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Forums - Sales Discussion - Ubisoft to "refocus" on PS3/360 in 2010

Cook wars sold only 10 k ? It deserved more.



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When was the focus from Ubi NOT on HD consoles? The funny thing about all this is I'm trying to figure out where their presence would be missed on Wii..No more Petz and horzes?

Basically what this tells me is the Wii audience isn't buying anymore of their crap.

Good riddance to bad rubbish.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

noname2200 said:
Gamerace said:
noname2200 said:

Mario Party.


Which was last made in what? 2006? early 07?   It seems Nintendo's killed that franchise.

theprof00 said:

except there hasn't been a new mario party for 2+ years now right?

famousringo said:

Has only seen one version on the Wii. I wonder why there haven't been more...

Edit: Triple rejected. And as the slowest poster, I feel guilty.

 

Yet they did so for two generations before this. It's not like such behavior is unprecedented on Nintendo's part.

You are right on that account.   Although I think Mario Party is made by Hudson not Nintendo.   At any rate, I think the difference is Iwata.

Killing Mario Party was probably a good move (or at least delaying the next edition) as future yearly editions would have sold less and less, especially with the Wii crowd.     A MP9 with BB and WM+ support would certainly be justified now though.



 

Miguel_Zorro said:
Ubisoft had a massive opportunity with Avatar and they screwed it up. To take what could end up being the highest grossing movie of all time and turn it into a poor excuse for a game the way they did was just sad. They thought they could release crap, and people could buy it because of the name. If they had put together something good with the license that they had (think Batman: Arkham Asylum) instead of the shovelware that they rushed out, the game would have sold millions of copies, and they'd be hitting their sales target.

Poor strategy, poor planning, poor execution. They had a chance.


I don't blame Ubisoft for that.   The Avatar games are actually not bad, given the short development time movie games have.  You can't make a AAA game for a movie and release the same time as the movie (unless it's extremely simply or short).  An AAA game would need another year development time.



 

noname2200 said:
Gamerace said:
noname2200 said:

Mario Party.


Which was last made in what? 2006? early 07?   It seems Nintendo's killed that franchise.

theprof00 said:

except there hasn't been a new mario party for 2+ years now right?

famousringo said:

Has only seen one version on the Wii. I wonder why there haven't been more...

Edit: Triple rejected. And as the slowest poster, I feel guilty.

 

Yet they did so for two generations before this. It's not like such behavior is unprecedented on Nintendo's part.

But strategies change quickly. Nintendo also released really low-quality Mario spinoffs in the NES days, but I think they've learned to treat their killer IP with more respect since then. I'm more concerned with what Nintendo is doing nowadays than mistakes they may have made in the past.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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I don't get why some people got upset at first - is not like Ubisoft use to release big blockbusters on the Wii. On the contrary, it kept pulling down Wii's overall software quality by releasing crappy game after crappy game, like if the small companies doing it wasn't already enough.



 

 

 

 

 

famousringo said:
noname2200 said:
famousringo said:

Two things about Nintendo's sequels:

1. They never come out just a year after the last game.

2. They always pack in enough new content/features/gameplay changes to justify a new purchase.

Mario Party.

Has only seen one version on the Wii. I wonder why there haven't been more...

Edit: Triple rejected. And as the slowest poster, I feel guilty.

It's because the strategy you listed is much more important now that they have the ps2 killer. The sheer number of consoles nintendo moves per week ensures great legs on their games. In fact, going by the trend they could probably sell another 3m units in the next 5 years without releasing another installment. Right now, MPWii has 7.5M in sales. Subtract 3m from that, and you get 4.5. So, a new installment would sell 4.5 million units more than this one would sell, in the same time period...or it could be less. Sequels don't do too well on the wii, and one mario party may be enough for the casual audience.

Anyway, new and used Mario Party is still in the high 30$, and in some cases 45-50$. 4.5m*50$=225m.

Obviously the time is ripe for a new mario party because 225m more than makes up for development costs. However, a year ago, the profit would be something like 120m...so while a release a year ago might've netted say 12 times the dev costs, a new installment now would net 22 times the dev cost, so it's a much better investment.

 



famousringo said:
Munkeh111 said:
@ famoursringo, can I point out it was IW who wanted to do the modern setting don't give Activision any credit, they have enough money already

Credit where it's due. I loathe Activision too, but even if the setting was IW's idea, Activision went along with it as publisher and came up with the unique idea of letting two completely different developers tag team a franchise (after stumbling over CoD 3's 7 month dev cycle).

Well, IW actually wanted to take CoD 2 into the modern era on consoles, but activision wanted to keep it in WWII on PC, so the compromise was WW II on PC and consoles. They then thought they should release it on PS2 as well to cash it, and that was where they got the idea of the 2nd developer, and then they just thought about milking it to death. Activision were very reluctant to take it into the modern setting

All this is with an interview with Vince Zampella (the head of IW), so you may want to take some of itwith a pinch of salt



famousringo said:
noname2200 said:

 

Yet they did so for two generations before this. It's not like such behavior is unprecedented on Nintendo's part.

But strategies change quickly. Nintendo also released really low-quality Mario spinoffs in the NES days, but I think they've learned to treat their killer IP with more respect since then. I'm more concerned with what Nintendo is doing nowadays than mistakes they may have made in the past.

I'm not arguing that. I'm just pointing out that it's happened before, contrary to the "never" claim. Pedantic, sure, but I'm bored.

Bottom line: I'm right you're wrong and there's nothing you can do about it.



noname2200 said:
famousringo said:
noname2200 said:

 

Yet they did so for two generations before this. It's not like such behavior is unprecedented on Nintendo's part.

But strategies change quickly. Nintendo also released really low-quality Mario spinoffs in the NES days, but I think they've learned to treat their killer IP with more respect since then. I'm more concerned with what Nintendo is doing nowadays than mistakes they may have made in the past.

I'm not arguing that. I'm just pointing out that it's happened before, contrary to the "never" claim. Pedantic, sure, but I'm bored.

Bottom line: I'm right you're wrong and there's nothing you can do about it.

LOL, okay, I edited the word Wii into that post so that we're clear about what's important here.

You're right, I'm wrong... but I can change, I swear!



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.