richardhutnik said:
So, this means that if a game is on the PC also, then the PC version would look the same as console versions? Anyhow, we are talking about anti-aliasing here. If there is some technique that will somehow make the PS3 anti-aliasing look better than the 360, it should be used. But, developers haven't, because these techniques haven't gotten out. There is no excuse to say, "Well all games developed across platforms look the same" because the PC versions usually look superior. The only thing you can use to accurately measure how normal game development works, is to go multi-platform. It is in the practical environment of this that you see what game libraries are like. So, what I am saying is that it isn't a simple "slam dunk" to say the PS3 is clearly superior by a wide margin than the 360 (aka a "beast") if the games aren't showing it, and the information isn't getting out. And yes, the PS3 and Cell do have awesome tricks in them. But they need to get utilized to matter. So, it is good to end up writing about such, such as here. |
game aren't showing it? uncharted 2, killzone 2, GT5 (especially against forza), are nothing to compare all of the have features xbox360 gpu cant do.
HDR 16 FP: uncharted drake fortune, x4 antialising 1280x720p in GT5P and X2 in 1080p , x16 in the saboteur. the thing, multiplatform developers dont use the SPU, at all. other than physics.