friend code: 2707-1866-0957

This tells me a lot. I just raher watch a better movie. It's cheaper and shorter. After that, I'll play some Final Fantasy V, wich is much better of a game.



Above: still the best game of the year.

I don't see that as bad if gameplay is longer that videos



so what if it has a lot of cgi and videos and stuff like that. i mean they look epic to me!!. FF13 FTW!!!.



NJ5 said:
lestatdark said:
NJ5 said:
lestatdark said:

It seems that most of you don't understand that uncompressed HD files (1280x720) can take up to 4 Gb per each hour in movies.

So 32 Gb, even if they aren't all uncompressed, amounts to 9 hours or so.

9 Hours for Cutscenes doesn't even amount 20% to the total amount of gameplay ;)

No, all the video on Blu-Ray is compressed, and the same thing goes for games. There isn't space or speed to store/read uncompressed movies.

Just for reference, uncompressed 1280x720 video at 24 fps would take up 63 megabytes per second, or 221 GB per hour!

 

My bad then, but correct me if i'm wrong, but doesn't a Full HD Blu Ray movie of about 2 hours occupy the 25 Gb of Blu Ray space?

So, even if it's compressed 1280x720 video, 32 Gb should amount to something about 9 hours or so right? 

That depends on the amount of compression. As you can see here, different movies use different bitrates:

http://forum.blu-ray.com/showthread.php?t=3338

It seems to be around 20-40 megabits/s (including the audio), which is around 13 GB/hour as you said. However I don't know if PS3 games use the same codecs/bitrates.

 

Thanks for the information :) 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"